- Crafting stats cap now properly counts only the new added stats from stones instead of all stats from stones
- Summon abilities now each have its own scaling with owners stats
- Summon abilities time between attacks reduced (faster attacks overall)
- Fixed issue on projectile hit events that triggered multiple times.
- Implemented % costs for health and mana
- Updated key binding UI slots to show health costs if present
- New Necromancer projectile AoEOverTime ability: Bonestorm.
- New Vamp/Cultist/Satanist summon ability: Bloody Shadow.
- Implemented Damage output modifier effects to all characters, allowing to temporarily increase/decrease the target's output
- Added a complete set of priest abilities, when they want to join the dark side:
- New Corrupted slash priest melee ability
- New Shadow Orb priest projectile ability
- New Burst of Corruption AoE ability
- New Corrupted Grounds AoEOverTime ability
- New Tainted Star AoEOverTime ability (future signature spell)
- Added stackable damage income modifier to enemies hit by all corrupted priest abilities, making him insane in cursing and group utility.
- Updated damage income/output modifiers to allow optional stacking of the same effects
- Updated mirror image visuals
- New Vamp/Cultist/Satanist ability: Bat Swarm
- Updated Channeled abilities to have a cost per tick, and lowered initial costs significantly to take this into consideration.
- Build Manager system to allow swapping, saving and loading build setups for characters
- Necromancer new channeled ability: Soulfire
- Mage new melee ability: Cold Slash
- Mage new summon ability: Mirror Image
- Added summon ability support to spawn more than one minion per cast