9 Commits

Author SHA1 Message Date
30aa3f807d further UI reworks 2025-02-17 18:53:40 +00:00
9461120386 Rogue-lite progression continued (WIP)
- ability unlocks (90% done)
- class unlocks (working)
- new human base class
- bugfix small issues
2025-01-19 23:18:07 +00:00
9c136817b3 Updates to rogue-lite mechanics (WIP)
- visual update on riftraids
- ability unlock system through ability tomes
- (possible) bugfix sprite issue
- player reputation level
2025-01-18 23:14:12 +00:00
4c3edff503 Crafting system working (WIP)
- Crafting UI fully functional
- Crafting Stat stones and modular equippable items fully functional
Notes:
- Urgent need for exclusive(auto sorted) inventory for stones only
- Something to do with the "trash" modular items instead of just selling
- Add new uses for gold besides equipment, preset items will probably be worthless with modular crafting
2025-01-06 19:52:31 +00:00
74a9c2b940 Major rework on items
- Refactor items from predefined scriptables only, to template based into item instances
- Added equipped item tooltip to facilitate comparing items
- Added modular craftable items
2025-01-03 19:40:35 +00:00
fdd55142f9 Small class tunning & Rework item drops
- Slight increase to priest, necro and mage scaling
- Updated overall item drops on all enemies:
   - bosses are guaranteed to drop one item
   - drops are weighted and with min/max difficulty restrictions
2025-01-01 20:39:41 +00:00
078fda69ac Continued Stat revamp scaling
- updated all abilities to scale with new stat system
- updated difficulty settings using new stat system
- added S+ difficulty as the end game
- updated items using new stat system
- small re-balance to make things a bit more fun to test
2024-08-18 14:45:57 +01:00
1ce86aa636 Updates on items, stats & others 2024-08-05 19:18:56 +01:00
7e18350a1f First rift mayhem project commit 2024-05-09 18:17:30 +01:00