8 Commits

Author SHA1 Message Date
5adce736df Endgame sets, regen & movement speed balance
- added 2 end game sets (mage and vampire)
- updated player health and mana regens (greatly decreased, mostly endgame ridiculous scaling)
- updated movement speed modifier and caps (greatly decreased, mostrly endgame ridiculous scaling)
2024-08-08 19:55:31 +01:00
1ce86aa636 Updates on items, stats & others 2024-08-05 19:18:56 +01:00
0ea2c2ad2b Dragon's Lair, Sun Dragon (WIP) & fishing mechanic 2024-08-04 09:37:20 +01:00
2773ef7d6e Player Death Update
- Players can now die (finally)
- Solo players have a single cheat death per scene (reviving automatically after the first death)
- group players have revive mechanic, where a player faints when his health gets to 0, creating a revive circle around him, other players can stand on it to revive him. if after x seconds they don't get revived they bleed out and stay perma death until scene changes or all players die
- Multiple VFX added using post processing for cheat death, fainting, reviving, and perma death events.
- stopped players from moving and pressing keys when dead
- enemies now change target if they try to attack a dead/fainted target.
2024-07-20 19:49:14 +01:00
a42b1ea784 Massive update on NPCs and damage over time effects
- NPC controller reworked completely
- ability priority list for npc's
- npc's with animations
- damage over time effect added
- burn, poison and bleed over time effects added
2024-07-19 21:57:47 +01:00
c61de8834c Status effect system
absorb status effect
added absorb to priest holyball
2024-07-07 00:56:05 +01:00
8ce897c3aa Persist equipment through scenes
equipment is persistent on scene change, and stats stay updated.
still missing item persistence through sessions.
2024-05-13 11:51:04 +01:00
7e18350a1f First rift mayhem project commit 2024-05-09 18:17:30 +01:00