using Kryz.CharacterStats; using Kryz.CharacterStats.Examples; using Photon.Pun; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "SummonAbility", menuName = "RiftMayhem/AbilitySystem/Abilities/Summon Ability", order = 0)] public class SummonAbility : BaseAbility { public GameObject minionPrefab; public int numberOfSpawns = 1; public bool instantlyReady = false; public bool isImage = false; [Space] public float StrengthPercentFromMaster; public float AgilityPercentFromMaster; public float IntelligencePercentFromMaster; public float SpiritPercentFromMaster; public float VitalityPercentFromMaster; [Space] public float AttackDamagePercentFromMaster; public float SpellDamagePercentFromMaster; public float CritChancePercentFromMaster; public float CritDamagePercentFromMaster; public float MaxHealthPercentFromMaster; public float ArmorPercentFromMaster; public float MagicResistancePercentFromMaster; private GameObject instantiatedMinion; private CharacterStats ownerStats; private CharacterStats minionStats; public override void Execute(PhotonView user, Taggable userTag) { base.Execute(user, userTag); //Debug.Log($"Player {user.name} casted {this.name} and spent {manaCost} mana."); for (int i = 0; i < numberOfSpawns; i++) { instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren().transform.position + Vector3.one * i, user.GetComponentInChildren().transform.rotation); InitializeStatsBasedOnOwner(user); } } public override void Execute(PhotonView user, Taggable userTag, Vector3 point) { base.Execute(user, userTag); //Debug.Log($"Player {user.name} casted {this.name} and spent {manaCost} mana."); for (int i = 0; i < numberOfSpawns; i++) { instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren().transform.position + Vector3.one * i, user.GetComponentInChildren().transform.rotation); InitializeStatsBasedOnOwner(user); } } public override void Execute(PhotonView user, Taggable userTag, Transform target) { base.Execute(user, userTag); //Debug.Log($"Player {user.name} casted {this.name} and spent {manaCost} mana."); for (int i = 0; i < numberOfSpawns; i++) { instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren().transform.position + Vector3.one * i, user.GetComponentInChildren().transform.rotation); InitializeStatsBasedOnOwner(user); } } public void AutoSummonOnSceneLoad(PhotonView user) { instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren().transform.position, user.GetComponentInChildren().transform.rotation); InitializeStatsBasedOnOwner(user); } private void InitializeStatsBasedOnOwner(PhotonView user) { ownerStats = user.GetComponent(); minionStats = instantiatedMinion.GetComponent(); minionStats.Strength.AddModifier(new StatModifier(ownerStats.Strength.Value * StrengthPercentFromMaster, StatModType.Flat, ownerStats)); minionStats.Agility.AddModifier(new StatModifier(ownerStats.Agility.Value * AgilityPercentFromMaster, StatModType.Flat, ownerStats)); minionStats.Intelligence.AddModifier(new StatModifier(ownerStats.Intelligence.Value * IntelligencePercentFromMaster, StatModType.Flat, ownerStats)); minionStats.Spirit.AddModifier(new StatModifier(ownerStats.Spirit.Value * SpiritPercentFromMaster, StatModType.Flat, ownerStats)); minionStats.Vitality.AddModifier(new StatModifier(ownerStats.Vitality.Value * VitalityPercentFromMaster, StatModType.Flat, ownerStats)); minionStats.AttackDamage.AddModifier(new StatModifier(ownerStats.AttackDamage.Value * AttackDamagePercentFromMaster, StatModType.Flat, ownerStats)); minionStats.SpellDamage.AddModifier(new StatModifier(ownerStats.SpellDamage.Value * SpellDamagePercentFromMaster, StatModType.Flat, ownerStats)); minionStats.CritChance.AddModifier(new StatModifier(ownerStats.CritChance.Value * CritChancePercentFromMaster, StatModType.Flat, ownerStats)); minionStats.CritDamage.AddModifier(new StatModifier(ownerStats.CritDamage.Value * CritDamagePercentFromMaster, StatModType.Flat, ownerStats)); minionStats.MaxHealth.AddModifier(new StatModifier(ownerStats.MaxHealth.Value * MaxHealthPercentFromMaster, StatModType.Flat, ownerStats)); minionStats.Armor.AddModifier(new StatModifier(ownerStats.Armor.Value * ArmorPercentFromMaster, StatModType.Flat, ownerStats)); minionStats.MagicResistance.AddModifier(new StatModifier(ownerStats.MagicResistance.Value * MagicResistancePercentFromMaster, StatModType.Flat, ownerStats)); minionStats.onUpdateStatValues.Invoke(); if (instantlyReady) { instantiatedMinion.GetComponent().SetMinionReadyWithoutAnimation(); } } }