using System.Collections; using System.Collections.Generic; using UnityEngine; // ============================================================================ // 5. EASY MIGRATION HELPER - Update Your Existing Components // ============================================================================ /// /// Helper to easily convert your existing ability references /// Just change "BaseAbility" to "RuntimeAbilityInstance" in your existing scripts /// public static class AbilityMigrationHelper { /// /// Convert a BaseAbility to RuntimeAbilityInstance /// public static RuntimeAbilityInstance ToRuntime(this BaseAbility ability) { return new RuntimeAbilityInstance(ability); } /// /// Create a modified version of an ability /// public static RuntimeAbilityInstance CreateModifiedVersion(BaseAbility baseAbility, params AbilityModifier[] modifiers) { var runtime = new RuntimeAbilityInstance(baseAbility); foreach (var modifier in modifiers) { runtime.AddModifier(modifier); } return runtime; } /// /// Create legendary version with special behaviors /// public static RuntimeAbilityInstance CreateLegendaryVersion(BaseAbility baseAbility, params RuntimeBehavior[] behaviors) { var runtime = new RuntimeAbilityInstance(baseAbility); foreach (var behavior in behaviors) { runtime.AddBehavior(behavior); } return runtime; } }