using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class CharacterData { public string playerOwnerID; //Future multiple accounts on same device + character selection public int currentLevel; public float currentExperience; public int availablePointsToAllocate; public int[] allocatedStatPoints; public CharacterData() { currentLevel = 1; currentExperience = 0; availablePointsToAllocate = 0; allocatedStatPoints = new int[5]; } }