using Photon.Pun; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SetNickName : MonoBehaviour { [SerializeField] protected StringSharedField insertedName; [SerializeField] protected Button button; protected virtual void Start() { button.interactable = false; } public virtual void OnInputFieldChanged(string value) { insertedName.Value = value; //PhotonNetwork.NickName = value; button.interactable = !string.IsNullOrEmpty(value); } }