using Kryz.CharacterStats; using Kryz.CharacterStats.Examples; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "SummonAbility", menuName = "RiftMayhem/AbilitySystem/Abilities/Summon Ability", order = 0)] public class SummonAbility : BaseAbility { public GameObject minionPrefab; public int numberOfSpawns = 1; public bool instantlyReady = false; public bool isImage = false; [Space] [Space] public float AttackDamagePercentFromMaster; public float SpellDamagePercentFromMaster; public float AttackSpeedPercentFromMaster; public float CritChancePercentFromMaster; public float CritDamagePercentFromMaster; public float MaxHealthPercentFromMaster; public float HealthRegenPercentFromMaster; public float MaxManaPercentFromMaster; public float ManaRegenPercentFromMaster; public float ArmorPercentFromMaster; public float MagicResistancePercentFromMaster; public float AreaEffectivenessFromMaster; public float AuraPowerFromMaster; private GameObject instantiatedMinion; private CharacterStats ownerStats; private CharacterStats minionStats; private MinionSpiritPowerReleaseController minionSpiritPowerReleaseController; public override void Execute(Taggable user) { base.Execute(user); //Debug.Log($"Player {user.name} casted {this.name} and spent {manaCost} mana."); for (int i = 0; i < numberOfSpawns; i++) { instantiatedMinion = Instantiate(minionPrefab, user.GetComponentInChildren().transform.position + Vector3.one * i, user.GetComponentInChildren().transform.rotation); InitializeStatsBasedOnOwner(user); SetupMinionSpiritPowerReleaseController(user); } } public override void Execute(Taggable user, Vector3 point) { base.Execute(user); //Debug.Log($"Player {user.name} casted {this.name} and spent {manaCost} mana."); for (int i = 0; i < numberOfSpawns; i++) { instantiatedMinion = Instantiate(minionPrefab, user.GetComponentInChildren().transform.position + Vector3.one * i, user.GetComponentInChildren().transform.rotation); InitializeStatsBasedOnOwner(user); SetupMinionSpiritPowerReleaseController(user); } } public override void Execute(Taggable user, Transform target) { base.Execute(user); //Debug.Log($"Player {user.name} casted {this.name} and spent {manaCost} mana."); for (int i = 0; i < numberOfSpawns; i++) { instantiatedMinion = Instantiate(minionPrefab, user.GetComponentInChildren().transform.position + Vector3.one * i, user.GetComponentInChildren().transform.rotation); InitializeStatsBasedOnOwner(user); SetupMinionSpiritPowerReleaseController(user); } } public void AutoSummonOnSceneLoad(Taggable user) { instantiatedMinion = Instantiate(minionPrefab, user.GetComponentInChildren().transform.position, user.GetComponentInChildren().transform.rotation); InitializeStatsBasedOnOwner(user); SetupMinionSpiritPowerReleaseController(user); } private void SetupMinionSpiritPowerReleaseController(Taggable owner) { minionSpiritPowerReleaseController = instantiatedMinion.GetComponentInChildren(); if (minionSpiritPowerReleaseController == null) return; minionSpiritPowerReleaseController.OwnerSpiritPower = owner.GetComponent(); minionSpiritPowerReleaseController.spiritPowerReserved = spiritPowerReserveCost; } private void InitializeStatsBasedOnOwner(Taggable user) { ownerStats = user.GetComponent(); minionStats = instantiatedMinion.GetComponent(); minionStats.AttackDamage.AddModifier(new StatModifier(ownerStats.AttackDamage.Value * AttackDamagePercentFromMaster, StatModType.Flat, ownerStats)); minionStats.SpellDamage.AddModifier(new StatModifier(ownerStats.SpellDamage.Value * SpellDamagePercentFromMaster, StatModType.Flat, ownerStats)); minionStats.AttackSpeed.AddModifier(new StatModifier(ownerStats.AttackSpeed.Value * AttackSpeedPercentFromMaster, StatModType.Flat, ownerStats)); minionStats.CritChance.AddModifier(new StatModifier(ownerStats.CritChance.Value * CritChancePercentFromMaster, StatModType.Flat, ownerStats)); minionStats.CritDamage.AddModifier(new StatModifier(ownerStats.CritDamage.Value * CritDamagePercentFromMaster, StatModType.Flat, ownerStats)); minionStats.MaxHealth.AddModifier(new StatModifier(ownerStats.MaxHealth.Value * MaxHealthPercentFromMaster, StatModType.Flat, ownerStats)); minionStats.HealthRegen.AddModifier(new StatModifier(ownerStats.HealthRegen.Value * HealthRegenPercentFromMaster, StatModType.Flat, ownerStats)); minionStats.MaxMana.AddModifier(new StatModifier(ownerStats.MaxMana.Value * MaxManaPercentFromMaster, StatModType.Flat, ownerStats)); minionStats.ManaRegen.AddModifier(new StatModifier(ownerStats.ManaRegen.Value * ManaRegenPercentFromMaster, StatModType.Flat, ownerStats)); minionStats.Armor.AddModifier(new StatModifier(ownerStats.Armor.Value * ArmorPercentFromMaster, StatModType.Flat, ownerStats)); minionStats.MagicResistance.AddModifier(new StatModifier(ownerStats.MagicResistance.Value * MagicResistancePercentFromMaster, StatModType.Flat, ownerStats)); minionStats.AreaEffectiveness.AddModifier(new StatModifier(ownerStats.AreaEffectiveness.Value * AreaEffectivenessFromMaster, StatModType.Flat, ownerStats)); minionStats.AuraPower.AddModifier(new StatModifier(ownerStats.AuraPower.Value * AuraPowerFromMaster, StatModType.Flat, ownerStats)); minionStats.onUpdateStatValues.Invoke(); instantiatedMinion.GetComponent().owner = user; if (instantlyReady) { instantiatedMinion.GetComponent().SetMinionReadyWithoutAnimation(); } } }