From e1081a2bf4e5933ce949e78517e3de2e2949770c Mon Sep 17 00:00:00 2001 From: Pedro Gomes Date: Mon, 22 Jul 2024 16:46:13 +0100 Subject: [PATCH] Necromancer and Minions update - Necromancer class playable - Savage minion ability & npc - Mage minion ability & npc - rogue minion ability & npc - warrior minion ability & npc - golem minion ability & npc - minion abilities - Class resource (used to automatically summon minions based on the amount of souls drained, in case of necromancer) - class resource spender (auto cast from priority list) - class resource regen instant effect option --- .../v0.8.3shaders.shadervariants | 275 + .../v0.8.3shaders.shadervariants.meta | 8 + ...olemSkeletonAnimatorNecroUpdate.controller | 652 + ...keletonAnimatorNecroUpdate.controller.meta | 8 + .../SkeletonAnimatorNecroUpdate.controller | 568 + ...keletonAnimatorNecroUpdate.controller.meta | 8 + .../Skeleton_Golem_Unscaled.fbx.meta | 8 +- .../Characters/fbx/Materials/Glow.mat | 2 +- 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a/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Materials/Glow.mat b/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Materials/Glow.mat index 0196f330..d3baaed4 100644 --- a/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Materials/Glow.mat +++ b/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Materials/Glow.mat @@ -13,7 +13,7 @@ Material: - _EMISSION m_InvalidKeywords: [] m_LightmapFlags: 2 - m_EnableInstancingVariants: 0 + m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} diff --git a/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Materials/skeleton.mat b/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Materials/skeleton.mat index e76915f8..0c34d081 100644 --- a/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Materials/skeleton.mat +++ b/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Materials/skeleton.mat @@ -12,7 +12,7 @@ Material: m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 - m_EnableInstancingVariants: 0 + m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} diff --git a/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Golem.fbx.meta b/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Golem.fbx.meta index 00cf4b07..4fd8022a 100644 --- a/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Golem.fbx.meta +++ b/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Golem.fbx.meta @@ -3,7 +3,17 @@ guid: 945d3e77a7a0dec47b360356c92047d5 ModelImporter: serializedVersion: 21300 internalIDToNameTable: [] - externalObjects: {} + externalObjects: + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: Glow + second: {fileID: 2100000, guid: df28a9d1d9d827f4285683daed36747e, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: skeleton + second: {fileID: 2100000, guid: c41cc08450826a948b599775b929488d, type: 2} materials: materialImportMode: 2 materialName: 0 @@ -19,19 +29,3179 @@ ModelImporter: rigImportErrors: rigImportWarnings: animationImportErrors: - animationImportWarnings: + animationImportWarnings: "\nClip '1H_Melee_Attack_Chop' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\nClip '1H_Melee_Attack_Jump_Chop' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' + has translation animation that will be discarded.\n\nClip '1H_Melee_Attack_Slice_Diagonal' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip + '1H_Melee_Attack_Stab' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\nClip '1H_Ranged_Aiming' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\nClip '1H_Ranged_Reload' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\nClip '1H_Ranged_Shoot' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\nClip '1H_Ranged_Shooting' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\nClip '2H_Melee_Attack_Chop' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\nClip '2H_Melee_Attack_Spin' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\nClip '2H_Melee_Attack_Spinning' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\nClip '2H_Melee_Attack_Stab' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\nClip '2H_Melee_Idle' has + import animation warnings that might lower retargeting quality:\nNote: Activate + translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\nClip + '2H_Ranged_Aiming' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip '2H_Ranged_Reload' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\nClip '2H_Ranged_Shoot' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip '2H_Ranged_Shooting' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Block' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Block_Attack' has import animation warnings that might + lower retargeting quality:\nNote: Activate translation DOF on avatar to improve + retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation + animation that will be discarded.\n\t'upperarm.l' has translation animation + that will be discarded.\n\nClip 'Blocking' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\nClip 'Cheer' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\nClip 'Death_A' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Death_B' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Death_C_Skeletons' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Death_C_Skeletons_Resurrect' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Dodge_Backward' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Dodge_Forward' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Dodge_Left' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\nClip 'Dodge_Right' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperleg.r' + has translation animation that will be discarded.\n\nClip 'Dualwield_Melee_Attack_Chop' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Dualwield_Melee_Attack_Slice' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\nClip 'Dualwield_Melee_Attack_Stab' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\nClip 'Hit_A' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\nClip 'Idle_Combat' has + import animation warnings that might lower retargeting quality:\nNote: Activate + translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\nClip + 'Interact' has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'upperarm.r' + has translation animation that will be discarded.\n\nClip 'Jump_Full_Long' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip + 'Jump_Full_Short' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip + 'Jump_Idle' has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip + 'Jump_Start' has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip + 'Jump_Land' has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip + 'Lie_Down' has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Lie_StandUp' has import animation warnings that might + lower retargeting quality:\nNote: Activate translation DOF on avatar to improve + retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation + animation that will be discarded.\n\t'upperarm.r' has translation animation + that will be discarded.\n\t'upperarm.l' has translation animation that will + be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' + has translation animation that will be discarded.\n\nClip 'PickUp' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\nClip 'Running_A' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Running_B' has import animation warnings that might + lower retargeting quality:\nNote: Activate translation DOF on avatar to improve + retargeting quality.\n\t'upperarm.r' has translation animation that will be + discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperleg.l' + has translation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Running_C' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Running_Strafe_Left' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperarm.l' has translation animation + that will be discarded.\n\t'upperleg.l' has translation animation that will + be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip + 'Running_Strafe_Right' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Sit_Chair_Down' has import animation warnings that might + lower retargeting quality:\nNote: Activate translation DOF on avatar to improve + retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Sit_Chair_Idle' has import animation warnings that might + lower retargeting quality:\nNote: Activate translation DOF on avatar to improve + retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation + animation that will be discarded.\n\nClip 'Sit_Floor_Down' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Sit_Floor_Idle' has import animation warnings that might + lower retargeting quality:\nNote: Activate translation DOF on avatar to improve + retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation + animation that will be discarded.\n\nClip 'Sit_Chair_StandUp' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperleg.l' + has translation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Sit_Floor_StandUp' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Skeletons_Awaken_Floor' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperarm.l' has translation animation + that will be discarded.\n\t'upperleg.l' has translation animation that will + be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip + 'Skeletons_Awaken_Floor_Long' has import animation warnings that might lower + retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting + quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation + that will be discarded.\n\t'upperarm.r' has translation animation that will + be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperleg.l' + has translation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Skeletons_Awaken_Standing' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Spawn_Air' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has scale animation that will be + discarded.\n\t'spine' has translation animation that will be discarded.\n\t'spine' + has scale animation that will be discarded.\n\t'chest' has translation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'chest' has scale animation that + will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperarm.r' + has scale animation that will be discarded.\n\t'lowerarm.r' has translation + animation that will be discarded.\n\t'lowerarm.r' has scale animation that + will be discarded.\n\t'wrist.r' has translation animation that will be discarded.\n\t'wrist.r' + has scale animation that will be discarded.\n\t'head' has translation animation + that will be discarded.\n\t'head' has scale animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.l' has scale + animation that will be discarded.\n\t'lowerarm.l' has translation animation + that will be discarded.\n\t'lowerarm.l' has scale animation that will be discarded.\n\t'wrist.l' + has translation animation that will be discarded.\n\t'wrist.l' has scale animation + that will be discarded.\n\t'upperleg.l' has translation animation that will + be discarded.\n\t'upperleg.l' has scale animation that will be discarded.\n\t'lowerleg.l' + has translation animation that will be discarded.\n\t'lowerleg.l' has scale + animation that will be discarded.\n\t'foot.l' has translation animation that + will be discarded.\n\t'foot.l' has scale animation that will be discarded.\n\t'toes.l' + has translation animation that will be discarded.\n\t'toes.l' has scale animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\t'upperleg.r' has scale animation that will be discarded.\n\t'lowerleg.r' + has translation animation that will be discarded.\n\t'lowerleg.r' has scale + animation that will be discarded.\n\t'foot.r' has translation animation that + will be discarded.\n\t'foot.r' has scale animation that will be discarded.\n\t'toes.r' + has translation animation that will be discarded.\n\t'toes.r' has scale animation + that will be discarded.\n\nClip 'Spawn_Ground' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has scale animation that will be + discarded.\n\t'spine' has translation animation that will be discarded.\n\t'spine' + has scale animation that will be discarded.\n\t'chest' has translation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'chest' has scale animation that + will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperarm.r' + has scale animation that will be discarded.\n\t'lowerarm.r' has translation + animation that will be discarded.\n\t'lowerarm.r' has scale animation that + will be discarded.\n\t'wrist.r' has translation animation that will be discarded.\n\t'wrist.r' + has scale animation that will be discarded.\n\t'head' has translation animation + that will be discarded.\n\t'head' has scale animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.l' has scale + animation that will be discarded.\n\t'lowerarm.l' has translation animation + that will be discarded.\n\t'lowerarm.l' has scale animation that will be discarded.\n\t'wrist.l' + has translation animation that will be discarded.\n\t'wrist.l' has scale animation + that will be discarded.\n\t'upperleg.l' has translation animation that will + be discarded.\n\t'upperleg.l' has scale animation that will be discarded.\n\t'lowerleg.l' + has translation animation that will be discarded.\n\t'lowerleg.l' has scale + animation that will be discarded.\n\t'foot.l' has translation animation that + will be discarded.\n\t'foot.l' has scale animation that will be discarded.\n\t'toes.l' + has translation animation that will be discarded.\n\t'toes.l' has scale animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\t'upperleg.r' has scale animation that will be discarded.\n\t'lowerleg.r' + has translation animation that will be discarded.\n\t'lowerleg.r' has scale + animation that will be discarded.\n\t'foot.r' has translation animation that + will be discarded.\n\t'foot.r' has scale animation that will be discarded.\n\t'toes.r' + has translation animation that will be discarded.\n\t'toes.r' has scale animation + that will be discarded.\n\nClip 'Spawn_Ground_Skeletons' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\nClip 'Spellcast_Long' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\nClip 'Spellcast_Raise' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Spellcast_Shoot' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\nClip 'Spellcast_Summon' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.r' + has translation animation that will be discarded.\n\nClip 'Taunt' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperleg.r' + has translation animation that will be discarded.\n\nClip 'Taunt_Longer' has + import animation warnings that might lower retargeting quality:\nNote: Activate + translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Throw' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperarm.l' has translation animation + that will be discarded.\n\t'upperleg.l' has translation animation that will + be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip + 'Unarmed_Melee_Attack_Kick' has import animation warnings that might lower + retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting + quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation + that will be discarded.