using Photon.Pun; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "GameEvent_VendorData", menuName = "Wavefunction/Event/New GameEvent VendorData", order = 1)] public class GameEvent_VendorData : ScriptableObject { private List listeners = new List(); public void Raise(VendorData vendorData) { for (int i = listeners.Count - 1; i >= 0; i--) { listeners[i].OnEventRaised(vendorData); } } public void RegisterListener(GameEventListener_VendorData listener) { listeners.Add(listener); } public void UnRegisterListener(GameEventListener_VendorData listener) { listeners.Remove(listener); } }