using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "GameEvent", menuName = "Wavefunction/Event/New GameEvent", order = 1)] public class GameEvent : ScriptableObject { private List listeners = new List(); public void Raise() { for (int i = listeners.Count - 1; i >= 0; i--) { listeners[i].OnEventRaised(); } } public void RegisterListener(GameEventListener listener) { listeners.Add(listener); } public void UnRegisterListener(GameEventListener listener) { listeners.Remove(listener); } }