\n\t'upperarm.l' has translation animation that will + be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' + has translation animation that will be discarded.\n\nClip 'Unarmed_Melee_Attack_Punch_A' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'upperarm.r' + has translation animation that will be discarded.\n\nClip 'Unarmed_Melee_Attack_Punch_B' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Use_Item' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\nClip 'Walking_A' has + import animation warnings that might lower retargeting quality:\nNote: Activate + translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' + has translation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Walking_B' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperleg.l' + has translation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Walking_Backwards' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Walking_C' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'upperleg.l' has translation animation that + will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip + 'Walking_D_Skeletons' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'upperleg.l' + has translation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Idle_B' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n" animationRetargetingWarnings: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 - animationCompression: 1 + animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] - clipAnimations: [] + clipAnimations: + - serializedVersion: 16 + name: T-Pose + takeName: T-Pose + internalID: -8312538846858333772 + firstFrame: 0 + lastFrame: 1 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Melee_Attack_Chop + takeName: 1H_Melee_Attack_Chop + internalID: 3963595363326709879 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Melee_Attack_Jump_Chop + takeName: 1H_Melee_Attack_Jump_Chop + internalID: -1272215259011234369 + firstFrame: 0 + lastFrame: 40 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Melee_Attack_Slice_Diagonal + takeName: 1H_Melee_Attack_Slice_Diagonal + internalID: 7624655660056751624 + firstFrame: 0 + lastFrame: 30 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 1 + loopBlendPositionY: 0 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Melee_Attack_Slice_Horizontal + takeName: 1H_Melee_Attack_Slice_Horizontal + internalID: 1543802850930067805 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Melee_Attack_Stab + takeName: 1H_Melee_Attack_Stab + internalID: 2217827441429648498 + firstFrame: 0 + lastFrame: 48 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Ranged_Aiming + takeName: 1H_Ranged_Aiming + internalID: 6681107633666205930 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Ranged_Reload + takeName: 1H_Ranged_Reload + internalID: -9094171797971621119 + firstFrame: 0 + lastFrame: 35 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Ranged_Shoot + takeName: 1H_Ranged_Shoot + internalID: -1964166982296019383 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Ranged_Shooting + takeName: 1H_Ranged_Shooting + internalID: 1961167861953118154 + firstFrame: 0 + lastFrame: 48 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Melee_Attack_Chop + takeName: 2H_Melee_Attack_Chop + internalID: 4057375184749903609 + firstFrame: 0 + lastFrame: 49 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Melee_Attack_Slice + takeName: 2H_Melee_Attack_Slice + internalID: -6055188709596948769 + firstFrame: 0 + lastFrame: 33 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Melee_Attack_Spin + takeName: 2H_Melee_Attack_Spin + internalID: 7331867130290663325 + firstFrame: 0 + lastFrame: 72 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Melee_Attack_Spinning + takeName: 2H_Melee_Attack_Spinning + internalID: 2525151342886339185 + firstFrame: 0 + lastFrame: 20 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Melee_Attack_Stab + takeName: 2H_Melee_Attack_Stab + internalID: -5510326698207484139 + firstFrame: 0 + lastFrame: 48 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Melee_Idle + takeName: 2H_Melee_Idle + internalID: -7009279140402340920 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Ranged_Aiming + takeName: 2H_Ranged_Aiming + internalID: -2767709846786070005 + firstFrame: 0 + lastFrame: 48 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Ranged_Reload + takeName: 2H_Ranged_Reload + internalID: -1954687964646988558 + firstFrame: 0 + lastFrame: 48 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Ranged_Shoot + takeName: 2H_Ranged_Shoot + internalID: 7083891485487361019 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Ranged_Shooting + takeName: 2H_Ranged_Shooting + internalID: 7184730524187122830 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: Block + takeName: Block + internalID: -6801083763907307519 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: Block_Attack + takeName: Block_Attack + internalID: -2841374645993759435 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: Block_Hit + takeName: Block_Hit + internalID: 3319484248351831561 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: Blocking + takeName: Blocking + 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name: Skeleton_Golem_Head + parentName: Skeleton_Golem(Clone) + position: {x: -0, y: 2.9077377, z: 0.26424876} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 2, y: 2, z: 2} + - name: Skeleton_Golem_Jaw + parentName: Skeleton_Golem(Clone) + position: {x: -0, y: 2.995781, z: 0.25796002} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 2, y: 2, z: 1.9999999} + - name: Skeleton_Golem_Body + parentName: Skeleton_Golem(Clone) + position: {x: -0, y: -4.4014518e-13, z: -1.9239357e-20} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 2, y: 2, z: 2} + - name: Skeleton_Golem_Eyes + parentName: Skeleton_Golem(Clone) + position: {x: -0, y: 2.9077377, z: 0.26424876} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 2, y: 2, z: 2} armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 @@ -91,13 +3652,13 @@ ModelImporter: globalScale: 1 rootMotionBoneName: hasTranslationDoF: 0 - hasExtraRoot: 0 + hasExtraRoot: 1 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} autoGenerateAvatarMappingIfUnspecified: 1 - animationType: 2 + animationType: 3 humanoidOversampling: 1 - avatarSetup: 0 + avatarSetup: 1 addHumanoidExtraRootOnlyWhenUsingAvatar: 1 remapMaterialsIfMaterialImportModeIsNone: 0 additionalBone: 0 diff --git a/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Mage.fbx.meta b/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Mage.fbx.meta index a18a34bb..e468cb74 100644 --- a/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Mage.fbx.meta +++ b/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Mage.fbx.meta @@ -3,7 +3,17 @@ guid: 2a91cca1998223f478d2cfa2ca2ba422 ModelImporter: serializedVersion: 21300 internalIDToNameTable: [] - externalObjects: {} + externalObjects: + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: Glow + second: {fileID: 2100000, guid: df28a9d1d9d827f4285683daed36747e, type: 2} 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+ length: 0 + modified: 0 + - boneName: toes.l + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: toes.r + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: Skeleton_Minion(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Rig + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: root + parentName: Rig + position: {x: -0, y: 0, z: 0} + rotation: {x: -0.000000021855692, y: -0.000000119209275, z: 2.6054013e-15, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: hips + parentName: root + position: {x: -0, y: 0.40566343, z: 0} + rotation: {x: -5.3290705e-15, y: 0.000000119209275, z: 6.3527476e-22, w: 1} + 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scale: {x: 1, y: 1, z: 1.0000001} + - name: IK-foot.l + parentName: control-foot-roll.l + position: {x: 0.00000002121244, y: 0.16565005, z: -4.3475623e-10} + rotation: {x: 1, y: 4.6537017e-14, z: -0.00000019470718, w: 0.00000013315805} + scale: {x: 1, y: 1, z: 1} + - name: IK-toe.l + parentName: control-heel-roll.l + position: {x: 0.000000004556949, y: -0.0000000027572362, z: -0.000000019596566} + rotation: {x: 0.00000005860104, y: 1.2081922e-15, z: 0.000000019466935, w: 1} + scale: {x: 1, y: 0.99999994, z: 1} + - name: kneeIK.r + parentName: root + position: {x: 0.17094517, y: 0.29231027, z: 0.57581234} + rotation: {x: 0.7071068, y: 0.000000038238493, z: -0.00000014500868, w: 0.7071067} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - name: control-toe-roll.r + parentName: root + position: {x: 0.1709451, y: 0.025990263, z: 0.2457893} + rotation: {x: -0.7071067, y: 0.000000070528486, z: 0.00000007052848, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: control-heel-roll.r + parentName: control-toe-roll.r + position: {x: -0.00000001945811, y: 0.36283267, z: -0.000000019596564} + rotation: {x: -7.1054375e-15, y: -1.00916035e-22, z: 1, w: -6.123234e-17} + scale: {x: 1, y: 1, z: 1} + - name: control-foot-roll.r + parentName: control-heel-roll.r + position: {x: -0.000000003752945, y: 0.21343614, z: 0.0000000035383365} + rotation: {x: 0.00000012957192, y: 0.39108437, z: 0.92035484, w: 0.0000000896225} + scale: {x: 1, y: 1.0000002, z: 1.0000002} + - name: heelIK.r + parentName: control-foot-roll.r + position: {x: -0.00000000858988, y: 0.16565005, z: 0.0000000013660788} + rotation: {x: -0.39108443, y: 0.000000068850035, z: 0.00000006562883, w: 0.92035484} + scale: {x: 1, y: 1, z: 1.0000001} + - name: IK-foot.r + parentName: control-foot-roll.r + position: {x: -0.00000000858988, y: 0.16565005, z: 0.0000000013660788} + rotation: {x: 1, y: 4.6537017e-14, z: -0.00000019470718, w: 0.00000013315805} + scale: {x: 1, y: 1, z: 1} + - name: IK-toe.r + parentName: control-heel-roll.r + position: {x: 0.000000004556948, y: -0.000000001167181, z: -0.000000019596566} + rotation: {x: 0.00000005860104, y: 1.2081923e-15, z: 0.000000019466935, w: 1} + scale: {x: 1, y: 0.99999994, z: 1} + - name: elbowIK.l + parentName: root + position: {x: -0.45350748, y: 1.1067611, z: -0.58885944} + rotation: {x: -0.7071067, y: 0.0000000727951, z: 0.00000007279507, w: 0.7071069} + scale: {x: 1, y: 1, z: 1} + - name: handIK.l + parentName: root + position: {x: -0.71318156, y: 1.1067611, z: 0.00000025491414} + rotation: {x: -0.50000006, y: 0.49999997, z: 0.49999997, w: 0.50000006} + scale: {x: 0.9999999, y: 0.99999976, z: 0.99999994} + - name: elbowIK.r + parentName: root + position: {x: 0.45350718, y: 1.1067611, z: -0.5888596} + rotation: {x: -0.7071067, y: 0.0000000727951, z: 0.00000007279507, w: 0.7071069} + scale: {x: 1, y: 1, z: 1} + - name: handIK.r + parentName: root + position: {x: 0.71318156, y: 1.1067611, z: -0.00000008515731} + rotation: {x: 0.50000006, y: 0.49999994, z: 0.5, w: -0.5} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_ArmLeft + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_ArmRight + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_Body + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_Cloak + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_Eyes + parentName: Skeleton_Minion(Clone) + position: {x: -0.000009536743, y: 1.2158723, z: -0.0000001359731} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_Head + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 1.2158737, z: -0.0000001359731} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_Jaw + parentName: Skeleton_Minion(Clone) + position: {x: -0.000009536743, y: 1.3115311, z: -0.032665536} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_LegLeft + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_LegRight + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 @@ -91,13 +497,13 @@ ModelImporter: globalScale: 1 rootMotionBoneName: hasTranslationDoF: 0 - hasExtraRoot: 0 + hasExtraRoot: 1 skeletonHasParents: 1 - lastHumanDescriptionAvatarSource: {instanceID: 0} + lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 1ebfb88033cf91b408a0be65e9b78196, type: 3} autoGenerateAvatarMappingIfUnspecified: 1 - animationType: 2 + animationType: 3 humanoidOversampling: 1 - avatarSetup: 0 + avatarSetup: 2 addHumanoidExtraRootOnlyWhenUsingAvatar: 1 remapMaterialsIfMaterialImportModeIsNone: 0 additionalBone: 0 diff --git a/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Minion.fbx.meta b/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Minion.fbx.meta index d5310d70..6215940a 100644 --- a/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Minion.fbx.meta +++ b/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Minion.fbx.meta @@ -3,7 +3,17 @@ guid: 1ebfb88033cf91b408a0be65e9b78196 ModelImporter: serializedVersion: 21300 internalIDToNameTable: [] - externalObjects: {} + externalObjects: + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: Glow + second: {fileID: 2100000, guid: df28a9d1d9d827f4285683daed36747e, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: skeleton + second: {fileID: 2100000, guid: c41cc08450826a948b599775b929488d, type: 2} materials: materialImportMode: 2 materialName: 0 @@ -19,19 +29,3327 @@ ModelImporter: rigImportErrors: rigImportWarnings: animationImportErrors: - animationImportWarnings: + animationImportWarnings: "\nClip '1H_Melee_Attack_Chop' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'hips' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\nClip '1H_Melee_Attack_Jump_Chop' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' + has translation animation that will be discarded.\n\nClip '1H_Melee_Attack_Slice_Diagonal' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip + '1H_Melee_Attack_Slice_Horizontal' has import animation warnings that might + lower retargeting quality:\nNote: Activate translation DOF on avatar to improve + retargeting quality.\n\t'hips' has translation animation that will be discarded.\n\t'hips' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip + '1H_Melee_Attack_Stab' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\nClip '1H_Ranged_Aiming' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'hips' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\nClip '1H_Ranged_Reload' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'hips' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\nClip '1H_Ranged_Shoot' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\nClip '1H_Ranged_Shooting' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\nClip '2H_Melee_Attack_Chop' has + import animation warnings that might lower retargeting quality:\nNote: Activate + translation DOF on avatar to improve retargeting quality.\n\t'hips' has translation + animation that will be discarded.\n\t'hips' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'chest' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\nClip '2H_Melee_Attack_Slice' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'hips' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\nClip '2H_Melee_Attack_Spin' has + import animation warnings that might lower retargeting quality:\nNote: Activate + translation DOF on avatar to improve retargeting quality.