5 Commits

Author SHA1 Message Date
d75d51a9c4 Gameplay update
- Added multiple input modes:
   - Point and click (as before)
   - WASD + mouse aiming (fully supported) (need QoL for interactables)
   - Gamepad controls (partial support)

- Sprite indexer to avoid gamebreaking issues when serializing sprites
- Movement speed penalty on casting abilities instead of fully stopping agent
2025-01-17 20:16:02 +00:00
86deb651ba Build Manager & new abilities update
- Build Manager system to allow swapping, saving and loading build setups for characters
- Necromancer new channeled ability: Soulfire
- Mage new melee ability: Cold Slash
- Mage new summon ability: Mirror Image
- Added summon ability support to spawn more than one minion per cast
2024-12-27 23:23:10 +00:00
8e18305573 Spells update
- shield wall (second knight ability) added
- ragestorm (ultimate barbarian ability) added
- anti projectile type of spell
- channeled ability type
- small balance changes on abilities and statpoints per level
2024-07-05 19:37:02 +01:00
81f2ac424e Insane update
Abilities:

- area of effect ability with impact event/chain reaction type added
- melee slash timing bugfix
- melee slash VFX added
- blizzard (second mage ability) added
- holy circle (ultimate priest ability) added
- consecration (ultimate knight ability) added
- whirling axes (second barbarian ability) added
- glacial bomb (ultimate mage ability) added
- ice shard (first mage ability) added

Others:

- aoe location snapshot on cast mechanic added
- reduced realtime shadows on rifthunters inn
2024-07-04 21:27:15 +01:00
7e18350a1f First rift mayhem project commit 2024-05-09 18:17:30 +01:00