using System; using UniRx; namespace SharpUI.Source.Client.UI.Game.GameScreen { public class GameSceneModel : IGameSceneModel { private const string SettingsSceneName = "Settings"; private const string SkillTreeSceneName = "SkillTree"; private const string VendorSceneName = "Vendor"; public IObservable GetSettingsScene() => Observable.Return(SettingsSceneName); public IObservable GetSkillTreeScene() => Observable.Return(SkillTreeSceneName); public IObservable GetVendorsScene() => Observable.Return(VendorSceneName); } }