\n\t'hips' has translation + animation that will be discarded.\n\t'hips' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'chest' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\nClip '2H_Melee_Attack_Spinning' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\nClip '2H_Melee_Attack_Stab' has + import animation warnings that might lower retargeting quality:\nNote: Activate + translation DOF on avatar to improve retargeting quality.\n\t'hips' has translation + animation that will be discarded.\n\t'hips' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'chest' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\nClip '2H_Melee_Idle' has + import animation warnings that might lower retargeting quality:\nNote: Activate + translation DOF on avatar to improve retargeting quality.\n\t'hips' has translation + animation that will be discarded.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\nClip '2H_Ranged_Aiming' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip '2H_Ranged_Reload' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\nClip '2H_Ranged_Shoot' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip '2H_Ranged_Shooting' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Block' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'chest' is inbetween humanoid transforms and has rotation + animation that will be discarded.\n\t'upperarm.l' has translation animation + that will be discarded.\n\t'upperleg.l' has translation animation that will + be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip + 'Block_Attack' has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\nClip 'Block_Hit' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\nClip 'Blocking' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'chest' is inbetween humanoid transforms and has rotation + animation that will be discarded.\n\nClip 'Cheer' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperarm.r' has translation animation + that will be discarded.\n\nClip 'Death_A' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Death_B' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Death_C_Skeletons' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Death_C_Skeletons_Resurrect' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'hips' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Dodge_Backward' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'chest' is inbetween humanoid transforms and has rotation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Dodge_Forward' has import animation warnings that might + lower retargeting quality:\nNote: Activate translation DOF on avatar to improve + retargeting quality.\n\t'hips' has translation animation that will be discarded.\n\t'hips' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' + has translation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Dodge_Left' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'hips' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperleg.l' + has translation animation that will be discarded.\n\nClip 'Dodge_Right' has + import animation warnings that might lower retargeting quality:\nNote: Activate + translation DOF on avatar to improve retargeting quality.\n\t'hips' has translation + animation that will be discarded.\n\t'hips' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'chest' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.r' + has translation animation that will be discarded.\n\nClip 'Dualwield_Melee_Attack_Chop' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Dualwield_Melee_Attack_Slice' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\nClip 'Dualwield_Melee_Attack_Stab' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\nClip 'Hit_A' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'chest' is inbetween humanoid transforms and has rotation + animation that will be discarded.\n\nClip 'Hit_B' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation + that will be discarded.\n\nClip 'Idle' has import animation warnings that might + lower retargeting quality:\nNote: Activate translation DOF on avatar to improve + retargeting quality.\n\t'hips' has translation animation that will be discarded.\n\nClip + 'Idle_Combat' has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\nClip 'Interact' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\nClip 'Jump_Full_Long' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip + 'Jump_Full_Short' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\nClip 'Jump_Idle' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip + 'Jump_Start' has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\nClip 'Jump_Land' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\nClip 'Lie_Down' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Lie_Idle' has import animation warnings that might lower + retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting + quality.\n\t'hips' has translation animation that will be discarded.\n\nClip + 'Lie_StandUp' has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'PickUp' has import animation warnings that might lower + retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting + quality.\n\t'hips' has translation animation that will be discarded.\n\t'hips' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\nClip 'Running_A' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'hips' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Running_B' has import animation warnings that might + lower retargeting quality:\nNote: Activate translation DOF on avatar to improve + retargeting quality.\n\t'hips' has translation animation that will be discarded.\n\t'hips' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Running_C' has import animation warnings that might + lower retargeting quality:\nNote: Activate translation DOF on avatar to improve + retargeting quality.\n\t'hips' has translation animation that will be discarded.\n\t'hips' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Running_Strafe_Left' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperarm.r' has translation animation + that will be discarded.\n\t'upperleg.l' has translation animation that will + be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip + 'Running_Strafe_Right' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Sit_Chair_Down' has import animation warnings that might + lower retargeting quality:\nNote: Activate translation DOF on avatar to improve + retargeting quality.\n\t'hips' has translation animation that will be discarded.\n\t'hips' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' + has translation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Sit_Chair_Idle' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\nClip 'Sit_Floor_Down' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Sit_Floor_Idle' has import animation warnings that might + lower retargeting quality:\nNote: Activate translation DOF on avatar to improve + retargeting quality.\n\t'hips' has translation animation that will be discarded.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip + 'Sit_Chair_StandUp' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' + has translation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Sit_Floor_StandUp' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'hips' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Skeletons_Awaken_Floor' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperarm.r' has translation animation + that will be discarded.\n\t'upperleg.l' has translation animation that will + be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip + 'Skeletons_Awaken_Floor_Long' has import animation warnings that might lower + retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting + quality.\n\t'hips' has translation animation that will be discarded.\n\t'hips' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Skeletons_Awaken_Standing' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperarm.r' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Spawn_Air' has import animation warnings that might + lower retargeting quality:\nNote: Activate translation DOF on avatar to improve + retargeting quality.\n\t'root' has scale animation that will be discarded.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'hips' has + scale animation that will be discarded.\n\t'spine' has translation animation + that will be discarded.\n\t'spine' has scale animation that will be discarded.\n\t'chest' + has translation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' has + scale animation that will be discarded.\n\t'upperarm.l' has translation animation + that will be discarded.\n\t'upperarm.l' has scale animation that will be discarded.\n\t'lowerarm.l' + has translation animation that will be discarded.\n\t'lowerarm.l' has scale + animation that will be discarded.\n\t'wrist.l' has translation animation that + will be discarded.\n\t'wrist.l' has scale animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.r' has scale + animation that will be discarded.\n\t'lowerarm.r' has translation animation + that will be discarded.\n\t'lowerarm.r' has scale animation that will be discarded.\n\t'wrist.r' + has translation animation that will be discarded.\n\t'wrist.r' has scale animation + that will be discarded.\n\t'head' has translation animation that will be discarded.\n\t'head' + has scale animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\t'upperleg.l' has scale animation that + will be discarded.\n\t'lowerleg.l' has translation animation that will be discarded.\n\t'lowerleg.l' + has scale animation that will be discarded.\n\t'foot.l' has translation animation + that will be discarded.\n\t'foot.l' has scale animation that will be discarded.\n\t'toes.l' + has translation animation that will be discarded.\n\t'toes.l' has scale animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\t'upperleg.r' has scale animation that will be discarded.\n\t'lowerleg.r' + has translation animation that will be discarded.\n\t'lowerleg.r' has scale + animation that will be discarded.\n\t'foot.r' has translation animation that + will be discarded.\n\t'foot.r' has scale animation that will be discarded.\n\t'toes.r' + has translation animation that will be discarded.\n\t'toes.r' has scale animation + that will be discarded.\n\nClip 'Spawn_Ground' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'root' has scale animation that will be + discarded.\n\t'hips' has translation animation that will be discarded.\n\t'hips' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'hips' + has scale animation that will be discarded.\n\t'spine' has translation animation + that will be discarded.\n\t'spine' has scale animation that will be discarded.\n\t'chest' + has translation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' has + scale animation that will be discarded.\n\t'upperarm.l' has translation animation + that will be discarded.\n\t'upperarm.l' has scale animation that will be discarded.\n\t'lowerarm.l' + has translation animation that will be discarded.\n\t'lowerarm.l' has scale + animation that will be discarded.\n\t'wrist.l' has translation animation that + will be discarded.\n\t'wrist.l' has scale animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperarm.r' has scale + animation that will be discarded.\n\t'lowerarm.r' has translation animation + that will be discarded.\n\t'lowerarm.r' has scale animation that will be discarded.\n\t'wrist.r' + has translation animation that will be discarded.\n\t'wrist.r' has scale animation + that will be discarded.\n\t'head' has translation animation that will be discarded.\n\t'head' + has scale animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\t'upperleg.l' has scale animation that + will be discarded.\n\t'lowerleg.l' has translation animation that will be discarded.\n\t'lowerleg.l' + has scale animation that will be discarded.\n\t'foot.l' has translation animation + that will be discarded.\n\t'foot.l' has scale animation that will be discarded.\n\t'toes.l' + has translation animation that will be discarded.\n\t'toes.l' has scale animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\t'upperleg.r' has scale animation that will be discarded.\n\t'lowerleg.r' + has translation animation that will be discarded.\n\t'lowerleg.r' has scale + animation that will be discarded.\n\t'foot.r' has translation animation that + will be discarded.\n\t'foot.r' has scale animation that will be discarded.\n\t'toes.r' + has translation animation that will be discarded.\n\t'toes.r' has scale animation + that will be discarded.\n\nClip 'Spawn_Ground_Skeletons' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperarm.r' has translation animation + that will be discarded.\n\t'upperleg.l' has translation animation that will + be discarded.\n\nClip 'Spellcast_Long' has import animation warnings that might + lower retargeting quality:\nNote: Activate translation DOF on avatar to improve + retargeting quality.\n\t'hips' has translation animation that will be discarded.\n\t'hips' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'chest' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip + 'Spellcast_Raise' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Spellcast_Shoot' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'hips' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\nClip 'Spellcast_Summon' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.r' + has translation animation that will be discarded.\n\nClip 'Spellcasting' has + import animation warnings that might lower retargeting quality:\nNote: Activate + translation DOF on avatar to improve retargeting quality.\n\t'hips' has translation + animation that will be discarded.\n\nClip 'Taunt' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'upperleg.r' has translation + animation that will be discarded.\n\nClip 'Taunt_Longer' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'hips' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Throw' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'upperarm.l' has translation + animation that will be discarded.\n\t'upperarm.r' has translation animation + that will be discarded.\n\t'upperleg.l' has translation animation that will + be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip + 'Unarmed_Idle' has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\nClip 'Unarmed_Melee_Attack_Kick' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'hips' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n\t'chest' is + inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' + has translation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Unarmed_Melee_Attack_Punch_A' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'hips' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'upperarm.r' has translation + animation that will be discarded.