New enemy type + Bugfix & Quality of life changes

- New enemy Crazied Orc Grunt basic + Boss
- New abilities for crazied orc grunt
- bugfix Damage input modifier effect instance not using stat scaling properly
- updated damage input/output modifier effects scaling
- Added QoL shift+click on stat point allocation button to add +10 in a single click
This commit is contained in:
Pedro Gomes 2025-01-11 23:50:11 +00:00
parent 1589603c5b
commit d89d22a267
63 changed files with 76574 additions and 87 deletions

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@ -80,12 +80,17 @@ namespace Kryz.CharacterStats.Examples
}
}
int pointsToAllocate;
public void AllocateStat(int index)
{
if (playerStats.AvailablePointsToAllocate <= 0) return;
playerStats.AllocatedStatPoints[index]++;
playerStats.AvailablePointsToAllocate--;
// Determine points to allocate based on shift key
pointsToAllocate = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift) ? 10 : 1;
pointsToAllocate = Mathf.Min(pointsToAllocate, playerStats.AvailablePointsToAllocate);
playerStats.AllocatedStatPoints[index] += pointsToAllocate;
playerStats.AvailablePointsToAllocate -= pointsToAllocate;
playerStats.UpdateAllocatedStats();
ToggleAllocateButtonsInteractable(playerStats.AvailablePointsToAllocate > 0);

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@ -47,14 +47,16 @@ public class DamageIncomeModifierEffect : StatusEffect
{
if (stats.primaryStatsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat stat))
{
Debug.Log("#DIMod: " + this.name + " = " + damageIncomeModifierPercentage + " += " + stat.Value + " * " + statInfluence.percentInfluence);
finalAmount += stat.Value * statInfluence.percentInfluence;
}
else if (stats.secondaryStatsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat secondaryStat))
{
Debug.Log("#DIMod: " + this.name + " = " + damageIncomeModifierPercentage + " += " + stat.Value + " * " + statInfluence.percentInfluence);
finalAmount += secondaryStat.Value * statInfluence.percentInfluence;
}
}
Debug.Log("#DIMod: " + this.name + " finalAmount = " + finalAmount);
return finalAmount;
}
}

View File

@ -16,9 +16,9 @@ public class DamageIncomeModifierEffectInstance : StatusEffectInstance
return income = income * (1 + currentIncomeModifierPercent);
}
public float GetHighestAmount()
public float GetHighestAmount(float value)
{
float highestAmount = 0;
float highestAmount = value;
for (int i = 0; i < activeStacks.Count; i++)
{
if (((DamageIncomeModifierEffect)activeStacks[i]).damageIncomeModifierPercentage > highestAmount)
@ -43,12 +43,12 @@ public class DamageIncomeModifierEffectInstance : StatusEffectInstance
{
if (activeStacks.Count <= 0)
{
startingIncomeModifierPercent = ((DamageIncomeModifierEffect)addedEffect).damageIncomeModifierPercentage;
currentIncomeModifierPercent = startingIncomeModifierPercent;
startingIncomeModifierPercent = value;
currentIncomeModifierPercent = value;
}
else if (canStack && (!activeStacks.Contains(addedEffect) || addedEffect.canApplyMultipleInstances))
{
currentIncomeModifierPercent += ((DamageIncomeModifierEffect)addedEffect).damageIncomeModifierPercentage;
currentIncomeModifierPercent += value;
}
else
{
@ -63,7 +63,7 @@ public class DamageIncomeModifierEffectInstance : StatusEffectInstance
{
base.RefreshEffect(effect, value);
startingIncomeModifierPercent = GetHighestAmount();
startingIncomeModifierPercent = GetHighestAmount(value);
currentIncomeModifierPercent = startingIncomeModifierPercent;
OnEffectStackAdded();

View File

@ -16,9 +16,9 @@ public class DamageOutputModifierEffectInstance : StatusEffectInstance
return output = output * (1 + currentOutputModifierPercent);
}
public float GetHighestAmount()
public float GetHighestAmount(float value)
{
float highestAmount = 0;
float highestAmount = value;
for (int i = 0; i < activeStacks.Count; i++)
{
if (((DamageOutputModifierEffect)activeStacks[i]).damageOutputModifierPercentage > highestAmount)
@ -43,12 +43,12 @@ public class DamageOutputModifierEffectInstance : StatusEffectInstance
{
if (activeStacks.Count <= 0)
{
startingOutputModifierPercent = ((DamageOutputModifierEffect)addedEffect).damageOutputModifierPercentage;
currentOutputModifierPercent = startingOutputModifierPercent;
startingOutputModifierPercent = value;
currentOutputModifierPercent = value;
}
else if (canStack && (!activeStacks.Contains(addedEffect) || addedEffect.canApplyMultipleInstances))
{
currentOutputModifierPercent += ((DamageOutputModifierEffect)addedEffect).damageOutputModifierPercentage;
currentOutputModifierPercent += value;
}
else
{
@ -63,7 +63,7 @@ public class DamageOutputModifierEffectInstance : StatusEffectInstance
{
base.RefreshEffect(effect, value);
startingOutputModifierPercent = GetHighestAmount();
startingOutputModifierPercent = GetHighestAmount(value);
currentOutputModifierPercent = startingOutputModifierPercent;
OnEffectStackAdded();

