New enemy type + Bugfix & Quality of life changes
- New enemy Crazied Orc Grunt basic + Boss - New abilities for crazied orc grunt - bugfix Damage input modifier effect instance not using stat scaling properly - updated damage input/output modifier effects scaling - Added QoL shift+click on stat point allocation button to add +10 in a single click
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@ -80,12 +80,17 @@ namespace Kryz.CharacterStats.Examples
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}
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}
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}
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}
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int pointsToAllocate;
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public void AllocateStat(int index)
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public void AllocateStat(int index)
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{
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{
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if (playerStats.AvailablePointsToAllocate <= 0) return;
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if (playerStats.AvailablePointsToAllocate <= 0) return;
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playerStats.AllocatedStatPoints[index]++;
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// Determine points to allocate based on shift key
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playerStats.AvailablePointsToAllocate--;
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pointsToAllocate = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift) ? 10 : 1;
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pointsToAllocate = Mathf.Min(pointsToAllocate, playerStats.AvailablePointsToAllocate);
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playerStats.AllocatedStatPoints[index] += pointsToAllocate;
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playerStats.AvailablePointsToAllocate -= pointsToAllocate;
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playerStats.UpdateAllocatedStats();
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playerStats.UpdateAllocatedStats();
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ToggleAllocateButtonsInteractable(playerStats.AvailablePointsToAllocate > 0);
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ToggleAllocateButtonsInteractable(playerStats.AvailablePointsToAllocate > 0);
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@ -0,0 +1,516 @@
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avoidAllies: 0
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||||||
|
@ -15,7 +15,7 @@ MonoBehaviour:
|
|||||||
tags: []
|
tags: []
|
||||||
influencingStats:
|
influencingStats:
|
||||||
- statTag: {fileID: 11400000, guid: ff27e4f0bff17a145af826f8ade78c8a, type: 2}
|
- statTag: {fileID: 11400000, guid: ff27e4f0bff17a145af826f8ade78c8a, type: 2}
|
||||||
percentInfluence: 0.001
|
percentInfluence: 0.0001
|
||||||
duration: 4
|
duration: 4
|
||||||
canApplyMultipleInstances: 0
|
canApplyMultipleInstances: 0
|
||||||
applyToTargetsHit: 0
|
applyToTargetsHit: 0
|
||||||
|
@ -17,8 +17,9 @@ MonoBehaviour:
|
|||||||
- {fileID: 11400000, guid: 624ffa230308d834a99cb0fe5cd569ed, type: 2}
|
- {fileID: 11400000, guid: 624ffa230308d834a99cb0fe5cd569ed, type: 2}
|
||||||
influencingStats:
|
influencingStats:
|
||||||
- statTag: {fileID: 11400000, guid: ff27e4f0bff17a145af826f8ade78c8a, type: 2}
|