\n\nClip 'Unarmed_Melee_Attack_Punch_B' has + import animation warnings that might lower retargeting quality:\nNote: Activate + translation DOF on avatar to improve retargeting quality.\n\t'hips' has translation + animation that will be discarded.\n\t'hips' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'chest' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' + has translation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Use_Item' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'hips' is inbetween humanoid transforms and has rotation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\nClip 'Walking_A' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'chest' is inbetween humanoid transforms and has + rotation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Walking_B' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'chest' is inbetween humanoid transforms and has rotation + animation that will be discarded.\n\t'upperleg.l' has translation animation + that will be discarded.\n\t'upperleg.r' has translation animation that will + be discarded.\n\nClip 'Walking_Backwards' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'hips' has translation animation that will + be discarded.\n\t'chest' is inbetween humanoid transforms and has rotation + animation that will be discarded.\n\t'upperarm.r' has translation animation + that will be discarded.\n\t'upperleg.l' has translation animation that will + be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip + 'Walking_C' has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'upperleg.l' has translation + animation that will be discarded.\n\t'upperleg.r' has translation animation + that will be discarded.\n\nClip 'Walking_D_Skeletons' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'hips' has translation animation + that will be discarded.\n\t'upperleg.l' has translation animation that will + be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip + 'Idle_B' has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' + has translation animation that will be discarded.\n\t'chest' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" animationRetargetingWarnings: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 - animationCompression: 1 + animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] - clipAnimations: [] + clipAnimations: + - serializedVersion: 16 + name: T-Pose + takeName: T-Pose + internalID: -8312538846858333772 + firstFrame: 0 + lastFrame: 1 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Melee_Attack_Chop + takeName: 1H_Melee_Attack_Chop + internalID: 3963595363326709879 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Melee_Attack_Jump_Chop + takeName: 1H_Melee_Attack_Jump_Chop + internalID: -1272215259011234369 + firstFrame: 0 + lastFrame: 40 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Melee_Attack_Slice_Diagonal + takeName: 1H_Melee_Attack_Slice_Diagonal + internalID: 7624655660056751624 + firstFrame: 0 + lastFrame: 30 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 1 + loopBlendPositionY: 0 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Melee_Attack_Slice_Horizontal + takeName: 1H_Melee_Attack_Slice_Horizontal + internalID: 1543802850930067805 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Melee_Attack_Stab + takeName: 1H_Melee_Attack_Stab + internalID: 2217827441429648498 + firstFrame: 0 + lastFrame: 48 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Ranged_Aiming + takeName: 1H_Ranged_Aiming + internalID: 6681107633666205930 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Ranged_Reload + takeName: 1H_Ranged_Reload + internalID: -9094171797971621119 + firstFrame: 0 + lastFrame: 35 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Ranged_Shoot + takeName: 1H_Ranged_Shoot + internalID: -1964166982296019383 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 1H_Ranged_Shooting + takeName: 1H_Ranged_Shooting + internalID: 1961167861953118154 + firstFrame: 0 + lastFrame: 48 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Melee_Attack_Chop + takeName: 2H_Melee_Attack_Chop + internalID: 4057375184749903609 + firstFrame: 0 + lastFrame: 49 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Melee_Attack_Slice + takeName: 2H_Melee_Attack_Slice + internalID: -6055188709596948769 + firstFrame: 0 + lastFrame: 33 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Melee_Attack_Spin + takeName: 2H_Melee_Attack_Spin + internalID: 7331867130290663325 + firstFrame: 0 + lastFrame: 72 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Melee_Attack_Spinning + takeName: 2H_Melee_Attack_Spinning + internalID: 2525151342886339185 + firstFrame: 0 + lastFrame: 20 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Melee_Attack_Stab + takeName: 2H_Melee_Attack_Stab + internalID: -5510326698207484139 + firstFrame: 0 + lastFrame: 48 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Melee_Idle + takeName: 2H_Melee_Idle + internalID: -7009279140402340920 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Ranged_Aiming + takeName: 2H_Ranged_Aiming + internalID: -2767709846786070005 + firstFrame: 0 + lastFrame: 48 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Ranged_Reload + takeName: 2H_Ranged_Reload + internalID: -1954687964646988558 + firstFrame: 0 + lastFrame: 48 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Ranged_Shoot + takeName: 2H_Ranged_Shoot + internalID: 7083891485487361019 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: 2H_Ranged_Shooting + takeName: 2H_Ranged_Shooting + internalID: 7184730524187122830 + firstFrame: 0 + lastFrame: 32 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + 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scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_ArmRight + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_Body + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_Cloak + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_Eyes + parentName: Skeleton_Minion(Clone) + position: {x: -0.000009536743, y: 1.2158723, z: -0.0000001359731} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_Head + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 1.2158737, z: -0.0000001359731} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_Jaw + parentName: Skeleton_Minion(Clone) + position: {x: -0.000009536743, y: 1.3115311, z: -0.032665536} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_LegLeft + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_LegRight + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 @@ -91,13 +3805,13 @@ ModelImporter: globalScale: 1 rootMotionBoneName: hasTranslationDoF: 0 - hasExtraRoot: 0 + hasExtraRoot: 1 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} autoGenerateAvatarMappingIfUnspecified: 1 - animationType: 2 + animationType: 3 humanoidOversampling: 1 - avatarSetup: 0 + avatarSetup: 1 addHumanoidExtraRootOnlyWhenUsingAvatar: 1 remapMaterialsIfMaterialImportModeIsNone: 0 additionalBone: 0 diff --git a/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Rogue.fbx.meta b/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Rogue.fbx.meta index 5e04665f..3674fbb2 100644 --- a/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Rogue.fbx.meta +++ b/Assets/CharactersPack/SkeletonsPack_Unity/Characters/fbx/Skeleton_Rogue.fbx.meta @@ -3,7 +3,17 @@ guid: 0d8cebd414e5eb64abca2ddee0196e66 ModelImporter: serializedVersion: 21300 internalIDToNameTable: [] - externalObjects: {} + externalObjects: + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: Glow + second: {fileID: 2100000, guid: df28a9d1d9d827f4285683daed36747e, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: skeleton + second: {fileID: 2100000, guid: c41cc08450826a948b599775b929488d, type: 2} materials: materialImportMode: 2 materialName: 0 @@ -24,7 +34,7 @@ ModelImporter: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 - animationCompression: 1 + animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 @@ -79,8 +89,404 @@ ModelImporter: importAnimation: 1 humanDescription: serializedVersion: 3 - human: [] - skeleton: [] + human: + - boneName: root + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: upperleg.l + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: upperleg.r + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerleg.l + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: 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scale: {x: 1, y: 1, z: 1} + - name: control-foot-roll.r + parentName: control-heel-roll.r + position: {x: -0.000000003752945, y: 0.21343614, z: 0.0000000035383365} + rotation: {x: 0.00000012957192, y: 0.39108437, z: 0.92035484, w: 0.0000000896225} + scale: {x: 1, y: 1.0000002, z: 1.0000002} + - name: heelIK.r + parentName: control-foot-roll.r + position: {x: -0.00000000858988, y: 0.16565005, z: 0.0000000013660788} + rotation: {x: -0.39108443, y: 0.000000068850035, z: 0.00000006562883, w: 0.92035484} + scale: {x: 1, y: 1, z: 1.0000001} + - name: IK-foot.r + parentName: control-foot-roll.r + position: {x: -0.00000000858988, y: 0.16565005, z: 0.0000000013660788} + rotation: {x: 1, y: 4.6537017e-14, z: -0.00000019470718, w: 0.00000013315805} + scale: {x: 1, y: 1, z: 1} + - name: IK-toe.r + parentName: control-heel-roll.r + position: {x: 0.000000004556948, y: -0.000000001167181, z: -0.000000019596566} + rotation: {x: 0.00000005860104, y: 1.2081923e-15, z: 0.000000019466935, w: 1} + scale: {x: 1, y: 0.99999994, z: 1} + - name: elbowIK.l + parentName: root + position: {x: -0.45350748, y: 1.1067611, z: -0.58885944} + rotation: {x: -0.7071067, y: 0.0000000727951, z: 0.00000007279507, w: 0.7071069} + scale: {x: 1, y: 1, z: 1} + - name: handIK.l + parentName: root + position: {x: -0.71318156, y: 1.1067611, z: 0.00000025491414} + rotation: {x: -0.50000006, y: 0.49999997, z: 0.49999997, w: 0.50000006} + scale: {x: 0.9999999, y: 0.99999976, z: 0.99999994} + - name: elbowIK.r + parentName: root + position: {x: 0.45350718, y: 1.1067611, z: -0.5888596} + rotation: {x: -0.7071067, y: 0.0000000727951, z: 0.00000007279507, w: 0.7071069} + scale: {x: 1, y: 1, z: 1} + - name: handIK.r + parentName: root + position: {x: 0.71318156, y: 1.1067611, z: -0.00000008515731} + rotation: {x: 0.50000006, y: 0.49999994, z: 0.5, w: -0.5} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_ArmLeft + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_ArmRight + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_Body + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_Cloak + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_Eyes + parentName: Skeleton_Minion(Clone) + position: {x: -0.000009536743, y: 1.2158723, z: -0.0000001359731} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_Head + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 1.2158737, z: -0.0000001359731} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_Jaw + parentName: Skeleton_Minion(Clone) + position: {x: -0.000009536743, y: 1.3115311, z: -0.032665536} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_LegLeft + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton_Minion_LegRight + parentName: Skeleton_Minion(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 @@ -91,13 +497,13 @@ ModelImporter: globalScale: 1 rootMotionBoneName: hasTranslationDoF: 0 - hasExtraRoot: 0 + hasExtraRoot: 1 skeletonHasParents: 1 - lastHumanDescriptionAvatarSource: {instanceID: 0} + lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 1ebfb88033cf91b408a0be65e9b78196, type: 3} 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serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 influenceFilter: 0 influenceMask: serializedVersion: 2 @@ -12763,19 +12981,20 @@ ParticleSystem: range: {x: 0, y: 1} CollisionModule: enabled: 0 - serializedVersion: 3 + serializedVersion: 4 type: 0 collisionMode: 0 colliderForce: 0 multiplyColliderForceByParticleSize: 0 multiplyColliderForceByParticleSpeed: 0 multiplyColliderForceByCollisionAngle: 1 - plane0: {fileID: 0} - plane1: {fileID: 0} - plane2: {fileID: 0} - plane3: {fileID: 0} - plane4: {fileID: 0} - plane5: {fileID: 0} + m_Planes: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} m_Dampen: serializedVersion: 2 minMaxState: 0 @@ -12949,17 +13168,20 @@ ParticleSystem: interiorCollisions: 0 TriggerModule: enabled: 0 - collisionShape0: {fileID: 0} - collisionShape1: {fileID: 0} - collisionShape2: {fileID: 0} - collisionShape3: {fileID: 0} - collisionShape4: {fileID: 0} - collisionShape5: {fileID: 0} + serializedVersion: 2 inside: 1 outside: 0 enter: 0 exit: 0 + colliderQueryMode: 0 radiusScale: 1 + primitives: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} SubModule: serializedVersion: 2 enabled: 0 @@ -13910,14 +14132,16 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 50350a9c0e5b6454d873d1984e97cde4, type: 2} - - {fileID: 0} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -13925,6 +14149,7 @@ ParticleSystemRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -13938,6 +14163,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 1 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0 m_MaxParticleSize: 0.5 @@ -13954,9 +14180,15 @@ ParticleSystemRenderer: m_EnableGPUInstancing: 1 m_ApplyActiveColorSpace: 1 m_AllowRoll: 1 + m_FreeformStretching: 0 + m_RotateWithStretchDirection: 1 m_VertexStreams: 00010304 m_Mesh: {fileID: 0} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 diff --git a/Assets/JMO Assets/Cartoon FX Remaster/CFXR Prefabs/Ice/CFXR3 Hit Ice B (Air).prefab b/Assets/JMO Assets/Cartoon FX Remaster/CFXR Prefabs/Ice/CFXR3 Hit Ice B (Air).prefab index 3e26817b..12e5c215 100644 --- a/Assets/JMO Assets/Cartoon FX Remaster/CFXR Prefabs/Ice/CFXR3 Hit Ice B (Air).prefab +++ b/Assets/JMO Assets/Cartoon FX Remaster/CFXR Prefabs/Ice/CFXR3 Hit Ice B (Air).prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5112403345868107845} m_RootOrder: 2 @@ -39,19 +40,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 355429821091026950} - serializedVersion: 6 + serializedVersion: 8 lengthInSec: 0.4 simulationSpeed: 1 stopAction: 0 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 0 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 1 startDelay: serializedVersion: 2 minMaxState: 0 @@ -601,6 +602,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 10 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 1 gravityModifier: @@ -1432,6 +1434,7 @@ ParticleSystem: m_NumColorKeys: 2 m_NumAlphaKeys: 2 UVModule: + serializedVersion: 2 enabled: 0 mode: 0 timeMode: 0 @@ -1549,7 +1552,7 @@ ParticleSystem: rowIndex: 0 cycles: 1 uvChannelMask: -1 - randomRow: 1 + rowMode: 1 sprites: - sprite: {fileID: 0} flipU: 0 @@ -2196,6 +2199,62 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 + LifetimeByEmitterSpeedModule: + enabled: 0 + m_Curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: -0.8 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0.2 + inSlope: -0.8 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_Range: {x: 0, y: 1} ForceModule: enabled: 0 x: @@ -2360,8 +2419,61 @@ ParticleSystem: 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m_PostInfinity: 2 + m_RotationOrder: 4 influenceFilter: 0 influenceMask: serializedVersion: 