using System.Collections; using System.Collections.Generic; using UnityEngine; public class BillboardY : MonoBehaviour { Vector3 lookat; Quaternion lookRotation; // Update is called once per frame void Update() { lookat = Camera.main.transform.position - transform.position; // Make the object face the camera only in the Y-axis lookRotation = Quaternion.LookRotation(new Vector3(lookat.x, 0, lookat.z)); // Apply the rotation to the object transform.rotation = lookRotation; } }