12 Commits

Author SHA1 Message Date
0ea2c2ad2b Dragon's Lair, Sun Dragon (WIP) & fishing mechanic 2024-08-04 09:37:20 +01:00
6847241e83 Multiple Updates
- ALOT of new icons
- Network Area of EffectOverTime With Tick Event ability type
- Movement Speed modifier effect
- Vampire class signature ability
- vampire new ultimate ability
2024-07-29 20:22:18 +01:00
fd0e2d7d19 More spell variety
- Knight class signature abiliy
- Knight new ultimate
- Priest class signature ability
- new effect edits
- Added optional Network chain aoe over time for Impact Event abilities
2024-07-28 14:41:12 +01:00
e1081a2bf4 Necromancer and Minions update
- Necromancer class playable
- Savage minion ability & npc
- Mage minion ability & npc
- rogue minion ability & npc
- warrior minion ability & npc
- golem minion ability & npc
- minion abilities
- Class resource (used to automatically summon minions based on the amount of souls drained, in case of necromancer)
- class resource spender (auto cast from priority list)
- class resource regen instant effect option
2024-07-22 16:46:13 +01:00
2773ef7d6e Player Death Update
- Players can now die (finally)
- Solo players have a single cheat death per scene (reviving automatically after the first death)
- group players have revive mechanic, where a player faints when his health gets to 0, creating a revive circle around him, other players can stand on it to revive him. if after x seconds they don't get revived they bleed out and stay perma death until scene changes or all players die
- Multiple VFX added using post processing for cheat death, fainting, reviving, and perma death events.
- stopped players from moving and pressing keys when dead
- enemies now change target if they try to attack a dead/fainted target.
2024-07-20 19:49:14 +01:00
a42b1ea784 Massive update on NPCs and damage over time effects
- NPC controller reworked completely
- ability priority list for npc's
- npc's with animations
- damage over time effect added
- burn, poison and bleed over time effects added
2024-07-19 21:57:47 +01:00
c61de8834c Status effect system
absorb status effect
added absorb to priest holyball
2024-07-07 00:56:05 +01:00
8e18305573 Spells update
- shield wall (second knight ability) added
- ragestorm (ultimate barbarian ability) added
- anti projectile type of spell
- channeled ability type
- small balance changes on abilities and statpoints per level
2024-07-05 19:37:02 +01:00
8d61802e51 Multiplayer bugfixing on new spells/mechanics 2024-07-04 21:48:47 +01:00
833a6dc239 Job updates
- added multiple waves of enemies spawn before boss instead of single wave + boss
- added Multi job reward for every X jobs players can claim a bonus reward (using job templates)
2024-06-29 23:14:57 +01:00
494330fa1f Double fix
- Ability projectiles now properly visually disables on remotes
- network job data class created to generate json string from jobdata, workaround for scriptable object serialization
2024-05-13 22:39:36 +01:00
7e18350a1f First rift mayhem project commit 2024-05-09 18:17:30 +01:00