- statTag: {fileID: 11400000, guid: ff27e4f0bff17a145af826f8ade78c8a, type: 2}
|
||||||
percentInfluence: 0.001
|
percentInfluence: 0.0001
|
||||||
duration: 4
|
duration: 4
|
||||||
|
canApplyMultipleInstances: 0
|
||||||
applyToTargetsHit: 0
|
applyToTargetsHit: 0
|
||||||
applyToSelf: 1
|
applyToSelf: 1
|
||||||
speedModifierPercentage: 0.5
|
speedModifierPercentage: 0.5
|
||||||
|
@ -15,7 +15,8 @@ MonoBehaviour:
|
|||||||
tags:
|
tags:
|
||||||
- {fileID: 11400000, guid: 4e6f036fb4aad9b428694360fcc62f88, type: 2}
|
- {fileID: 11400000, guid: 4e6f036fb4aad9b428694360fcc62f88, type: 2}
|
||||||
influencingStats: []
|
influencingStats: []
|
||||||
baseValue: 0.25
|
baseValue: 2.25
|
||||||
|
damageType: 0
|
||||||
AlliedTargetMultiplier: 1
|
AlliedTargetMultiplier: 1
|
||||||
EnemyTargetMultiplier: 1
|
EnemyTargetMultiplier: 1
|
||||||
applyToClassResourceInstead: 1
|
applyToClassResourceInstead: 1
|
||||||
|
@ -15,7 +15,7 @@ MonoBehaviour:
|
|||||||
tags:
|
tags:
|
||||||
- {fileID: 11400000, guid: 4e6f036fb4aad9b428694360fcc62f88, type: 2}
|
- {fileID: 11400000, guid: 4e6f036fb4aad9b428694360fcc62f88, type: 2}
|
||||||
influencingStats: []
|
influencingStats: []
|
||||||
baseValue: 0.6
|
baseValue: 2.6
|
||||||
damageType: 0
|
damageType: 0
|
||||||
AlliedTargetMultiplier: 1
|
AlliedTargetMultiplier: 1
|
||||||
EnemyTargetMultiplier: 1
|
EnemyTargetMultiplier: 1
|
||||||
|
@ -47,14 +47,16 @@ public class DamageIncomeModifierEffect : StatusEffect
|
|||||||
{
|
{
|
||||||
if (stats.primaryStatsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat stat))
|
if (stats.primaryStatsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat stat))
|
||||||
{
|
{
|
||||||
|
Debug.Log("#DIMod: " + this.name + " = " + damageIncomeModifierPercentage + " += " + stat.Value + " * " + statInfluence.percentInfluence);
|
||||||
finalAmount += stat.Value * statInfluence.percentInfluence;
|
finalAmount += stat.Value * statInfluence.percentInfluence;
|
||||||
}
|
}
|
||||||
else if (stats.secondaryStatsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat secondaryStat))
|
else if (stats.secondaryStatsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat secondaryStat))
|
||||||
{
|
{
|
||||||
|
Debug.Log("#DIMod: " + this.name + " = " + damageIncomeModifierPercentage + " += " + stat.Value + " * " + statInfluence.percentInfluence);
|
||||||
finalAmount += secondaryStat.Value * statInfluence.percentInfluence;
|
finalAmount += secondaryStat.Value * statInfluence.percentInfluence;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Debug.Log("#DIMod: " + this.name + " finalAmount = " + finalAmount);
|
||||||
return finalAmount;
|
return finalAmount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,9 +16,9 @@ public class DamageIncomeModifierEffectInstance : StatusEffectInstance
|
|||||||
return income = income * (1 + currentIncomeModifierPercent);
|
return income = income * (1 + currentIncomeModifierPercent);
|
||||||
}
|
}
|
||||||
|
|
||||||
public float GetHighestAmount()
|
public float GetHighestAmount(float value)
|
||||||
{
|
{
|
||||||
float highestAmount = 0;
|
float highestAmount = value;
|
||||||
for (int i = 0; i < activeStacks.Count; i++)
|
for (int i = 0; i < activeStacks.Count; i++)
|
||||||
{
|
{
|
||||||
if (((DamageIncomeModifierEffect)activeStacks[i]).damageIncomeModifierPercentage > highestAmount)
|
if (((DamageIncomeModifierEffect)activeStacks[i]).damageIncomeModifierPercentage > highestAmount)
|
||||||
@ -43,12 +43,12 @@ public class DamageIncomeModifierEffectInstance : StatusEffectInstance
|
|||||||
