- Fixed an issue preventing basic npc's from patrolling to new locations - Fixed an issue preventing burst of hope from being rendered
- Added Polygo(n)lem basic enemy and boss
- Targetting tags can now hold more than one tag, keeping IsValidTarget, AlliesContains and HasSameTag checks available. - Added generic target tags for enemies and players - Optional specific targetting tags if needed for future enhanced targetting
- only one new implemented yet