- Frontal punch ability - Uppercut ability - kick ability - new animations for unharmed combat - updated cast state on melee/unharmed ability casts
- point and click - WASD + mouse (WIP) - Gamepad (WIP)
- bugfix build manager on starter builds not correctly assigning keybinders with defaults - added 2h ranged shoot animation - added shoot animation type for abilities - new weapon visual handler swaps visual weapons based on ability queues
- Added new assets, effects and edited existing ones - Added new Rogue playable class - Added multiple new rogue abilities both knives and arrows