{
|
{
|
||||||
if (activeStacks.Count <= 0)
|
if (activeStacks.Count <= 0)
|
||||||
{
|
{
|
||||||
startingIncomeModifierPercent = ((DamageIncomeModifierEffect)addedEffect).damageIncomeModifierPercentage;
|
startingIncomeModifierPercent = value;
|
||||||
currentIncomeModifierPercent = startingIncomeModifierPercent;
|
currentIncomeModifierPercent = value;
|
||||||
}
|
}
|
||||||
else if (canStack && (!activeStacks.Contains(addedEffect) || addedEffect.canApplyMultipleInstances))
|
else if (canStack && (!activeStacks.Contains(addedEffect) || addedEffect.canApplyMultipleInstances))
|
||||||
{
|
{
|
||||||
currentIncomeModifierPercent += ((DamageIncomeModifierEffect)addedEffect).damageIncomeModifierPercentage;
|
currentIncomeModifierPercent += value;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -63,7 +63,7 @@ public class DamageIncomeModifierEffectInstance : StatusEffectInstance
|
|||||||
{
|
{
|
||||||
base.RefreshEffect(effect, value);
|
base.RefreshEffect(effect, value);
|
||||||
|
|
||||||
startingIncomeModifierPercent = GetHighestAmount();
|
startingIncomeModifierPercent = GetHighestAmount(value);
|
||||||
currentIncomeModifierPercent = startingIncomeModifierPercent;
|
currentIncomeModifierPercent = startingIncomeModifierPercent;
|
||||||
|
|
||||||
OnEffectStackAdded();
|
OnEffectStackAdded();
|
||||||
|
@ -16,9 +16,9 @@ public class DamageOutputModifierEffectInstance : StatusEffectInstance
|
|||||||
return output = output * (1 + currentOutputModifierPercent);
|
return output = output * (1 + currentOutputModifierPercent);
|
||||||
}
|
}
|
||||||
|
|
||||||
public float GetHighestAmount()
|
public float GetHighestAmount(float value)
|
||||||
{
|
{
|
||||||
float highestAmount = 0;
|
float highestAmount = value;
|
||||||
for (int i = 0; i < activeStacks.Count; i++)
|
for (int i = 0; i < activeStacks.Count; i++)
|
||||||
{
|
{
|
||||||
if (((DamageOutputModifierEffect)activeStacks[i]).damageOutputModifierPercentage > highestAmount)
|
if (((DamageOutputModifierEffect)activeStacks[i]).damageOutputModifierPercentage > highestAmount)
|
||||||
@ -43,12 +43,12 @@ public class DamageOutputModifierEffectInstance : StatusEffectInstance
|
|||||||
{
|
{
|
||||||
if (activeStacks.Count <= 0)
|
if (activeStacks.Count <= 0)
|
||||||
{
|
{
|
||||||
startingOutputModifierPercent = ((DamageOutputModifierEffect)addedEffect).damageOutputModifierPercentage;
|
startingOutputModifierPercent = value;
|
||||||
currentOutputModifierPercent = startingOutputModifierPercent;
|
currentOutputModifierPercent = value;
|
||||||
}
|
}
|
||||||
else if (canStack && (!activeStacks.Contains(addedEffect) || addedEffect.canApplyMultipleInstances))
|
else if (canStack && (!activeStacks.Contains(addedEffect) || addedEffect.canApplyMultipleInstances))
|
||||||
{
|
{
|
||||||
currentOutputModifierPercent += ((DamageOutputModifierEffect)addedEffect).damageOutputModifierPercentage;
|
currentOutputModifierPercent += value;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -63,7 +63,7 @@ public class DamageOutputModifierEffectInstance : StatusEffectInstance
|
|||||||
{
|
{
|
||||||
base.RefreshEffect(effect, value);
|
base.RefreshEffect(effect, value);
|
||||||
|
|
||||||
startingOutputModifierPercent = GetHighestAmount();
|
startingOutputModifierPercent = GetHighestAmount(value);
|
||||||
currentOutputModifierPercent = startingOutputModifierPercent;
|
currentOutputModifierPercent = startingOutputModifierPercent;
|
||||||
|
|
||||||
OnEffectStackAdded();
|
OnEffectStackAdded();
|
||||||
|
@ -121,9 +121,9 @@ public static class GameConstants
