14 Commits

Author SHA1 Message Date
7d28666e14 Boss & job complete Update
- Boss after rift clearance
- job completed event
- job rewards awarded on completion
2024-06-12 23:12:39 +01:00
c458ae4e8f Job Update
- refactored job information and what selecting a job means in terms of code/data
- job templates
- networked job selection & job activation state
2024-06-12 22:07:33 +01:00
a966809f20 Update with class & attack
- melee attack first iteration (WIP)
- priest playable class
- priest "holy ball" ability
2024-05-21 20:37:07 +01:00
2e12515870 Multiple fix and updates
- Fix parentscript missing from npc's
- Reworked save/load data
- Character data, player coins, character inventory and equipped items now properly saved and loaded
2024-05-18 01:38:28 +01:00
655472a16a Fix ability usage animation on remotes 2024-05-14 22:19:46 +01:00
494330fa1f Double fix
- Ability projectiles now properly visually disables on remotes
- network job data class created to generate json string from jobdata, workaround for scriptable object serialization
2024-05-13 22:39:36 +01:00
8ce897c3aa Persist equipment through scenes
equipment is persistent on scene change, and stats stay updated.
still missing item persistence through sessions.
2024-05-13 11:51:04 +01:00
d12942bff4 World Jobs Listing Board interactable
Whole interactable world-board with different zones and jobs ready to be completed.

- party voting for job selection & scene swapping
- fully working scene change between inn and skellyard
- updated many systems with lots of new information
- bunch of new UIs to acomodate new job and scene swapping voting systems
2024-05-13 01:15:58 +01:00
1fe25cee9a Persistent data & game state controller 2024-05-12 16:26:56 +01:00
7e18350a1f First rift mayhem project commit 2024-05-09 18:17:30 +01:00
343617fed0 Cleanup 2024-05-09 18:09:06 +01:00
Victor Marçal
12d4523f17 prefabs do chao e algumas paredes/pilares 2019-12-05 16:22:58 +00:00
Pedro Sangue3 Gomes
0b530ca632 Spellcasting system começado
Arcane/Magic explosion prototype criado
knowledge level changed to scriptable começado
prefabs de systems criados e atualizados
2019-12-05 00:44:41 +00:00
Pedro Sangue3 Gomes
3fe65ec877 first commit 2019-12-02 22:36:04 +00:00