using Kryz.CharacterStats.Examples; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class Mana : Resource { CharacterStats character; public UnityEvent onMaxManaChanged = new UnityEvent(); private bool noCost = false; public bool NoCost => noCost; public UnityEvent OnNoManaCostStateChanged = new UnityEvent(); private void Awake() { character = GetComponent(); character.onAllStatsUpdated.AddListener(CalculateMaxValueBasedOnStat); } protected override void Start() { baseRegenValue = character.GetStat("manaregen").BaseValue; baseMaxValue = character.GetStat("maxmana").BaseValue; base.Start(); } public void SetNoCostState(bool noManaCost) { noCost = noManaCost; OnNoManaCostStateChanged.Invoke(noCost); } public override void ChangeValue(float value) { if (noCost && value < 0) return; currentValue += value; currentValue = Mathf.Clamp(currentValue, 0, maxValue); onResourceChanged.Invoke(currentValue); } public override float GetMaxValue() { return base.GetMaxValue(); } public bool EnoughMana(float cost) { if (noCost) return true; return cost <= currentValue; } public void CalculateMaxValueBasedOnStat() { maxValue = character.GetStat("maxmana").Value; CalculateRegenValueBasedOnStat(); onMaxManaChanged.Invoke(maxValue); } public void CalculateRegenValueBasedOnStat() { flatRegen = character.GetStat("manaregen").Value; //Debug.Log("MAna Regen: " + flatRegen); //percentRegen = (character.Spirit.Value - character.Spirit.BaseValue) * GameConstants.CharacterBalancing.BonusSpiritToPercentRegenRate; } public override void SetMaxValue(float value) { base.SetMaxValue(value); onMaxManaChanged.Invoke(maxValue); } }