using Kryz.CharacterStats.Examples; using Kryz.CharacterStats; using System.Collections; using System.Collections.Generic; using UnityEngine; using static GameConstants.EnemySpawning; [System.Serializable] [CreateAssetMenu(fileName = "ZoneData", menuName = "RiftMayhem/Settings/Zones/ZoneData", order = 0)] public class ZoneData : ScriptableObject { [Header("In-game name:")] public string zoneName; [Header("Respective Level to Load Name:")] public string levelName; [Header("IsHostileZone:")] public bool isHostileZone = true; [Header("EnemyIDs:")] public List possibleEnemies = new List(); [Header("Runtime Data:")] public List spawnPoints = new List(); }