using Photon.Pun; using System.Collections; using System.Collections.Generic; using UnityEngine; public class FakeProceduralMap : MonoBehaviour { [SerializeField] private List possibleMaps = new List(); [SerializeField] private Transform riftMapPivot; private void Awake() { if (PhotonNetwork.IsMasterClient) riftMapPivot.rotation = possibleMaps[Random.Range(0, possibleMaps.Count)].rotation; } }