- increase summon cost - reduce amount of class resource drained on melee hits - increased amount of class resource drained on spell with cooldown hits - minions scaling with owner's stats - bugfixing npc/minion decision making corner cases
- Necromancer class playable - Savage minion ability & npc - Mage minion ability & npc - rogue minion ability & npc - warrior minion ability & npc - golem minion ability & npc - minion abilities - Class resource (used to automatically summon minions based on the amount of souls drained, in case of necromancer) - class resource spender (auto cast from priority list) - class resource regen instant effect option