2 @@ -3573,19 +3685,20 @@ ParticleSystem: range: {x: 0, y: 1} CollisionModule: enabled: 0 - serializedVersion: 3 + serializedVersion: 4 type: 0 collisionMode: 0 colliderForce: 0 multiplyColliderForceByParticleSize: 0 multiplyColliderForceByParticleSpeed: 0 multiplyColliderForceByCollisionAngle: 1 - plane0: {fileID: 0} - plane1: {fileID: 0} - plane2: {fileID: 0} - plane3: {fileID: 0} - plane4: {fileID: 0} - plane5: {fileID: 0} + m_Planes: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} m_Dampen: serializedVersion: 2 minMaxState: 0 @@ -3759,17 +3872,20 @@ ParticleSystem: interiorCollisions: 0 TriggerModule: enabled: 0 - collisionShape0: {fileID: 0} - collisionShape1: {fileID: 0} - collisionShape2: {fileID: 0} - collisionShape3: {fileID: 0} - collisionShape4: {fileID: 0} - collisionShape5: {fileID: 0} + serializedVersion: 2 inside: 1 outside: 0 enter: 0 exit: 0 + colliderQueryMode: 0 radiusScale: 1 + primitives: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} SubModule: serializedVersion: 2 enabled: 0 @@ -4720,14 +4836,16 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 41e018a6cf0c896418fc0b89dda748c6, type: 2} - - {fileID: 0} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -4735,6 +4853,7 @@ ParticleSystemRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4748,6 +4867,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 4 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0 m_MaxParticleSize: 0.5 @@ -4764,11 +4884,17 @@ ParticleSystemRenderer: m_EnableGPUInstancing: 1 m_ApplyActiveColorSpace: 1 m_AllowRoll: 1 + m_FreeformStretching: 0 + m_RotateWithStretchDirection: 1 m_VertexStreams: 00010304 m_Mesh: {fileID: 4300000, guid: bd8a92b47db41f644ae7188f06a986a2, type: 2} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 --- !u!1 &4035222792055163486 GameObject: @@ -4798,6 +4924,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5112403345868107845} m_RootOrder: 0 @@ -4809,19 +4936,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4035222792055163486} - serializedVersion: 6 + serializedVersion: 8 lengthInSec: 1 simulationSpeed: 1 stopAction: 0 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 0 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 1 startDelay: serializedVersion: 2 minMaxState: 0 @@ -5371,6 +5498,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 1 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -6188,6 +6316,7 @@ ParticleSystem: m_NumColorKeys: 2 m_NumAlphaKeys: 2 UVModule: + serializedVersion: 2 enabled: 0 mode: 0 timeMode: 0 @@ -6305,7 +6434,7 @@ ParticleSystem: rowIndex: 0 cycles: 1 uvChannelMask: -1 - randomRow: 1 + rowMode: 1 sprites: - sprite: {fileID: 0} flipU: 0 @@ -6952,6 +7081,62 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 + LifetimeByEmitterSpeedModule: + enabled: 0 + m_Curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: -0.8 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0.2 + inSlope: -0.8 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_Range: {x: 0, y: 1} ForceModule: enabled: 0 x: @@ -7116,8 +7301,61 @@ ParticleSystem: inWorldSpace: 0 randomizePerFrame: 0 ExternalForcesModule: + serializedVersion: 2 enabled: 0 - multiplier: 1 + multiplierCurve: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 influenceFilter: 0 influenceMask: serializedVersion: 2 @@ -8329,19 +8567,20 @@ ParticleSystem: range: {x: 0, y: 1} CollisionModule: enabled: 0 - serializedVersion: 3 + serializedVersion: 4 type: 0 collisionMode: 0 colliderForce: 0 multiplyColliderForceByParticleSize: 0 multiplyColliderForceByParticleSpeed: 0 multiplyColliderForceByCollisionAngle: 1 - plane0: {fileID: 0} - plane1: {fileID: 0} - plane2: {fileID: 0} - plane3: {fileID: 0} - plane4: {fileID: 0} - plane5: {fileID: 0} + m_Planes: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} m_Dampen: serializedVersion: 2 minMaxState: 0 @@ -8515,17 +8754,20 @@ ParticleSystem: interiorCollisions: 0 TriggerModule: enabled: 0 - collisionShape0: {fileID: 0} - collisionShape1: {fileID: 0} - collisionShape2: {fileID: 0} - collisionShape3: {fileID: 0} - collisionShape4: {fileID: 0} - collisionShape5: {fileID: 0} + serializedVersion: 2 inside: 1 outside: 0 enter: 0 exit: 0 + colliderQueryMode: 0 radiusScale: 1 + primitives: + - {fileID: 0} + - {fileID: 0} + - 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m_MaxParticleSize: 2 @@ -9689,11 +9971,17 @@ ParticleSystemRenderer: m_EnableGPUInstancing: 0 m_ApplyActiveColorSpace: 1 m_AllowRoll: 1 + m_FreeformStretching: 0 + m_RotateWithStretchDirection: 1 m_VertexStreams: 000103040522 m_Mesh: {fileID: 4300000, guid: 928806a91d0b01541aa11e36bb755ab7, type: 2} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 --- !u!198 &5112403345868107899 ParticleSystem: @@ -9702,19 +9990,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5112403345868107898} - serializedVersion: 6 + serializedVersion: 8 lengthInSec: 0.5 simulationSpeed: 1 stopAction: 0 cullingMode: 1 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 0 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 1 startDelay: serializedVersion: 2 minMaxState: 0 @@ -10156,6 +10444,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 1 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -10937,6 +11226,7 @@ ParticleSystem: m_NumColorKeys: 2 m_NumAlphaKeys: 2 UVModule: + serializedVersion: 2 enabled: 0 mode: 0 timeMode: 0 @@ -11045,7 +11335,7 @@ ParticleSystem: rowIndex: 0 cycles: 1 uvChannelMask: -1 - randomRow: 1 + rowMode: 1 sprites: - sprite: {fileID: 0} flipU: 0 @@ -11692,6 +11982,62 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 + LifetimeByEmitterSpeedModule: + enabled: 0 + m_Curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: -0.8 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0.2 + inSlope: -0.8 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_Range: {x: 0, y: 1} ForceModule: enabled: 0 x: @@ -11856,8 +12202,61 @@ ParticleSystem: inWorldSpace: 0 randomizePerFrame: 0 ExternalForcesModule: + serializedVersion: 2 enabled: 0 - multiplier: 1 + multiplierCurve: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 influenceFilter: 0 influenceMask: serializedVersion: 2 @@ -13069,19 +13468,20 @@ ParticleSystem: range: {x: 0, y: 1} CollisionModule: enabled: 0 - serializedVersion: 3 + serializedVersion: 4 type: 0 collisionMode: 0 colliderForce: 0 multiplyColliderForceByParticleSize: 0 multiplyColliderForceByParticleSpeed: 0 multiplyColliderForceByCollisionAngle: 1 - plane0: {fileID: 0} - plane1: {fileID: 0} - plane2: {fileID: 0} - plane3: {fileID: 0} - plane4: {fileID: 0} - plane5: {fileID: 0} + m_Planes: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} m_Dampen: serializedVersion: 2 minMaxState: 0 @@ -13255,17 +13655,20 @@ ParticleSystem: interiorCollisions: 1 TriggerModule: enabled: 0 - collisionShape0: {fileID: 0} - collisionShape1: {fileID: 0} - collisionShape2: {fileID: 0} - collisionShape3: {fileID: 0} - collisionShape4: {fileID: 0} - collisionShape5: {fileID: 0} + serializedVersion: 2 inside: 1 outside: 0 enter: 0 exit: 0 + colliderQueryMode: 0 radiusScale: 1 + primitives: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} SubModule: serializedVersion: 2 enabled: 0 @@ -14403,6 +14806,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5112403345868107845} m_RootOrder: 1 @@ -14414,19 +14818,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5112403347238810573} - serializedVersion: 6 + serializedVersion: 8 lengthInSec: 1 simulationSpeed: 1 stopAction: 0 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 0 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 1 startDelay: serializedVersion: 2 minMaxState: 0 @@ -14976,6 +15380,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 1 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -15793,6 +16198,7 @@ ParticleSystem: m_NumColorKeys: 2 m_NumAlphaKeys: 2 UVModule: + serializedVersion: 2 enabled: 0 mode: 0 timeMode: 0 @@ -15910,7 +16316,7 @@ ParticleSystem: rowIndex: 0 cycles: 1 uvChannelMask: -1 - randomRow: 1 + rowMode: 1 sprites: - sprite: {fileID: 0} flipU: 0 @@ -16557,6 +16963,62 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 + LifetimeByEmitterSpeedModule: + enabled: 0 + m_Curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: -0.8 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0.2 + inSlope: -0.8 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_Range: {x: 0, y: 1} ForceModule: enabled: 0 x: @@ -16721,8 +17183,61 @@ ParticleSystem: inWorldSpace: 0 randomizePerFrame: 0 ExternalForcesModule: + serializedVersion: 2 enabled: 0 - multiplier: 1 + multiplierCurve: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 influenceFilter: 0 influenceMask: serializedVersion: 2 @@ -17934,19 +18449,20 @@ ParticleSystem: range: {x: 0, y: 1} CollisionModule: enabled: 0 - serializedVersion: 3 + serializedVersion: 4 type: 0 collisionMode: 0 colliderForce: 0 multiplyColliderForceByParticleSize: 0 multiplyColliderForceByParticleSpeed: 0 multiplyColliderForceByCollisionAngle: 1 - plane0: {fileID: 0} - plane1: {fileID: 0} - plane2: {fileID: 0} - plane3: {fileID: 0} - plane4: {fileID: 0} - plane5: {fileID: 0} + m_Planes: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} m_Dampen: serializedVersion: 2 minMaxState: 0 @@ -18120,17 +18636,20 @@ ParticleSystem: interiorCollisions: 0 TriggerModule: enabled: 0 - collisionShape0: {fileID: 0} - collisionShape1: {fileID: 0} - collisionShape2: {fileID: 0} - collisionShape3: {fileID: 0} - collisionShape4: {fileID: 0} - collisionShape5: {fileID: 0} + serializedVersion: 2 inside: 1 outside: 0 enter: 0 exit: 0 + colliderQueryMode: 0 radiusScale: 1 + primitives: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} SubModule: serializedVersion: 2 enabled: 0 @@ -19081,14 +19600,16 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 8d244b42458199344aaea0c6c77cbb90, type: 2} - - {fileID: 0} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -19096,6 +19617,7 @@ ParticleSystemRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -19109,6 +19631,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 0 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0 m_MaxParticleSize: 0.5 @@ -19125,11 +19648,17 @@ ParticleSystemRenderer: m_EnableGPUInstancing: 1 m_ApplyActiveColorSpace: 1 m_AllowRoll: 1 + m_FreeformStretching: 0 + m_RotateWithStretchDirection: 1 m_VertexStreams: 00010304 m_Mesh: {fileID: 0} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 --- !u!1 &7531768400295773593 GameObject: @@ -19159,6 +19688,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5112403345868107845} m_RootOrder: 3 @@ -19170,19 +19700,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7531768400295773593} - serializedVersion: 6 + serializedVersion: 8 lengthInSec: 0.5 simulationSpeed: 1 stopAction: 0 cullingMode: 1 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 0 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 1 startDelay: serializedVersion: 2 minMaxState: 0 @@ -19660,6 +20190,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 100 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -20441,6 +20972,7 @@ ParticleSystem: m_NumColorKeys: 2 m_NumAlphaKeys: 2 UVModule: + serializedVersion: 2 enabled: 0 mode: 0 timeMode: 0 @@ -20558,7 +21090,7 @@ ParticleSystem: rowIndex: 0 cycles: 1 uvChannelMask: -1 - randomRow: 1 + rowMode: 1 sprites: - sprite: {fileID: 0} flipU: 0 @@ -21205,6 +21737,62 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 + LifetimeByEmitterSpeedModule: + enabled: 0 + m_Curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: -0.8 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0.2 + inSlope: -0.8 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_Range: {x: 0, y: 1} ForceModule: enabled: 0 x: @@ -21369,8 +21957,61 @@ ParticleSystem: inWorldSpace: 0 randomizePerFrame: 0 ExternalForcesModule: + serializedVersion: 2 enabled: 0 - multiplier: 1 + multiplierCurve: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 influenceFilter: 0 influenceMask: serializedVersion: 2 @@ -22582,19 +23223,20 @@ ParticleSystem: range: {x: 0, y: 1} CollisionModule: enabled: 0 - serializedVersion: 3 + serializedVersion: 4 type: 0 collisionMode: 0 colliderForce: 0 multiplyColliderForceByParticleSize: 0 multiplyColliderForceByParticleSpeed: 0 multiplyColliderForceByCollisionAngle: 1 - plane0: {fileID: 0} - plane1: {fileID: 0} - plane2: {fileID: 0} - plane3: {fileID: 0} - plane4: {fileID: 0} - plane5: {fileID: 0} + m_Planes: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} m_Dampen: serializedVersion: 2 minMaxState: 0 @@ -22768,17 +23410,20 @@ ParticleSystem: interiorCollisions: 1 TriggerModule: enabled: 0 - collisionShape0: {fileID: 0} - collisionShape1: {fileID: 0} - collisionShape2: {fileID: 0} - collisionShape3: {fileID: 0} - collisionShape4: {fileID: 0} - collisionShape5: {fileID: 0} + serializedVersion: 2 inside: 1 outside: 0 enter: 0 exit: 0 + colliderQueryMode: 0 radiusScale: 1 + primitives: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} SubModule: serializedVersion: 2 enabled: 0 @@ -23729,14 +24374,16 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 9c0d180acd07ffd4183763050b4d1d22, type: 2} - - {fileID: 0} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -23744,6 +24391,7 @@ ParticleSystemRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -23757,6 +24405,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 1 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0.001 m_MaxParticleSize: 0.5 @@ -23773,9 +24422,15 @@ ParticleSystemRenderer: m_EnableGPUInstancing: 0 m_ApplyActiveColorSpace: 1 m_AllowRoll: 1 + m_FreeformStretching: 0 + m_RotateWithStretchDirection: 1 m_VertexStreams: 00010304051f m_Mesh: {fileID: 0} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 diff --git a/Assets/JMO Assets/Cartoon FX Remaster/CFXR Prefabs/Light/CFXR3 Hit Light B (Air).prefab b/Assets/JMO Assets/Cartoon FX Remaster/CFXR Prefabs/Light/CFXR3 Hit Light B (Air).prefab index cba2031a..c439381c 100644 --- a/Assets/JMO Assets/Cartoon FX Remaster/CFXR Prefabs/Light/CFXR3 Hit Light B (Air).prefab +++ b/Assets/JMO Assets/Cartoon FX Remaster/CFXR Prefabs/Light/CFXR3 Hit Light B (Air).prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.70710677} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 8771972552311404736} m_RootOrder: 1 @@ -39,19 +40,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 985132354702716236} - serializedVersion: 6 + serializedVersion: 8 lengthInSec: 0.5 simulationSpeed: 1 stopAction: 0 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 0 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 1 startDelay: serializedVersion: 2 minMaxState: 0 @@ -601,6 +602,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 5 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -1418,6 +1420,7 @@ ParticleSystem: m_NumColorKeys: 2 m_NumAlphaKeys: 2 UVModule: + serializedVersion: 2 enabled: 0 mode: 0 timeMode: 0 @@ -1535,7 +1538,7 @@ ParticleSystem: rowIndex: 0 cycles: 1 uvChannelMask: -1 - randomRow: 1 + rowMode: 1 sprites: - sprite: {fileID: 0} flipU: 0 @@ -2182,6 +2185,62 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 + LifetimeByEmitterSpeedModule: + enabled: 0 + m_Curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: -0.8 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0.2 + inSlope: -0.8 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_Range: {x: 0, y: 1} ForceModule: enabled: 0 x: @@ -2346,8 +2405,61 @@ ParticleSystem: inWorldSpace: 0 randomizePerFrame: 0 ExternalForcesModule: + serializedVersion: 2 enabled: 0 - multiplier: 1 + multiplierCurve: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 influenceFilter: 0 influenceMask: serializedVersion: 2 @@ -3559,19 +3671,20 @@ ParticleSystem: range: {x: 0, y: 1} CollisionModule: enabled: 0 - serializedVersion: 3 + serializedVersion: 4 type: 0 collisionMode: 0 colliderForce: 0 multiplyColliderForceByParticleSize: 0 multiplyColliderForceByParticleSpeed: 0 multiplyColliderForceByCollisionAngle: 1 - plane0: {fileID: 0} - plane1: {fileID: 0} - plane2: {fileID: 0} - plane3: {fileID: 0} - plane4: {fileID: 0} - plane5: {fileID: 0} + m_Planes: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} m_Dampen: serializedVersion: 2 minMaxState: 0 @@ -3745,17 +3858,20 @@ ParticleSystem: interiorCollisions: 0 TriggerModule: enabled: 0 - collisionShape0: {fileID: 0} - collisionShape1: {fileID: 0} - collisionShape2: {fileID: 0} - collisionShape3: {fileID: 0} - collisionShape4: {fileID: 0} - collisionShape5: {fileID: 0} + serializedVersion: 2 inside: 1 outside: 0 enter: 0 exit: 0 + colliderQueryMode: 0 radiusScale: 1 + primitives: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} SubModule: serializedVersion: 2 enabled: 0 @@ -4706,14 +4822,16 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: a81df4963508f8c4e9c854c919c93b67, type: 2} - - {fileID: 0} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -4721,6 +4839,7 @@ ParticleSystemRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4734,6 +4853,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 4 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0 m_MaxParticleSize: 1 @@ -4750,11 +4870,17 @@ ParticleSystemRenderer: m_EnableGPUInstancing: 1 m_ApplyActiveColorSpace: 1 m_AllowRoll: 1 + m_FreeformStretching: 0 + m_RotateWithStretchDirection: 1 m_VertexStreams: 000103040522250c m_Mesh: {fileID: 4300000, guid: a78b06c58d03f5d4fbb74ba21020241e, type: 2} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 --- !u!1 &1943389302330654396 GameObject: @@ -4784,6 +4910,7 @@ Transform: m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.70710677} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 8771972552311404736} m_RootOrder: 0 @@ -4795,19 +4922,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1943389302330654396} - serializedVersion: 6 + serializedVersion: 8 lengthInSec: 1 simulationSpeed: 1 stopAction: 0 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 0 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 1 startDelay: serializedVersion: 2 minMaxState: 0 @@ -5357,6 +5484,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 maxNumParticles: 5 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -6232,6 +6360,7 @@ ParticleSystem: m_NumColorKeys: 2 m_NumAlphaKeys: 2 UVModule: + serializedVersion: 2 enabled: 0 mode: 0 timeMode: 0 @@ -6349,7 +6478,7 @@ ParticleSystem: rowIndex: 0 cycles: 1 uvChannelMask: -1 - randomRow: 1 + rowMode: 1 sprites: - sprite: {fileID: 0} flipU: 0 @@ -6996,6 +7125,62 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 + LifetimeByEmitterSpeedModule: + enabled: 0 + m_Curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: -0.8 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0.2 + inSlope: -0.8 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + 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m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 + LifetimeByEmitterSpeedModule: + enabled: 0 + m_Curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: -0.8 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0.2 + inSlope: -0.8 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + 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11400000} diff --git a/Assets/Scriptables/Data/Tags/TargetType/PlayerMinion.asset.meta b/Assets/Scriptables/Data/Tags/TargetType/PlayerMinion.asset.meta new file mode 100644 index 00000000..20d44b7d --- /dev/null +++ b/Assets/Scriptables/Data/Tags/TargetType/PlayerMinion.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f2783698310f58b46b7f6ead6b3ff5b0 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Base/BaseAbility.cs b/Assets/Scripts/AbilitySystem/Base/BaseAbility.cs index ae51dbb3..eb18cb2b 100644 --- a/Assets/Scripts/AbilitySystem/Base/BaseAbility.cs +++ b/Assets/Scripts/AbilitySystem/Base/BaseAbility.cs @@ -14,6 +14,7 @@ public class BaseAbility : ScriptableObject public float castTime; public float manaCost; public float healthCost = 0; + public float classResourceCost = 0; public float cooldown; public bool castableWhileMoving; public AbilityAnimationType animationType; @@ -22,6 +23,7 @@ public class BaseAbility : ScriptableObject { user.GetComponent().ChangeValue(-manaCost); user.GetComponent().ChangeValue(-healthCost); + user.GetComponent()?.ChangeValue(-classResourceCost); //for (int i = 0; i < abilityEffects.Count; i++) //{ @@ -32,12 +34,14 @@ public class BaseAbility : ScriptableObject { user.GetComponent().ChangeValue(-manaCost); user.GetComponent().ChangeValue(-healthCost); + user.GetComponent()?.ChangeValue(-classResourceCost); } public virtual void Execute(PhotonView user, Taggable userTag, Transform target) { user.GetComponent().ChangeValue(-manaCost); user.GetComponent().ChangeValue(-healthCost); + user.GetComponent()?.ChangeValue(-classResourceCost); } private void OnValidate() diff --git a/Assets/Scripts/AbilitySystem/Effects/InstantValueEffect.cs b/Assets/Scripts/AbilitySystem/Effects/InstantValueEffect.cs index b72748ce..ebb6313e 100644 --- a/Assets/Scripts/AbilitySystem/Effects/InstantValueEffect.cs +++ b/Assets/Scripts/AbilitySystem/Effects/InstantValueEffect.cs @@ -12,8 +12,11 @@ public class InstantValueEffect : BaseEffect [Header("Optional Modifiers for damage / healing based on target")] public float AlliedTargetMultiplier = 1f; public float EnemyTargetMultiplier = 1f; + [Header("Optional apply this to class resource instead:")] + public bool applyToClassResourceInstead = false; Health targetHealth; + ClassResource classResource; private float finalValue; private CharacterStats stats; @@ -23,10 +26,18 @@ public class InstantValueEffect : BaseEffect foreach (Taggable target in targets) { Debug.Log($"Applied instant effect of {GetCorrectValueSign(user, target)} to target {target.name}"); - targetHealth = target.GetComponent(); - if (targetHealth != null) - targetHealth.photonView.RPC(nameof(targetHealth.RPC_ChangeValueHealth), targetHealth.photonView.Owner, GetCorrectValueSign(user, target)); - //targetHealth.ChangeValue(target.targetTag == TargettingTag.Enemy ? -value : value); + if(applyToClassResourceInstead) + { + classResource = target.GetComponent(); + classResource.photonView.RPC(nameof(classResource.RPC_ChangeValueClassResource), classResource.photonView.Owner, GetCorrectValueSign(user, target)); + } + else + { + targetHealth = target.GetComponent(); + if (targetHealth != null) + targetHealth.photonView.RPC(nameof(targetHealth.RPC_ChangeValueHealth), targetHealth.photonView.Owner, GetCorrectValueSign(user, target)); + //targetHealth.ChangeValue(target.targetTag == TargettingTag.Enemy ? -value : value); + } } } diff --git a/Assets/Scripts/AbilitySystem/SummonAbility.cs b/Assets/Scripts/AbilitySystem/SummonAbility.cs new file mode 100644 index 00000000..98adfe30 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/SummonAbility.cs @@ -0,0 +1,42 @@ +using Photon.Pun; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[CreateAssetMenu(fileName = "SummonAbility", menuName = "RiftMayhem/AbilitySystem/Abilities/Summon Ability", order = 0)] +public class SummonAbility : BaseAbility +{ + public GameObject minionPrefab; + + private GameObject instantiatedMinion; + + public override void Execute(PhotonView user, Taggable userTag) + { + base.Execute(user, userTag); + + Debug.Log($"Player {user.name} casted {this.name} and spent {manaCost} mana."); + + instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren().transform.position, user.GetComponentInChildren().transform.rotation); + + } + + public override void Execute(PhotonView user, Taggable userTag, Vector3 point) + { + base.Execute(user, userTag); + + Debug.Log($"Player {user.name} casted {this.name} and spent {manaCost} mana."); + + instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren().transform.position, user.GetComponentInChildren().transform.rotation); + + } + + public override void Execute(PhotonView user, Taggable userTag, Transform target) + { + base.Execute(user, userTag); + + Debug.Log($"Player {user.name} casted {this.name} and spent {manaCost} mana."); + + instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren().transform.position, user.GetComponentInChildren().transform.rotation); + + } +} diff --git a/Assets/Scripts/AbilitySystem/SummonAbility.cs.meta b/Assets/Scripts/AbilitySystem/SummonAbility.cs.meta new file mode 100644 index 00000000..a03583cf --- /dev/null +++ b/Assets/Scripts/AbilitySystem/SummonAbility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1ac3b0624115cb04e9a99b27516f7b39 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ClassResource.cs b/Assets/Scripts/ClassResource.cs new file mode 100644 index 00000000..e26eb441 --- /dev/null +++ b/Assets/Scripts/ClassResource.cs @@ -0,0 +1,55 @@ +using Photon.Pun; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +public class ClassResource : Resource +{ + [HideInInspector] + public PhotonView photonView; + + private void Awake() + { + photonView = GetComponent(); + } + + protected override void Start() + { + currentValue = 0f; + onResourceChanged.Invoke(currentValue); + + canRegen = false; + } + + public override void ChangeValue(float value) + { + currentValue += value; + + currentValue = Mathf.Clamp(currentValue, 0, maxValue); + + onResourceChanged.Invoke(currentValue); + } + + public override void SetCurrentValue(float value) + { + currentValue = value; + + currentValue = Mathf.Clamp(currentValue, 0, maxValue); + + onResourceChanged.Invoke(currentValue); + } + + public bool EnoughResource(float cost) + { + return currentValue >= cost; + } + + [PunRPC] + public void RPC_ChangeValueClassResource(float value) + { + if (!photonView.IsMine) return; + Debug.Log("Received ChangeValue from RPC from someone"); + ChangeValue(value); + } +} diff --git a/Assets/Scripts/ClassResource.cs.meta b/Assets/Scripts/ClassResource.cs.meta new file mode 100644 index 00000000..8855fb05 --- /dev/null +++ b/Assets/Scripts/ClassResource.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b337f6af01e751c44b6fb3a810398498 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NPC/NPCControllers_v2/-Data/AbilityCastCondition.cs b/Assets/Scripts/NPC/NPCControllers_v2/-Data/AbilityCastCondition.cs deleted file mode 100644 index e76455c1..00000000 --- a/Assets/Scripts/NPC/NPCControllers_v2/-Data/AbilityCastCondition.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -[System.Serializable] -public class AbilityCastCondition -{ - public AbilityCastConditionType conditionType; -} - - -[System.Serializable] -public enum AbilityCastConditionType -{ - Mana, - Health, - MeleeDistance, - RangedDistance, - Cooldown -} \ No newline at end of file diff --git a/Assets/Scripts/NPC/NPCControllers_v2/-Data/AbilityConditionManager.cs b/Assets/Scripts/NPC/NPCControllers_v2/-Data/AbilityConditionManager.cs deleted file mode 100644 index c5e8c8a9..00000000 --- a/Assets/Scripts/NPC/NPCControllers_v2/-Data/AbilityConditionManager.cs +++ /dev/null @@ -1,52 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -[System.Serializable] -public class AbilityConditionManager -{ - public BaseAbility ability; - public List castConditions = new List(); - - - public bool CanCastAbility(NPCControllerBase npc) - { - foreach (AbilityCastCondition condition in castConditions) - { - switch (condition.conditionType) - { - case AbilityCastConditionType.Mana: - { - if (npc.Mana.EnoughMana(ability.manaCost)) - continue; - else return false; - } - case AbilityCastConditionType.Health: - { - if (npc.Health.EnoughHealth(ability.manaCost)) - continue; - else return false; - } - case AbilityCastConditionType.MeleeDistance: - { - if (npc.IsCloseEnough(npc.currentTarget.transform.position, npc.MeleeRange)) - continue; - else return false; - } - case AbilityCastConditionType.RangedDistance: - { - if (npc.IsCloseEnough(npc.currentTarget.transform.position, npc.ProjectileRange)) - continue; - else return false; - } - case AbilityCastConditionType.Cooldown: - { - if (!npc.abilityCooldownTracker.OnCooldown(ability)) - continue; - else return false; - } - } - } - return true; - } -} diff --git a/Assets/Scripts/NPC/NPCControllers_v2/-Data/NPCAbilityCastCondition.cs b/Assets/Scripts/NPC/NPCControllers_v2/-Data/NPCAbilityCastCondition.cs new file mode 100644 index 00000000..43145df3 --- /dev/null +++ b/Assets/Scripts/NPC/NPCControllers_v2/-Data/NPCAbilityCastCondition.cs @@ -0,0 +1,37 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[System.Serializable] +public class NPCAbilityCastCondition +{ + public NPCAbilityCastConditionType conditionType; +} + + +[System.Serializable] +public enum NPCAbilityCastConditionType +{ + Mana, + Health, + MeleeDistance, + RangedDistance, + Cooldown +} + + +[System.Serializable] +public class ClassAbilityCastCondition +{ + public ClassAbilityCastConditionType conditionType; +} + + +[System.Serializable] +public enum ClassAbilityCastConditionType +{ + Mana, + Health, + Cooldown, + ClassResource +} \ No newline at end of file diff --git a/Assets/Scripts/NPC/NPCControllers_v2/-Data/AbilityCastCondition.cs.meta b/Assets/Scripts/NPC/NPCControllers_v2/-Data/NPCAbilityCastCondition.cs.meta similarity index 100% rename from Assets/Scripts/NPC/NPCControllers_v2/-Data/AbilityCastCondition.cs.meta rename to Assets/Scripts/NPC/NPCControllers_v2/-Data/NPCAbilityCastCondition.cs.meta diff --git a/Assets/Scripts/NPC/NPCControllers_v2/-Data/NPCAbilityConditionManager.cs b/Assets/Scripts/NPC/NPCControllers_v2/-Data/NPCAbilityConditionManager.cs new file mode 100644 index 00000000..4206316c --- /dev/null +++ b/Assets/Scripts/NPC/NPCControllers_v2/-Data/NPCAbilityConditionManager.cs @@ -0,0 +1,96 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[System.Serializable] +public class NPCAbilityConditionManager +{ + public BaseAbility ability; + public List castConditions = new List(); + + + public bool CanCastAbility(NPCControllerBase npc) + { + foreach (NPCAbilityCastCondition condition in castConditions) + { + switch (condition.conditionType) + { + case NPCAbilityCastConditionType.Mana: + { + if (npc.Mana.EnoughMana(ability.manaCost)) + continue; + else return false; + } + case NPCAbilityCastConditionType.Health: + { + if (npc.Health.EnoughHealth(ability.manaCost)) + continue; + else return false; + } + case