Fix navmesh agents pushing eachother
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2773ef7d6e
commit
e47a0d9b1f
@ -232,7 +232,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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projectileRange: 6
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meleeRange: 2.25
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meleeRange: 2.5
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distanceToChangePatrolDestination: 1
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patrolAgentSpeed: 1.5
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chasingAgentSpeed: 2.85
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@ -261,19 +261,19 @@ NavMeshAgent:
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m_GameObject: {fileID: 2278116590711127943}
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m_Enabled: 1
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m_AgentTypeID: 0
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m_Radius: 0.7
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m_Radius: 0.85
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m_Speed: 3
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m_Acceleration: 45
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avoidancePriority: 50
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m_AngularSpeed: 3600
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m_StoppingDistance: 1.1
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m_StoppingDistance: 2
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m_AutoTraverseOffMeshLink: 1
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m_AutoBraking: 1
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m_AutoRepath: 1
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m_Height: 1.7
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m_BaseOffset: 0
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m_WalkableMask: 4294967295
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m_ObstacleAvoidanceType: 4
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m_ObstacleAvoidanceType: 0
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--- !u!54 &457396336866213363
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Rigidbody:
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m_ObjectHideFlags: 0
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@ -330,6 +330,9 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls: []
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photonView: {fileID: 0}
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OnInvulnerabilityStateChanged:
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m_PersistentCalls:
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m_Calls: []
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--- !u!114 &457396336866213365
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -354,6 +357,9 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls: []
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photonView: {fileID: 0}
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OnNoManaCostStateChanged:
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m_PersistentCalls:
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m_Calls: []
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--- !u!114 &457396336866213367
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -1237,6 +1243,10 @@ PrefabInstance:
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propertyPath: m_text
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value: Bossy Skelly Mage
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objectReference: {fileID: 0}
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- target: {fileID: 1063629724385205317, guid: 2e56f69e0872f744daa6c9080ecf3040, type: 3}
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propertyPath: m_fontSize
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value: 294.65
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objectReference: {fileID: 0}
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- target: {fileID: 4924407620164273521, guid: 2e56f69e0872f744daa6c9080ecf3040, type: 3}
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propertyPath: m_Pivot.x
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value: 0.5
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@ -311,7 +311,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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projectileRange: 5
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meleeRange: 2
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meleeRange: 2.5
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distanceToChangePatrolDestination: 0.9
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patrolAgentSpeed: 1.5
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chasingAgentSpeed: 2.65
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@ -339,19 +339,19 @@ NavMeshAgent:
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m_GameObject: {fileID: 1040714684719195968}
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m_Enabled: 1
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Radius: 0.65
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m_Speed: 2.65
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m_Acceleration: 45
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avoidancePriority: 50
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m_AngularSpeed: 3600
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m_StoppingDistance: 0.8
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m_StoppingDistance: 1.5
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m_AutoTraverseOffMeshLink: 1
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m_AutoBraking: 1
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m_AutoRepath: 1
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m_Height: 1
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m_BaseOffset: 0
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m_WalkableMask: 4294967295
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m_ObstacleAvoidanceType: 4
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m_ObstacleAvoidanceType: 0
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--- !u!54 &1708233211970282804
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Rigidbody:
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m_ObjectHideFlags: 0
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@ -408,6 +408,9 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls: []
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photonView: {fileID: 0}
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OnInvulnerabilityStateChanged:
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m_PersistentCalls:
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m_Calls: []
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--- !u!114 &1708233211970282802
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -432,6 +435,9 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls: []
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photonView: {fileID: 0}
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OnNoManaCostStateChanged:
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m_PersistentCalls:
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m_Calls: []
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--- !u!114 &1708233211970282800
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -285,7 +285,7 @@ MonoBehaviour:
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_pageToDisplay: 1
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m_margin: {x: 0, y: 200, z: 0, w: 200}
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m_margin: {x: 400, y: 200, z: 400, w: 200}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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m_hasFontAssetChanged: 0
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@ -337,19 +337,19 @@ NavMeshAgent:
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m_GameObject: {fileID: 480331571121010796}
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m_Enabled: 1
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Radius: 0.65
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m_Speed: 4.5
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m_Acceleration: 45
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avoidancePriority: 50
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m_AngularSpeed: 3600
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m_StoppingDistance: 0
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m_StoppingDistance: 0.25
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m_AutoTraverseOffMeshLink: 1
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m_AutoBraking: 1
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m_AutoRepath: 1
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m_Height: 1
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m_BaseOffset: 0
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m_WalkableMask: 4294967295
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m_ObstacleAvoidanceType: 4
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m_ObstacleAvoidanceType: 0
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--- !u!54 &5973121119216927703
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Rigidbody:
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m_ObjectHideFlags: 0
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@ -801,7 +801,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 250, y: 250}
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m_SizeDelta: {x: 400, y: 400}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &3210896877310968208
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CanvasRenderer:
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@ -1264,7 +1264,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 250, y: 250}
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m_SizeDelta: {x: 400, y: 400}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &7171466268775715571
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CanvasRenderer:
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@ -1426,7 +1426,7 @@ SphereCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5640956464892620433}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_IsTrigger: 1
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m_Enabled: 1
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serializedVersion: 2
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m_Radius: 0.5
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@ -2037,7 +2037,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 250, y: 250}
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m_SizeDelta: {x: 400, y: 400}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &5723889522999370134
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CanvasRenderer:
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@ -2303,7 +2303,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 250, y: 250}
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m_SizeDelta: {x: 400, y: 400}
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m_Pivot: {x: 1, y: 0}
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--- !u!222 &4560164763644961258
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CanvasRenderer:
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@ -213,6 +213,7 @@ public class PlayerDeathManager : MonoBehaviour, IPunObservable
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// Re-enable player movement and abilities
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// Restore normal player visuals
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playersInsideReviveTrigger.Clear();
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if (!owner.IsMine) return;
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@ -94,7 +94,7 @@ Material:
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _Rotation: 10.946397
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- _Rotation: 13.729687
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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