using UnityEngine.EventSystems; namespace SharpUI.Source.Common.UI.Elements.Events { public interface IElementEventPromoter { void ObservedPointerDown(); void ObservedPointerUp(); void ObservedClick(); void ObservePointerClick(PointerEventData.InputButton inputButton); void ObservedPointerEnter(); void ObservedPointerExit(); void ObservedSelected(); void ObservedDeselect(); } }