using Kryz.CharacterStats.Examples; using Photon.Pun; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AbilityKeyBinder : MonoBehaviour { [Header("Listeners:")] [SerializeField] private GameEventListener onLocalPlayerFainted; [SerializeField] private GameEventListener onLocalPlayerPermaDeath; [SerializeField] private GameEventListener onLocalPlayerRevived; [Space] [SerializeField] private BaseAbility ability; [SerializeField] private GameKey key; [SerializeField] private CastingStateController castingStateController; [SerializeField] private GameEvent_AbilityKeyBinder onAbilityKeyBinderSpawned; private PhotonView user; private Taggable userTag; private Mana mana; public BaseAbility Ability => ability; public GameKey GameKey => key; Coroutine currentChanneling; NetworkedChanneling networkedChanneling; AbilityBindInstance abilityBindInstance; AbilityCooldownTracker cooldownTracker; bool isDead = false; private void Awake() { user = GetComponentInParent(); userTag = GetComponentInParent(); mana = GetComponentInParent(); cooldownTracker = user.GetComponentInChildren(); } private void Start() { if (!user.IsMine) { this.enabled = false; return; } onLocalPlayerFainted.Response.AddListener(() => { isDead = true; }); onLocalPlayerPermaDeath.Response.AddListener(() => { isDead = true; }); onLocalPlayerRevived.Response.AddListener(() => { isDead = false; }); onAbilityKeyBinderSpawned.Raise(this); } // Update is called once per frame void Update() { if (isDead) return; if (Input.GetKeyDown(key.keyCode)) { if (abilityBindInstance != null) abilityBindInstance.pressed.SetActive(true); if (IsAbilityOffCooldown() && mana.EnoughMana(ability.manaCost)) { if (ability is ChanneledAbility) { castingStateController.RequestAbilityChannel(ability, () => { networkedChanneling = ((ChanneledAbility)ability).ExecuteChannel(user, userTag, ref currentChanneling); if (ability.cooldown > 0) { cooldownTracker.StartAbilityCooldown(ability); abilityBindInstance.StartCooldownTrackerUI(); } }); } else { castingStateController.RequestAbilityCast(ability, () => { ability.Execute(user, userTag); if (ability.cooldown > 0) { cooldownTracker.StartAbilityCooldown(ability); abilityBindInstance.StartCooldownTrackerUI(); } }); } } } if (Input.GetKeyUp(key.keyCode)) { if (abilityBindInstance != null) abilityBindInstance.pressed.SetActive(false); if (currentChanneling != null) { if (networkedChanneling != null) { networkedChanneling.StopCoroutine(currentChanneling); } else { StopCoroutine(currentChanneling); } castingStateController.ResetChannelingCast(); CastBarHandler.Instance.CancelChannelingOnButtonReleased(); } if (networkedChanneling != null) { networkedChanneling.channeling = false; networkedChanneling.DisableVisuals(); } } } public void SetupAbilityBindInstance(AbilityBindInstance abilityBindInstance) { this.abilityBindInstance = abilityBindInstance; mana.onResourceChanged.AddListener(OnManaChanged); } public void OnManaChanged(float currentMana) { abilityBindInstance.noMana.SetActive(!mana.EnoughMana(ability.manaCost)); } public bool IsAbilityOffCooldown() { return ability.cooldown <= 0 || !cooldownTracker.OnCooldown(ability); } }