using System.Collections; using System.Collections.Generic; using UnityEngine; public class SkellyMageBossController : BossController { protected override void PerformHighestPriorityAction() { base.PerformHighestPriorityAction(); } protected override void PerformSecondHighestPriorityAction() { base.PerformSecondHighestPriorityAction(); } protected override void PerformThirdHighestPriorityAction() { base.PerformThirdHighestPriorityAction(); } protected override void PerformUltimate() { Debug.Log("INSIDE CAN CAST ULTIMATE: " + bossAbilityBinder.CanCastUltimate()); ResetValuesOnAbilityPerformed(); bossAbilityBinder.UseUltimateAbility(this.transform.position); } protected override void PerformCoreAbility() { base.PerformCoreAbility(); } protected override void PerformMeleeAbility() { base.PerformMeleeAbility(); } }