using System.Collections; using System.Collections.Generic; using UnityEngine; public class SetCharacter : MonoBehaviour { [SerializeField] private StringSharedField characterName; [SerializeField] private List highlights = new List(); public void SelectCharacter(string value) { characterName.Value = value; } public void HighlightSelected(int index) { for (int i = 0; i < highlights.Count; i++) { highlights[i].SetActive(i == index); } } }