using Photon.Pun; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterStatusEffectsTracker : MonoBehaviour { [Header("Set By Code")] public AbsorbEffectInstance absorbEffectInstance; public DamageIncomeModifierEffectInstance damageIncomeModifierEffectInstance; public PhotonView owner; public Taggable ownerTag; private void Awake() { owner = GetComponentInParent(); ownerTag = GetComponentInParent(); absorbEffectInstance = GetComponentInChildren(); absorbEffectInstance.owner = owner; damageIncomeModifierEffectInstance = GetComponentInChildren(); damageIncomeModifierEffectInstance.owner = owner; } }