NPCAbilityCastConditionType.MeleeDistance: + { + if (npc.IsCloseEnough(npc.currentTarget.transform.position, npc.MeleeRange)) + continue; + else return false; + } + case NPCAbilityCastConditionType.RangedDistance: + { + if (npc.IsCloseEnough(npc.currentTarget.transform.position, npc.ProjectileRange)) + continue; + else return false; + } + case NPCAbilityCastConditionType.Cooldown: + { + if (!npc.abilityCooldownTracker.OnCooldown(ability)) + continue; + else return false; + } + } + } + return true; + } +} + + +[System.Serializable] +public class ClassAbilityConditionManager +{ + public BaseAbility ability; + public List castConditions = new List(); + + + public bool CanCastAbility(RiftPlayer player) + { + foreach (ClassAbilityCastCondition condition in castConditions) + { + switch (condition.conditionType) + { + case ClassAbilityCastConditionType.Mana: + { + if (player.mana.EnoughMana(ability.manaCost)) + continue; + else return false; + } + case ClassAbilityCastConditionType.Health: + { + if (player.health.EnoughHealth(ability.manaCost)) + continue; + else return false; + } + case ClassAbilityCastConditionType.Cooldown: + { + if (!player.abilityCooldownTracker.OnCooldown(ability)) + continue; + else return false; + } + case ClassAbilityCastConditionType.ClassResource: + { + if (player.classResource.EnoughResource(ability.classResourceCost)) + continue; + else return false; + } + } + } + return true; + } +} \ No newline at end of file diff --git a/Assets/Scripts/NPC/NPCControllers_v2/-Data/AbilityConditionManager.cs.meta b/Assets/Scripts/NPC/NPCControllers_v2/-Data/NPCAbilityConditionManager.cs.meta similarity index 100% rename from Assets/Scripts/NPC/NPCControllers_v2/-Data/AbilityConditionManager.cs.meta rename to Assets/Scripts/NPC/NPCControllers_v2/-Data/NPCAbilityConditionManager.cs.meta diff --git a/Assets/Scripts/NPC/NPCControllers_v2/NPCAbilityPriorityManager.cs b/Assets/Scripts/NPC/NPCControllers_v2/NPCAbilityPriorityManager.cs index 979a1492..9350ac47 100644 --- a/Assets/Scripts/NPC/NPCControllers_v2/NPCAbilityPriorityManager.cs +++ b/Assets/Scripts/NPC/NPCControllers_v2/NPCAbilityPriorityManager.cs @@ -4,7 +4,7 @@ using UnityEngine; public class NPCAbilityPriorityManager : MonoBehaviour { - public List abilityPriorityList = new List(); + public List abilityPriorityList = new List(); NPCControllerBase npcController; diff --git a/Assets/Scripts/NPC/NPCControllers_v2/NPCAnimatorControllerBase.cs b/Assets/Scripts/NPC/NPCControllers_v2/NPCAnimatorControllerBase.cs index 3d072723..88f48f65 100644 --- a/Assets/Scripts/NPC/NPCControllers_v2/NPCAnimatorControllerBase.cs +++ b/Assets/Scripts/NPC/NPCControllers_v2/NPCAnimatorControllerBase.cs @@ -55,7 +55,7 @@ public class NPCAnimatorControllerBase : MonoBehaviour anim.SetTrigger("dead"); } - public void SetTriggerBasedOnAbility(AbilityAnimationType animationType) + public virtual void SetTriggerBasedOnAbility(AbilityAnimationType animationType) { Debug.Log("Setting animation trigger = " + animationType); switch (animationType) diff --git a/Assets/Scripts/NPC/NPCControllers_v2/NPCControllerBase.cs b/Assets/Scripts/NPC/NPCControllers_v2/NPCControllerBase.cs index c33d1775..48d4de58 100644 --- a/Assets/Scripts/NPC/NPCControllers_v2/NPCControllerBase.cs +++ b/Assets/Scripts/NPC/NPCControllers_v2/NPCControllerBase.cs @@ -111,6 +111,12 @@ public class NPCControllerBase : MonoBehaviour /// possibleTargets.Count > 0 public virtual bool HasAvailableTargets() { + for (int i = possibleTargets.Count - 1; i >= 0; i--) + { + if (possibleTargets[i] == null) + possibleTargets.RemoveAt(i); + } + return possibleTargets.Count > 0; } /// @@ -161,7 +167,14 @@ public class NPCControllerBase : MonoBehaviour targetDistance = float.MaxValue; resultTarget = null; + for (int i = possibleTargets.Count - 1; i >= 0; i--) + { + if (possibleTargets[i] == null) + possibleTargets.RemoveAt(i); + } + Debug.Log("CLOSEST COUNT: " + possibleTargets.Count); + for (int i = 0; i < possibleTargets.Count; i++) { possibleTargetHealth = possibleTargets[i].GetComponent(); @@ -182,6 +195,12 @@ public class NPCControllerBase : MonoBehaviour targetDistance = 0f; resultTarget = null; + for (int i = possibleTargets.Count - 1; i >= 0; i--) + { + if (possibleTargets[i] == null) + possibleTargets.RemoveAt(i); + } + for (int i = 0; i < possibleTargets.Count; i++) { possibleTargetHealth = possibleTargets[i].GetComponent(); diff --git a/Assets/Scripts/NPC/NPCControllers_v2/PlayerMinion.meta b/Assets/Scripts/NPC/NPCControllers_v2/PlayerMinion.meta new file mode 100644 index 00000000..c8defed6 --- /dev/null +++ b/Assets/Scripts/NPC/NPCControllers_v2/PlayerMinion.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9c6e8efdc87cca840ad11f9862796407 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NPC/NPCControllers_v2/PlayerMinion/MinionAnimatorControllerBase.cs b/Assets/Scripts/NPC/NPCControllers_v2/PlayerMinion/MinionAnimatorControllerBase.cs new file mode 100644 index 00000000..d5738567 --- /dev/null +++ b/Assets/Scripts/NPC/NPCControllers_v2/PlayerMinion/MinionAnimatorControllerBase.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MinionAnimatorControllerBase : NPCAnimatorControllerBase +{ + + protected virtual void OnSummonAnimationEvent() + { + if (!photonView.IsMine) return; + + Debug.Log("Sending Notice On Attack Animation Event Trigger"); + //send notice for brain/to set minion as ready for battle + ((MinionNPCController)npcController).OnSummonAnimationEnded(); + } + + public override void SetTriggerBasedOnAbility(AbilityAnimationType animationType) + { + base.SetTriggerBasedOnAbility(animationType); + } +} diff --git a/Assets/Scripts/NPC/NPCControllers_v2/PlayerMinion/MinionAnimatorControllerBase.cs.meta b/Assets/Scripts/NPC/NPCControllers_v2/PlayerMinion/MinionAnimatorControllerBase.cs.meta new file mode 100644 index 00000000..c8b0a9c5 --- /dev/null +++ b/Assets/Scripts/NPC/NPCControllers_v2/PlayerMinion/MinionAnimatorControllerBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2667e3eec41ca41448ae144b3253f7db +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NPC/NPCControllers_v2/PlayerMinion/MinionNPCController.cs b/Assets/Scripts/NPC/NPCControllers_v2/PlayerMinion/MinionNPCController.cs new file mode 100644 index 00000000..6bd89dd6 --- /dev/null +++ b/Assets/Scripts/NPC/NPCControllers_v2/PlayerMinion/MinionNPCController.cs @@ -0,0 +1,94 @@ +using Photon.Pun; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MinionNPCController : BasicEnemyNPCController +{ + protected bool isReady = false; + + protected override void Start() + { + base.Start(); + isReady = false; + } + + public virtual void OnSummonAnimationEnded() + { + isReady = true; + } + + protected override void Update() + { + if (!photonView.IsMine) return; + if (isDead) return; + if (!isReady) + { + SetAgentMoving(false); + return; + } + + counter += Time.deltaTime; + + if (HasTarget()) + { + ChasingUpdate(); + } + else + { + PatrollingUpdate(); + } + } + + protected override void PatrollingUpdate() + { + if (!HasAvailableTargets()) + { + if (currentTarget != null) + { + currentTarget = null; + } + if (agent.destination == null) + { + PatrolNewPosition(); + } + else if (agent.remainingDistance < distanceToChangePatrolDestination) + { + PatrolNewPosition(); + } + } + else + { + FollowOwner(); + } + } + + protected virtual void FollowOwner() + { + agent.speed = patrolAgentSpeed; + patrolDestination = ((RiftPlayer)photonView.Owner.TagObject).transform.position; + patrolDestination.y = 0f; + UpdatePatrolTarget(patrolDestination); + SetAgentMoving(true); + } + + [PunRPC] + protected override void RPC_OnDeath(bool lootDropped) + { + if (isDead) return; + + Debug.Log($"{this.gameObject.name} died!"); + + isDead = true; + + agent.enabled = false; + + //experienceOnDeath.Raise(health.GetMaxValue() * GameConstants.GameBalancing.HealthIntoExperienceMultiplier); + + //dropTable.DropLoot(lootDropped); + + animatorController.SetDead(); + + if (!photonView.IsMine) return; + } +} diff --git a/Assets/Scripts/NPC/NPCControllers_v2/PlayerMinion/MinionNPCController.cs.meta b/Assets/Scripts/NPC/NPCControllers_v2/PlayerMinion/MinionNPCController.cs.meta new file mode 100644 index 00000000..996a2df0 --- /dev/null +++ b/Assets/Scripts/NPC/NPCControllers_v2/PlayerMinion/MinionNPCController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5cad496eaf57a284face418cef84eb20 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Networking/ClassResourceSpender.cs b/Assets/Scripts/Networking/ClassResourceSpender.cs new file mode 100644 index 00000000..2d251374 --- /dev/null +++ b/Assets/Scripts/Networking/ClassResourceSpender.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ClassResourceSpender : MonoBehaviour +{ + RiftPlayer player; + Taggable playerTag; + ClassResource classResource; + ClassAbilityPriorityManager abilityPriorityManager; + AbilityCooldownTracker abilityCooldownTracker; + + + + private void Awake() + { + player = GetComponentInParent(); + abilityPriorityManager = player.GetComponentInChildren(); + abilityCooldownTracker = player.GetComponentInChildren(); + playerTag = player.GetComponent(); + classResource = player.GetComponent(); + + classResource.onResourceChanged.AddListener(OnClassResourceValueChanged); + } + + public void OnClassResourceValueChanged(float value) + { + BaseAbility autocastAbility = abilityPriorityManager.GetHighestPriorityAvailableAbility(); + + + if (autocastAbility == null) + { + Debug.Log("No abilities available for current conditional state"); + return; + } + + autocastAbility.Execute(player.photonView, playerTag); + + if (autocastAbility.cooldown > 0) + abilityCooldownTracker.StartAbilityCooldown(autocastAbility); + } +} diff --git a/Assets/Scripts/Networking/ClassResourceSpender.cs.meta b/Assets/Scripts/Networking/ClassResourceSpender.cs.meta new file mode 100644 index 00000000..3eae1085 --- /dev/null +++ b/Assets/Scripts/Networking/ClassResourceSpender.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f1218d2b88aa4244985530adf260efb8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Networking/NetworkMultipleProjectileChainReaction.cs b/Assets/Scripts/Networking/NetworkMultipleProjectileChainReaction.cs index 761ec5d7..06c40f2f 100644 --- a/Assets/Scripts/Networking/NetworkMultipleProjectileChainReaction.cs +++ b/Assets/Scripts/Networking/NetworkMultipleProjectileChainReaction.cs @@ -11,6 +11,8 @@ public class NetworkMultipleProjectileChainReaction : NetworkAbilityChainReactio public override void ExecuteAbilityChainReaction(PhotonView owner, Taggable ownerTag, List targets) { + if (!owner.IsMine) return; + projectileAbility = (ProjectileAbility)ability; foreach (NetworkedProjectile projectile in projectiles) { diff --git a/Assets/Scripts/Networking/NetworkedAreaOfEffect.cs b/Assets/Scripts/Networking/NetworkedAreaOfEffect.cs index d25f8e1a..67513c27 100644 --- a/Assets/Scripts/Networking/NetworkedAreaOfEffect.cs +++ b/Assets/Scripts/Networking/NetworkedAreaOfEffect.cs @@ -2,6 +2,7 @@ using Photon.Pun; using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.Events; public class NetworkedAreaOfEffect : MonoBehaviour, IPunObservable { @@ -10,6 +11,8 @@ public class NetworkedAreaOfEffect : MonoBehaviour, IPunObservable [SerializeField] protected GameObject effectVisual; [Header("Physics:")] [SerializeField] protected LayerMask abilityHitLayer; + [Header("Hit VFX:")] + [SerializeField] protected GameObject impactHitVFX; [Header("Set by Code")] public PhotonView photonView; @@ -30,16 +33,27 @@ public class NetworkedAreaOfEffect : MonoBehaviour, IPunObservable protected Collider[] hits; + private bool waitingForDestroy = false; + + private List hitSpawnedVFXs = new List(); + private GameObject hitSpawnedVFX; + private Vector3 hitPositionCorrected; + + public UnityEvent onTargetHit = new UnityEvent(); + protected virtual void Awake() { photonView = GetComponent(); + onTargetHit.AddListener(SpawnHitParticleVFX); } public virtual void Init() { + waitingForDestroy = false; + if (photonView.IsMine) { - if(shouldResizeVisuals) + if (shouldResizeVisuals) { resizedByAbility.x = radius * 2; resizedByAbility.z = radius * 2; @@ -75,34 +89,26 @@ public class NetworkedAreaOfEffect : MonoBehaviour, IPunObservable CheckSurroundings(); - StartCoroutine(SelfDestruct()); + //StartCoroutine(SelfDestruct()); } - - protected virtual void CheckSurroundings() + [PunRPC] + protected virtual void RPC_CheckSurroundings() { hits = Physics.OverlapSphere(this.transform.position, radius, abilityHitLayer); targets.Clear(); foreach (Collider collider in hits) { - // Debug.Log("hit collider " + collider.name); - possibleTarget = collider.GetComponentInParent(); if (possibleTarget != null) if (possibleTarget == owner && !canHitSelf) continue; target = collider.GetComponentInParent(); - //Debug.Log("hit collider, Got taggable: " + target.name); if (target == null) continue; - //Debug.Log("hit collider, targetTag: " + target.targetTag.name); - /*foreach (TargetTag tag in ability.targettingTags) - { - Debug.Log("hit collider, ability.Tags: " + tag); - }*/ if (!target.IsValidTarget(ability.targettingTags)) continue; Debug.Log("hit collider, added target: " + target.name); @@ -110,10 +116,68 @@ public class NetworkedAreaOfEffect : MonoBehaviour, IPunObservable } + for (int i = 0; i < targets.Count; i++) + { + hitPositionCorrected = targets[i].transform.position; + hitPositionCorrected.y = 0.5f; + + onTargetHit.Invoke(hitPositionCorrected); + } + } + + + protected void SpawnHitParticleVFX(Vector3 position) + { + if (impactHitVFX == null) return; + + hitSpawnedVFX = Instantiate(impactHitVFX, position, this.transform.rotation); + + hitSpawnedVFXs.Add(hitSpawnedVFX); + + } + + protected virtual void CheckSurroundings() + { + hits = Physics.OverlapSphere(this.transform.position, radius, abilityHitLayer); + targets.Clear(); + foreach (Collider collider in hits) + { + possibleTarget = collider.GetComponentInParent(); + if (possibleTarget != null) + if (possibleTarget == owner && !canHitSelf) continue; + + target = collider.GetComponentInParent(); + + + if (target == null) continue; + + + if (!target.IsValidTarget(ability.targettingTags)) continue; + + Debug.Log("hit collider, added target: " + target.name); + targets.Add(target); + + } + + photonView.RPC(nameof(RPC_CheckSurroundings), RpcTarget.Others); + + if (!photonView.IsMine) return; + + for (int i = 0; i < targets.Count; i++) + { + hitPositionCorrected = targets[i].transform.position; + hitPositionCorrected.y = 0.5f; + + onTargetHit.Invoke(hitPositionCorrected); + } + foreach (BaseEffect effect in ability.abilityEffects) { effect.ApplyEffect(ownerTag, targets); } + + waitingForDestroy = true; + StartCoroutine(DelayedDestroy()); } protected void OnDrawGizmos() @@ -122,10 +186,33 @@ public class NetworkedAreaOfEffect : MonoBehaviour, IPunObservable Gizmos.DrawWireSphere(this.transform.position, radius); } - protected IEnumerator SelfDestruct() + protected virtual IEnumerator SelfDestruct() { yield return new WaitForSeconds(lifeSpan); + waitingForDestroy = true; + + StartCoroutine(DelayedDestroy()); + } + + + protected virtual