- bugfix build manager on starter builds not correctly assigning keybinders with defaults
- added 2h ranged shoot animation
- added shoot animation type for abilities
- new weapon visual handler swaps visual weapons based on ability queues
- Crafting UI fully functional
- Crafting Stat stones and modular equippable items fully functional
Notes:
- Urgent need for exclusive(auto sorted) inventory for stones only
- Something to do with the "trash" modular items instead of just selling
- Add new uses for gold besides equipment, preset items will probably be worthless with modular crafting
- Slight increase to priest, necro and mage scaling
- Updated overall item drops on all enemies:
- bosses are guaranteed to drop one item
- drops are weighted and with min/max difficulty restrictions
- Build Manager system to allow swapping, saving and loading build setups for characters
- Necromancer new channeled ability: Soulfire
- Mage new melee ability: Cold Slash
- Mage new summon ability: Mirror Image
- Added summon ability support to spawn more than one minion per cast
- Added Player account data with list of characters
- Added character selection scene
- Loading and saving characters flow working with account names as filters
- Fix parentscript missing from npc's
- Reworked save/load data
- Character data, player coins, character inventory and equipped items now properly saved and loaded