using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MBT { // TODO: This should be GameObject [AddComponentMenu("")] public class GameObjectVariable : Variable { protected override bool ValueEquals(GameObject val1, GameObject val2) { return val1 == val2; } } [System.Serializable] public class GameObjectReference : VariableReference { public GameObjectReference(VarRefMode mode = VarRefMode.EnableConstant) { SetMode(mode); } protected override bool isConstantValid { get { return constantValue != null; } } public GameObject Value { get { return (useConstant)? constantValue : this.GetVariable().Value; } set { if (useConstant) { constantValue = value; } else { this.GetVariable().Value = value; } } } } }