- ability cooldown tracker implemented on players.
- added cooldowns to multiple player spells.
- added cooldown tracking on Ability bind instances, allowing players to see their spell icon on cooldown, filling out.
- fixed melee slash hit vfx, no longer spawning on non-targettable units.
- fixed area of effect over time bug that prevented it deal damage if it was following a target and had "!damagefollowingtarget" flag.
- added callback on blend in /out for death related VFX
- Players can now die (finally)
- Solo players have a single cheat death per scene (reviving automatically after the first death)
- group players have revive mechanic, where a player faints when his health gets to 0, creating a revive circle around him, other players can stand on it to revive him. if after x seconds they don't get revived they bleed out and stay perma death until scene changes or all players die
- Multiple VFX added using post processing for cheat death, fainting, reviving, and perma death events.
- stopped players from moving and pressing keys when dead
- enemies now change target if they try to attack a dead/fainted target.
- NPC controller reworked completely
- ability priority list for npc's
- npc's with animations
- damage over time effect added
- burn, poison and bleed over time effects added
- Added Player account data with list of characters
- Added character selection scene
- Loading and saving characters flow working with account names as filters
- burst of hope (second priest ability) added
- instant value effect with modifiers based on targets
- damage income modifier effect added
- status effect option to apply to targets hit
- status effect option to apply to self
- shield wall (second knight ability) added
- ragestorm (ultimate barbarian ability) added
- anti projectile type of spell
- channeled ability type
- small balance changes on abilities and statpoints per level
- added multiple waves of enemies spawn before boss instead of single wave + boss
- added Multi job reward for every X jobs players can claim a bonus reward (using job templates)
- Fix parentscript missing from npc's
- Reworked save/load data
- Character data, player coins, character inventory and equipped items now properly saved and loaded
Whole interactable world-board with different zones and jobs ready to be completed.
- party voting for job selection & scene swapping
- fully working scene change between inn and skellyard
- updated many systems with lots of new information
- bunch of new UIs to acomodate new job and scene swapping voting systems