using System.Collections; using System.Collections.Generic; using UnityEngine; public class ToggleSelectionColliders : MonoBehaviour { List capsuleColliders = new List(); private void Awake() { foreach (CapsuleCollider capsuleCollider in GetComponentsInChildren()) { capsuleColliders.Add(capsuleCollider); } } public void EnableSelection() { for (int i = 0; i < capsuleColliders.Count; i++) { capsuleColliders[i].enabled = true; } } public void DisableSelection() { for (int i = 0; i < capsuleColliders.Count; i++) { capsuleColliders[i].enabled = false; } } }