using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; [RequireComponent(typeof(Image))] public class ButtonBorderInteractionStateController : MonoBehaviour { [SerializeField] private Color Normal; [SerializeField] private Color Hover; Image border; Button parentButton; EventTrigger eventTrigger; private void Awake() { border = GetComponent(); parentButton = GetComponentInParent