using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; [System.Serializable] public class EquipmentData { public int[] equippedItems; public EquipmentData() { equippedItems = new int[GameConstants.Sizes.TotalEquipmentSlots]; for (int i = 0; i < equippedItems.Length; i++) { equippedItems[i] = -1; } } public EquipmentData(int[] equippedItems) { this.equippedItems = new int[GameConstants.Sizes.TotalEquipmentSlots]; for (int i = 0; i < equippedItems.Length; i++) { this.equippedItems[i] = equippedItems[i]; } } }