using Photon.Pun; public class BurnEffectInstance : BaseDamageOverTimeEffectInstance { public override DamageOverTimeType DamageType => DamageOverTimeType.Burn; protected override void Awake() { base.Awake(); mitigationType = global::DamageType.Spell; } [PunRPC] public void RPC_ApplyDamageOverTimeEffectBurn(int effectIndex, float value) { ApplyEffect(StatusEffectIndexer.Instance.StatusEffects[effectIndex], value); } [PunRPC] public void RPC_EffectAppliedBurn() { OnEffectStackAddedEvent.Invoke(); } [PunRPC] public void RPC_EffectEndedBurn() { OnEffectEnded.Invoke(); } }