using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class CharacterToggleInstance : MonoBehaviour { public StringSharedField selectedCharacterName; public StringSharedField selectedCharacterClass; public Toggle toggle; public TMP_Text characterName; public TMP_Text characterLevel; public List classIcon; public CharacterData character; ToggleGroup toggleGroup; private void Awake() { toggleGroup = GetComponentInParent(); toggle.group = toggleGroup; } public void InitializeCharacterToggle(CharacterData characterData) { character = characterData; characterName.text = characterData.characterName; characterLevel.text = characterData.currentLevel.ToString(); UpdateClassIcon(characterData.characterClass); } public void UpdateClassIcon(string characterClass) { for (int i = 0; i < classIcon.Count; i++) { if (characterClass.Contains(classIcon[i].name)) { classIcon[i].SetActive(true); } else { classIcon[i].SetActive(false); } } } public void OnValueChanged(bool value) { if (value) { selectedCharacterClass.Value = character.characterClass; selectedCharacterName.Value = character.characterName; Debug.Log("UpdatedSelected character to: " + selectedCharacterName.Value + " " + selectedCharacterClass.Value); } } }