9 Commits

Author SHA1 Message Date
872d67bb13 Friendly NPCs First Iteration working 2025-06-02 18:00:18 +01:00
a2b1949a67 Version update & WFC Map Generation working ingame 2025-02-07 22:54:58 +00:00
a5ebd5bf9b Werewolf class + several new assets
- werewolf playable class
- override animations for different claw styles
- ninja character prefab
- several assets and textures
- ice shard now actually is an icicle
2025-01-27 21:03:48 +00:00
d89d22a267 New enemy type + Bugfix & Quality of life changes
- New enemy Crazied Orc Grunt basic + Boss
- New abilities for crazied orc grunt
- bugfix Damage input modifier effect instance not using stat scaling properly
- updated damage input/output modifier effects scaling
- Added QoL shift+click on stat point allocation button to add +10 in a single click
2025-01-11 23:50:11 +00:00
b16bbc3c73 Update Targeting system
- Targetting tags can now hold more than one tag, keeping IsValidTarget, AlliesContains and HasSameTag checks available.
- Added generic target tags for enemies and players
- Optional specific targetting tags if needed for future enhanced targetting
2024-07-25 22:04:25 +01:00
e1755999a3 Necromancer updates
- increase summon cost
- reduce amount of class resource drained on melee hits
- increased amount of class resource drained on spell with cooldown hits
- minions scaling with owner's stats
- bugfixing npc/minion decision making corner cases
2024-07-22 21:13:48 +01:00
f419e70f98 Updates on effects 2024-07-20 12:02:01 +01:00
1298ca35ca Base Effect stat influence update
- all effects now properly scale with stats, making it possible to scale with multiple stats
2024-07-20 10:56:54 +01:00
a42b1ea784 Massive update on NPCs and damage over time effects
- NPC controller reworked completely
- ability priority list for npc's
- npc's with animations
- damage over time effect added
- burn, poison and bleed over time effects added
2024-07-19 21:57:47 +01:00