View File

@ -121,9 +121,9 @@ public static class GameConstants
public static class CharacterBalancing
{
public const float BaseExperienceThreshold = 500f;
public const float ExperienceThresholdGrowth = 100f;
public const float ExperienceThresholdGrowthPerLevelExponent = 1.65f;
public const float BaseExperienceThreshold = 600f;
public const float ExperienceThresholdGrowth = 165f;
public const float ExperienceThresholdGrowthPerLevelExponent = 1.88f;
public const float SoloCheatDeathHealthPercent = 0.5f;
public const float SoloCheatDeathInvulnerabilityDuration = 3f;
@ -137,7 +137,7 @@ public static class GameConstants
public const float MovementSpeedCap = 15f;
public const float MovementSpeedCap = 10f;
public const float PercentAngularSpeedCap = 1f;
public const float PercentAccelerationCap = 1f;
@ -146,13 +146,13 @@ public static class GameConstants
}
public static class GameBalancing
{
public const float IncreasedCoinDropBasedOnDifficultyMultiplier = 1.85f;
public const float IncreasedItemDropBasedOnDifficultyMultiplier = 0.5f;
public const float IncreasedCoinDropBasedOnDifficultyMultiplier = 1.66f;
public const float IncreasedItemDropBasedOnDifficultyMultiplier = 0.33f;
public const float MinimumFindFishWaitTime = 2.5f;
public const float MaximumFindFishWaitTime = 4f;
public const float MaximumFindFishWaitTime = 3.25f;
public const float HealthIntoExperienceMultiplier = 1f;
public const float HealthIntoExperienceMultiplier = 0.66f;
public const int MinimumNumberOfWavesPerRift = 3;
public const int MaximumNumberOfWavesPerRift = 4;
@ -160,8 +160,8 @@ public static class GameConstants
public const int MinimumQuantityAngrySkelly = 5;
public const int MaximumQuantityAngrySkelly = 8;
public const int MinimumQuantitySkellyMage = 3;
public const int MaximumQuantitySkellyMage = 4;
public const int MinimumQuantitySkellyMage = 2;
public const int MaximumQuantitySkellyMage = 3;
public const int MinimumQuantityVineGolem = 1;
public const int MaximumQuantityVineGolem = 2;
@ -169,8 +169,11 @@ public static class GameConstants
public const int MinimumQuantityPolygonGolem = 1;
public const int MaximumQuantityPolygonGolem = 2;
public const int MinimumQuantityLich = 3;
public const int MaximumQuantityLich = 4;
public const int MinimumQuantityLich = 2;
public const int MaximumQuantityLich = 3;
public const int MinimumQuantityCraziedOrcGrunt = 5;
public const int MaximumQuantityCraziedOrcGrunt = 8;
public const float RiftStartSpawningDelay = 1.5f;
public const float RiftDelayBetweenSpawns = 0.5f;
@ -197,6 +200,7 @@ public static class GameConstants
EnemyID.VineGolem => MinimumQuantityVineGolem,
EnemyID.PolygonGolem => MinimumQuantityPolygonGolem,
EnemyID.Lich => MinimumQuantityLich,
EnemyID.CraziedOrcGrunt => MinimumQuantityCraziedOrcGrunt,
EnemyID.Count => 0,
_ => 0,
};
@ -210,6 +214,7 @@ public static class GameConstants
EnemyID.VineGolem => MaximumQuantityVineGolem,
EnemyID.PolygonGolem => MaximumQuantityPolygonGolem,
EnemyID.Lich => MaximumQuantityLich,
EnemyID.CraziedOrcGrunt => MaximumQuantityCraziedOrcGrunt,
EnemyID.Count => 0,
_ => 0,
};
@ -227,6 +232,7 @@ public static class GameConstants
VineGolem = 2,
PolygonGolem = 3,
Lich = 4,
CraziedOrcGrunt = 5,
Count
}
}

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@ -7,6 +7,7 @@ public class FakeProceduralMap : MonoBehaviour
{
[SerializeField] private List<Transform> possibleMaps = new List<Transform>();
[SerializeField] private Transform riftMapPivot;
private void Awake()
{
if (PhotonNetwork.IsMasterClient)

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@ -4,7 +4,7 @@ MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
executionOrder: -1
icon: {instanceID: 0}
userData:
assetBundleName:

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@ -94,7 +94,7 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Rotation: 9.865139
- _Rotation: 0.35333335
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

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