using UnityEngine; using System.Collections; public class csLightIntancityControl : MonoBehaviour { public Light _light; float _time = 0; public float Delay = 0.5f; public float Down = 1; void Update () { _time += Time.deltaTime; if(_time > Delay) { if(_light.intensity > 0) _light.intensity -= Time.deltaTime*Down; if(_light.intensity <= 0) _light.intensity = 0; } } }