- Slight increase to priest, necro and mage scaling
- Updated overall item drops on all enemies:
- bosses are guaranteed to drop one item
- drops are weighted and with min/max difficulty restrictions
- Stopped necro's spell interaction that allowed souls to be constantly drained from own minions
- Replaced mage melee ability with ice shard with simbolic mana cost
- Updated Mana Barrier as class signature for mage, making it more aligned in power
- Mage Mana Barrier ability
- Added absorb fill visual on top of max health, showing how much absorb the player has compared to his health
- Updated Knight ShieldWall anti projectile ability