UI Updates + small changes
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@ -1,9 +1,16 @@
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@ -78,7 +78,7 @@ Material:
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@ -717,7 +717,7 @@ MonoBehaviour:
|
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onResourceChanged:
|
onResourceChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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|
@ -128,12 +128,15 @@ public class InstantValueEffect : BaseEffect
|
|||||||
isCrit = true;
|
isCrit = true;
|
||||||
//Debug.Log("FinalValue IsCrit = " + finalValue + " dmgType = " + damageType);
|
//Debug.Log("FinalValue IsCrit = " + finalValue + " dmgType = " + damageType);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
isCrit = false;
|
||||||
|
|
||||||
finalValue = damageOutputModifier.ModifyDamageOutput(finalValue);
|
finalValue = damageOutputModifier.ModifyDamageOutput(finalValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsCrit(CharacterStats stats)
|
private bool IsCrit(CharacterStats stats)
|
||||||
{
|
{
|
||||||
return Random.Range(0, 100) < stats.CritChance.Value;
|
return MathHelpers.RollChance(MathHelpers.NormalizePercentageDecimal(stats.CritChance.Value));
|
||||||
|
//return Random.Range(0, 100) < stats.CritChance.Value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -116,24 +116,24 @@ public static class GameConstants
|
|||||||
public static class CharacterStatsBalancing
|
public static class CharacterStatsBalancing
|
||||||
{
|
{
|
||||||
#region Cunning Influence
|
#region Cunning Influence
|
||||||
public static float CritChanceIncreasePerCunning = 0.0033f;
|
public static float CritChanceIncreasePerCunning = 0.33f;
|
||||||
public static float CritDamageIncreasePerCunning = 0.008f;
|
public static float CritDamageIncreasePerCunning = 0.8f;
|
||||||
public static float MovementSpeedIncreasePerCunning = 0.0033f;
|
public static float MovementSpeedIncreasePerCunning = 0.33f;
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Flow Influence
|
#region Flow Influence
|
||||||
public const float MaxManaIncreasePerFlow = 8f;
|
public const float MaxManaIncreasePerFlow = 4f;
|
||||||
public const float ManaRegenIncreasePerFlow = 3f;
|
public const float ManaRegenIncreasePerFlow = 1.5f;
|
||||||
public const float CooldownReductionIncreasePerFlow = 0.003f;
|
public const float CooldownReductionIncreasePerFlow = 0.3f;
|
||||||
public const float AttackSpeedIncreasePerFlow = 0.01f;
|
public const float AttackSpeedIncreasePerFlow = 0.01f;
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Presence Influence
|
#region Presence Influence
|
||||||
public static float AreaEffectivenessIncreasePerPresence = 0.0033f;
|
public static float AreaEffectivenessIncreasePerPresence = 0.33f;
|
||||||
|
|
||||||
public static float ReputationGainIncreasePerPresence = 0.01f;
|
public static float ReputationGainIncreasePerPresence = 0.01f;
|
||||||
public static float GoldCostReductionPerPresence = 0.005f;
|
public static float GoldCostReductionPerPresence = 0.005f;
|
||||||
public static float AuraPowerPerPresence = 0.0033f;
|
public static float AuraPowerPerPresence = 0.33f;
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public const float AttackDamageIncreaseFromStrength = 0.35f; // 35% str => AttkDmg
|
public const float AttackDamageIncreaseFromStrength = 0.35f; // 35% str => AttkDmg
|
||||||
|
Loading…
x
Reference in New Issue
Block a user