IEnumerator DelayedDestroy() + { + effectVisual.SetActive(false); + + yield return new WaitForSeconds(1.5f); + + + for (int i = hitSpawnedVFXs.Count - 1; i >= 0; i--) + { + if (hitSpawnedVFXs[i] != null) + { + Destroy(hitSpawnedVFXs[i]); + } + } + + yield return new WaitForSeconds(1f); + PhotonNetwork.Destroy(photonView); } diff --git a/Assets/Scripts/Networking/NetworkedAreaOfEffectWithImpactEvent.cs b/Assets/Scripts/Networking/NetworkedAreaOfEffectWithImpactEvent.cs index 7e3b2b74..396c644e 100644 --- a/Assets/Scripts/Networking/NetworkedAreaOfEffectWithImpactEvent.cs +++ b/Assets/Scripts/Networking/NetworkedAreaOfEffectWithImpactEvent.cs @@ -8,8 +8,16 @@ public class NetworkedAreaOfEffectWithImpactEvent : NetworkedAreaOfEffect { public float impactDelay; + public UnityEvent> onImpactHappened = new UnityEvent>(); + + + protected override void Awake() + { + base.Awake(); + } + public override void Init() { if (photonView.IsMine) @@ -20,6 +28,8 @@ public class NetworkedAreaOfEffectWithImpactEvent : NetworkedAreaOfEffect } } + + [PunRPC] protected override void RPC_RemoteInit(int abilityIndex) { diff --git a/Assets/Scripts/Networking/NetworkedDrainProjectile.cs b/Assets/Scripts/Networking/NetworkedDrainProjectile.cs index 60249061..284e40d0 100644 --- a/Assets/Scripts/Networking/NetworkedDrainProjectile.cs +++ b/Assets/Scripts/Networking/NetworkedDrainProjectile.cs @@ -74,6 +74,7 @@ public class NetworkedDrainProjectile : MonoBehaviour effect.ApplyEffect(ownerTag, new List { target }); } + waitingForDestroy = true; StartCoroutine(DelayedDestroy()); } diff --git a/Assets/Scripts/Networking/NetworkedSlash.cs b/Assets/Scripts/Networking/NetworkedSlash.cs index 156ea96c..4ce7da28 100644 --- a/Assets/Scripts/Networking/NetworkedSlash.cs +++ b/Assets/Scripts/Networking/NetworkedSlash.cs @@ -7,11 +7,11 @@ using UnityEngine.Events; public class NetworkedSlash : MonoBehaviour { [Header("Visuals")] - [SerializeField] private GameObject hitParticlesPrefab; - [SerializeField] private GameObject visuals; - [SerializeField] private GameObject hitBox; + [SerializeField] protected GameObject hitParticlesPrefab; + [SerializeField] protected GameObject visuals; + [SerializeField] protected GameObject hitBox; [Header("Physics:")] - [SerializeField] private LayerMask abilityHitLayer; + [SerializeField] protected LayerMask abilityHitLayer; [Header("Set by code")] public PhotonView photonView; @@ -26,34 +26,34 @@ public class NetworkedSlash : MonoBehaviour public float healthOnHit; public float manaOnHit; - private Health ownerHealth; - private Mana ownerMana; + protected Health ownerHealth; + protected Mana ownerMana; - private PhotonView possibleTarget; - private Taggable target; - private List targets = new List(); + protected PhotonView possibleTarget; + protected Taggable target; + protected List targets = new List(); - private bool waitingForDestroy = false; + protected bool waitingForDestroy = false; public UnityEvent onTargetHit = new UnityEvent(); - private Vector3 resizedByAbility = new Vector3(); - private Vector3 relocatedHitBox = new Vector3(); + protected Vector3 resizedByAbility = new Vector3(); + protected Vector3 relocatedHitBox = new Vector3(); - private Collider[] hits; + protected Collider[] hits; - private List hitSpawnedVFXs = new List(); - private GameObject hitSpawnedVFX; - private Vector3 hitPositionCorrected; + protected List hitSpawnedVFXs = new List(); + protected GameObject hitSpawnedVFX; + protected Vector3 hitPositionCorrected; - private void Awake() + protected virtual void Awake() { photonView = GetComponent(); onTargetHit.AddListener(SpawnHitParticleVFX); } - public void Init() + public virtual void Init() { waitingForDestroy = false; @@ -70,7 +70,7 @@ public class NetworkedSlash : MonoBehaviour photonView.RPC(nameof(RPC_RemoteInit), RpcTarget.Others, AbilityIndexer.Instance.Abilities.IndexOf(ability)); ownerHealth = owner.GetComponent(); - ownerMana = owner.GetComponent (); + ownerMana = owner.GetComponent(); StartCoroutine(SelfDestruct()); CheckSurroundings(); @@ -78,18 +78,18 @@ public class NetworkedSlash : MonoBehaviour } [PunRPC] - private void RPC_RemoteInit(int abilityIndex) + protected virtual void RPC_RemoteInit(int abilityIndex) { ability = (SimpleMeleeSlashAbility)AbilityIndexer.Instance.Abilities[abilityIndex]; } [PunRPC] - private void RPC_DisableVisuals() + protected virtual void RPC_DisableVisuals() { visuals.SetActive(false); } - private void SpawnHitParticleVFX(Vector3 position) + protected virtual void SpawnHitParticleVFX(Vector3 position) { if (hitParticlesPrefab == null) return; @@ -99,9 +99,9 @@ public class NetworkedSlash : MonoBehaviour hitSpawnedVFXs.Add(hitSpawnedVFX); } - private void CheckSurroundings() + protected virtual void CheckSurroundings() { - hits = Physics.OverlapBox(hitBox.transform.position, hitBox.transform.localScale / 2, this.transform.rotation, abilityHitLayer); + hits = Physics.OverlapBox(hitBox.transform.position, hitBox.transform.localScale / 2, this.transform.rotation, abilityHitLayer); foreach (Collider collider in hits) { @@ -119,7 +119,7 @@ public class NetworkedSlash : MonoBehaviour Debug.Log("hit collider, targetTag: " + target.targetTag.name); - + if (!target.IsValidTarget(ability.targettingTags)) continue; hitPositionCorrected = target.transform.position; @@ -130,6 +130,8 @@ public class NetworkedSlash : MonoBehaviour targets.Add(target); } + if (!photonView.IsMine) return; + foreach (BaseEffect effect in ability.abilityEffects) { effect.ApplyEffect(ownerTag, targets); @@ -141,7 +143,7 @@ public class NetworkedSlash : MonoBehaviour ownerMana.ChangeValue(manaOnHit * targets.Count); } - IEnumerator DelayedDestroy() + protected virtual IEnumerator DelayedDestroy() { visuals.SetActive(false); @@ -159,7 +161,7 @@ public class NetworkedSlash : MonoBehaviour PhotonNetwork.Destroy(photonView); } - IEnumerator SelfDestruct() + protected virtual IEnumerator SelfDestruct() { yield return new WaitForSeconds(lifeSpan); diff --git a/Assets/Scripts/Networking/NetworkedSlashWithOnHitEvent.cs b/Assets/Scripts/Networking/NetworkedSlashWithOnHitEvent.cs new file mode 100644 index 00000000..228a2840 --- /dev/null +++ b/Assets/Scripts/Networking/NetworkedSlashWithOnHitEvent.cs @@ -0,0 +1,51 @@ +using Photon.Pun; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +public class NetworkedSlashWithOnHitEvent : NetworkedSlash +{ + public UnityEvent> onImpactHappened = new UnityEvent>(); + + + protected override void CheckSurroundings() + { + hits = Physics.OverlapBox(hitBox.transform.position, hitBox.transform.localScale / 2, this.transform.rotation, abilityHitLayer); + + foreach (Collider collider in hits) + { + possibleTarget = collider.GetComponentInParent(); + if (possibleTarget != null) + if (possibleTarget == owner) continue; + + target = collider.GetComponentInParent(); + + if (target == null) continue; + + + if (!target.IsValidTarget(ability.targettingTags)) continue; + + hitPositionCorrected = target.transform.position; + hitPositionCorrected.y = this.transform.position.y; + onTargetHit.Invoke(hitPositionCorrected); + + Debug.Log("hit collider, added target: " + target.name); + targets.Add(target); + } + + if (!photonView.IsMine) return; + + foreach (BaseEffect effect in ability.abilityEffects) + { + effect.ApplyEffect(ownerTag, targets); + } + + if (regenHealthOnHit) + ownerHealth.ChangeValue(healthOnHit * targets.Count); + if (regenManaOnHit) + ownerMana.ChangeValue(manaOnHit * targets.Count); + + onImpactHappened.Invoke(owner, ownerTag, targets); + } +} diff --git a/Assets/Scripts/Networking/NetworkedSlashWithOnHitEvent.cs.meta b/Assets/Scripts/Networking/NetworkedSlashWithOnHitEvent.cs.meta new file mode 100644 index 00000000..692a6a18 --- /dev/null +++ b/Assets/Scripts/Networking/NetworkedSlashWithOnHitEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b9c64ae228ace1943a687fdabe142bdb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/ClassAbilityPriorityManager.cs b/Assets/Scripts/Player/ClassAbilityPriorityManager.cs new file mode 100644 index 00000000..24b95b44 --- /dev/null +++ b/Assets/Scripts/Player/ClassAbilityPriorityManager.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ClassAbilityPriorityManager : MonoBehaviour +{ + public List abilityPriorityList = new List(); + + RiftPlayer player; + + private void Awake() + { + player = GetComponentInParent(); + } + + public BaseAbility GetHighestPriorityAvailableAbility() + { + for (int i = 0; i < abilityPriorityList.Count; i++) + { + if (abilityPriorityList[i].CanCastAbility(player)) + return abilityPriorityList[i].ability; + } + + return null; + } +} diff --git a/Assets/Scripts/Player/ClassAbilityPriorityManager.cs.meta b/Assets/Scripts/Player/ClassAbilityPriorityManager.cs.meta new file mode 100644 index 00000000..62cc4783 --- /dev/null +++ b/Assets/Scripts/Player/ClassAbilityPriorityManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 05454a3c95519cf4abcb1ee9627eae08 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/RiftPlayer.cs b/Assets/Scripts/Player/RiftPlayer.cs index 76e4eace..c51ec5cd 100644 --- a/Assets/Scripts/Player/RiftPlayer.cs +++ b/Assets/Scripts/Player/RiftPlayer.cs @@ -21,6 +21,12 @@ public class RiftPlayer : MonoBehaviour [HideInInspector] public Health health; + [HideInInspector] + public Mana mana; + [HideInInspector] + public ClassResource classResource; + [HideInInspector] + public AbilityCooldownTracker abilityCooldownTracker; PlayerDeathManager playerDeathManager; @@ -28,8 +34,11 @@ public class RiftPlayer : MonoBehaviour { photonView = GetComponent(); character = GetComponent(); - health = GetComponent(); playerDeathManager = GetComponentInChildren(); + abilityCooldownTracker = GetComponentInChildren(); + health = GetComponent(); + mana = GetComponent(); + classResource = GetComponent(); health.onDeath.AddListener(OnDeath); } @@ -58,6 +67,4 @@ public class RiftPlayer : MonoBehaviour onPlayerDeath.Raise(photonView.Owner); } - - } diff --git a/Assets/Scripts/UI/ClassResourceUIElement.cs b/Assets/Scripts/UI/ClassResourceUIElement.cs new file mode 100644 index 00000000..b93bef95 --- /dev/null +++ b/Assets/Scripts/UI/ClassResourceUIElement.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class ClassResourceUIElement : MonoBehaviour +{ + public Image fill; + public TMP_Text thresholdText; + public GameTag classTag; + + public ClassResource respectiveResource; + + public void OnResourceChanged(float value) + { + fill.fillAmount = value / respectiveResource.GetMaxValue(); + } +} diff --git a/Assets/Scripts/UI/ClassResourceUIElement.cs.meta b/Assets/Scripts/UI/ClassResourceUIElement.cs.meta new file mode 100644 index 00000000..371b2601 --- /dev/null +++ b/Assets/Scripts/UI/ClassResourceUIElement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0b7910a353dae66499f563309be99839 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/ClassResourceUIManager.cs b/Assets/Scripts/UI/ClassResourceUIManager.cs new file mode 100644 index 00000000..a5f30d73 --- /dev/null +++ b/Assets/Scripts/UI/ClassResourceUIManager.cs @@ -0,0 +1,51 @@ +using Photon.Pun; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ClassResourceUIManager : MonoBehaviour +{ + public List uiElements = new List(); + + [SerializeField] private GameEventListener_PhotonView onPlayerSpawned; + + ClassResource localClassResource; + RiftPlayer player; + + private void Awake() + { + for (int i = 0; i < uiElements.Count; i++) + { + uiElements[i].gameObject.SetActive(false); + } + + onPlayerSpawned.Response.AddListener(OnPlayerSpawned); + } + + private void OnPlayerSpawned(PhotonView photonView) + { + if (!photonView.Owner.IsLocal) return; + + player = photonView.GetComponent(); + + localClassResource = photonView.GetComponent(); + + if (localClassResource == null) return; + + for (int i = 0; i < uiElements.Count; i++) + { + if (uiElements[i].classTag != player.classTag) continue; + + uiElements[i].respectiveResource = localClassResource; + + localClassResource.onResourceChanged.AddListener(uiElements[i].OnResourceChanged); + + uiElements[i].gameObject.SetActive(true); + + return; + } + + + + } +} diff --git a/Assets/Scripts/UI/ClassResourceUIManager.cs.meta b/Assets/Scripts/UI/ClassResourceUIManager.cs.meta new file mode 100644 index 00000000..3a8746e4 --- /dev/null +++ b/Assets/Scripts/UI/ClassResourceUIManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 185716c0c064d794a9642b19a40e78f8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/MinionOwnerNameController.cs b/Assets/Scripts/UI/MinionOwnerNameController.cs new file mode 100644 index 00000000..a0d7de05 --- /dev/null +++ b/Assets/Scripts/UI/MinionOwnerNameController.cs @@ -0,0 +1,22 @@ +using Photon.Pun; +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; + +public class MinionOwnerNameController : MonoBehaviour +{ + [SerializeField] private TMP_Text minionNameText; + + PhotonView owner; + + private void Awake() + { + owner = GetComponentInParent(); + } + + private void Start() + { + minionNameText.text = owner.Owner.NickName + "'s Minion"; + } +} diff --git a/Assets/Scripts/UI/MinionOwnerNameController.cs.meta b/Assets/Scripts/UI/MinionOwnerNameController.cs.meta new file mode 100644 index 00000000..0f01bb74 --- /dev/null +++ b/Assets/Scripts/UI/MinionOwnerNameController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 291bfb61270e9c34d939dca3167b73c1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Starfield Skybox/Skybox.mat b/Assets/Starfield Skybox/Skybox.mat index e4e459fe..60cef1e8 100644 --- a/Assets/Starfield Skybox/Skybox.mat +++ b/Assets/Starfield Skybox/Skybox.mat @@ -94,7 +94,7 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _Rotation: 7.1878257 + - _Rotation: 6.8839245 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 621f10a0..1b2aca0f 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -37,7 +37,7 @@ GraphicsSettings: - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: - - {fileID: 20000000, guid: c94e871e978500b4288ff488ab69479a, type: 2} + - {fileID: 20000000, guid: c78cbc2629c11704a8a87a2bdf729117, type: 2} m_PreloadShadersBatchTimeLimit: -1 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} m_CustomRenderPipeline: {fileID: 0} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 97fc2f6e..343a9e08 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -162,6 +162,11 @@ PlayerSettings: - {fileID: 2740904024514934886, guid: 83e773f9d0c689f45a54b8eaf5727aa5, type: 3} - {fileID: 8389547513526139286, guid: b92cdb88e09bf1d47bec31bddd62fe50, type: 3} - {fileID: 5286231604687820132, guid: e6bc5808d58f0ba4fbe3d5674f60b526, type: 3} + - {fileID: 752672217636848572, guid: 0d6eeddca319b1b4b90000c7ae2779b6, type: 3} + - {fileID: 1405724118519419521, guid: 0ccefd8e90a52a847b38fb05414ed6de, type: 3} + - {fileID: 8771972552311404799, guid: bbf9e36a48d6c5648a13889afab076fd, type: 3} + - {fileID: 5642766282230003982, guid: b5c8ca7ed10b61e499cce8ec3b6e2e4c, type: 3} + - {fileID: 5112403345868107898, guid: 6f34ef0d986e9db4199cf75805f79753, type: 3} metroInputSource: 0 wsaTransparentSwapchain: 0 m_HolographicPauseOnTrackingLoss: 1