using System.Collections; using System.Collections.Generic; using UnityEngine; public class IndestructableReferences : MonoBehaviour { public List stringsharedFields = new List(); public List floatsharedFields = new List(); private void Awake() { DontDestroyOnLoad(this); for (int i = 0; i < stringsharedFields.Count; i++) { stringsharedFields[i].Value = ""; } for (int i = 0; i < floatsharedFields.Count; i++) { floatsharedFields[i].Value = 0; } } }