fix particles + added new loot table script to enemies
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@ -12,8 +12,6 @@ Material:
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@ -105,7 +103,7 @@ Material:
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@ -121,7 +119,7 @@ Material:
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--- !u!114 &6758644886188149029
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@ -12,8 +12,6 @@ Material:
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@ -105,7 +103,7 @@ Material:
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- _Parallax: 0.02
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- _QueueOffset: 0
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- _SmoothnessTextureChannel: 0
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- _SoftParticlesEnabled: 1
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- _SoftParticlesEnabled: 0
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- _SoftParticlesFarFadeDistance: 1
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- _SoftParticlesNearFadeDistance: 0
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- _SpecularHighlights: 1
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@ -121,7 +119,7 @@ Material:
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- _Color: {r: 2, g: 2, b: 2, a: 1}
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- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0}
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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--- !u!114 &2711223622620707410
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@ -8,14 +8,14 @@ Material:
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- _ALPHABLEND_ON
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- _ALPHATEST_ON
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- _CFXR_EDGE_FADING
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- _CFXR_UV_DISTORTION
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- _FADING_ON
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m_InvalidKeywords:
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- _
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- _CFXR_DITHERED_SHADOWS_OFF
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@ -23,12 +23,14 @@ Material:
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- _CFXR_OVERLAYBLEND_RGBA
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- _CFXR_OVERLAYTEX_OFF
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- _CFXR_SINGLE_CHANNEL
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- _SINGLECHANNEL_ON
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@ -109,7 +111,7 @@ Material:
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- _UseLighting: 0
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@ -122,3 +124,4 @@ Material:
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- _ShadowColor: {r: 0, g: 0, b: 0, a: 1}
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- _SoftParticlesFadeDistance: {r: 0, g: 1, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@ -78,7 +78,7 @@ Material:
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _Rotation: 6.5173087
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- _Rotation: 6.430226
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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@ -12482,6 +12482,14 @@ PrefabInstance:
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@ -12522,6 +12530,10 @@ PrefabInstance:
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