UI Updates + small changes

This commit is contained in:
Pedro Gomes 2025-09-18 22:51:31 +01:00
parent f1bef2485d
commit fc15440afc
18 changed files with 879 additions and 423 deletions

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@ -128,12 +128,15 @@ public class InstantValueEffect : BaseEffect
isCrit = true;
//Debug.Log("FinalValue IsCrit = " + finalValue + " dmgType = " + damageType);
}
else
isCrit = false;
finalValue = damageOutputModifier.ModifyDamageOutput(finalValue);
}
private bool IsCrit(CharacterStats stats)
{
return Random.Range(0, 100) < stats.CritChance.Value;
return MathHelpers.RollChance(MathHelpers.NormalizePercentageDecimal(stats.CritChance.Value));
//return Random.Range(0, 100) < stats.CritChance.Value;
}
}

View File

@ -116,24 +116,24 @@ public static class GameConstants
public static class CharacterStatsBalancing
{
#region Cunning Influence
public static float CritChanceIncreasePerCunning = 0.0033f;
public static float CritDamageIncreasePerCunning = 0.008f;
public static float MovementSpeedIncreasePerCunning = 0.0033f;
public static float CritChanceIncreasePerCunning = 0.33f;
public static float CritDamageIncreasePerCunning = 0.8f;
public static float MovementSpeedIncreasePerCunning = 0.33f;
#endregion
#region Flow Influence
public const float MaxManaIncreasePerFlow = 8f;
public const float ManaRegenIncreasePerFlow = 3f;
public const float CooldownReductionIncreasePerFlow = 0.003f;
public const float MaxManaIncreasePerFlow = 4f;
public const float ManaRegenIncreasePerFlow = 1.5f;
public const float CooldownReductionIncreasePerFlow = 0.3f;
public const float AttackSpeedIncreasePerFlow = 0.01f;
#endregion
#region Presence Influence
public static float AreaEffectivenessIncreasePerPresence = 0.0033f;
public static float AreaEffectivenessIncreasePerPresence = 0.33f;
public static float ReputationGainIncreasePerPresence = 0.01f;
public static float GoldCostReductionPerPresence = 0.005f;
public static float AuraPowerPerPresence = 0.0033f;
public static float AuraPowerPerPresence = 0.33f;
#endregion
public const float AttackDamageIncreaseFromStrength = 0.35f; // 35% str => AttkDmg