|
|||||||
|
|
||||||
public static class CharacterBalancing
|
public static class CharacterBalancing
|
||||||
{
|
{
|
||||||
public const float BaseExperienceThreshold = 500f;
|
public const float BaseExperienceThreshold = 600f;
|
||||||
public const float ExperienceThresholdGrowth = 100f;
|
public const float ExperienceThresholdGrowth = 165f;
|
||||||
public const float ExperienceThresholdGrowthPerLevelExponent = 1.65f;
|
public const float ExperienceThresholdGrowthPerLevelExponent = 1.88f;
|
||||||
|
|
||||||
public const float SoloCheatDeathHealthPercent = 0.5f;
|
public const float SoloCheatDeathHealthPercent = 0.5f;
|
||||||
public const float SoloCheatDeathInvulnerabilityDuration = 3f;
|
public const float SoloCheatDeathInvulnerabilityDuration = 3f;
|
||||||
@ -137,7 +137,7 @@ public static class GameConstants
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
public const float MovementSpeedCap = 15f;
|
public const float MovementSpeedCap = 10f;
|
||||||
public const float PercentAngularSpeedCap = 1f;
|
public const float PercentAngularSpeedCap = 1f;
|
||||||
public const float PercentAccelerationCap = 1f;
|
public const float PercentAccelerationCap = 1f;
|
||||||
|
|
||||||
@ -146,13 +146,13 @@ public static class GameConstants
|
|||||||
}
|
}
|
||||||
public static class GameBalancing
|
public static class GameBalancing
|
||||||
{
|
{
|
||||||
public const float IncreasedCoinDropBasedOnDifficultyMultiplier = 1.85f;
|
public const float IncreasedCoinDropBasedOnDifficultyMultiplier = 1.66f;
|
||||||
public const float IncreasedItemDropBasedOnDifficultyMultiplier = 0.5f;
|
public const float IncreasedItemDropBasedOnDifficultyMultiplier = 0.33f;
|
||||||
|
|
||||||
public const float MinimumFindFishWaitTime = 2.5f;
|
public const float MinimumFindFishWaitTime = 2.5f;
|
||||||
public const float MaximumFindFishWaitTime = 4f;
|
public const float MaximumFindFishWaitTime = 3.25f;
|
||||||
|
|
||||||
public const float HealthIntoExperienceMultiplier = 1f;
|
public const float HealthIntoExperienceMultiplier = 0.66f;
|
||||||
|
|
||||||
public const int MinimumNumberOfWavesPerRift = 3;
|
public const int MinimumNumberOfWavesPerRift = 3;
|
||||||
public const int MaximumNumberOfWavesPerRift = 4;
|
public const int MaximumNumberOfWavesPerRift = 4;
|
||||||
@ -160,8 +160,8 @@ public static class GameConstants
|
|||||||
public const int MinimumQuantityAngrySkelly = 5;
|
public const int MinimumQuantityAngrySkelly = 5;
|
||||||
public const int MaximumQuantityAngrySkelly = 8;
|
public const int MaximumQuantityAngrySkelly = 8;
|
||||||
|
|
||||||
public const int MinimumQuantitySkellyMage = 3;
|
public const int MinimumQuantitySkellyMage = 2;
|
||||||
public const int MaximumQuantitySkellyMage = 4;
|
public const int MaximumQuantitySkellyMage = 3;
|
||||||
|
|
||||||
public const int MinimumQuantityVineGolem = 1;
|
public const int MinimumQuantityVineGolem = 1;
|
||||||
public const int MaximumQuantityVineGolem = 2;
|
public const int MaximumQuantityVineGolem = 2;
|
||||||
@ -169,8 +169,11 @@ public static class GameConstants
|
|||||||
public const int MinimumQuantityPolygonGolem = 1;
|
public const int MinimumQuantityPolygonGolem = 1;
|
||||||
public const int MaximumQuantityPolygonGolem = 2;
|
public const int MaximumQuantityPolygonGolem = 2;
|
||||||
|
|
||||||
public const int MinimumQuantityLich = 3;
|
public const int MinimumQuantityLich = 2;
|
||||||
public const int MaximumQuantityLich = 4;
|
public const int MaximumQuantityLich = 3;
|
||||||
|
|
||||||
|
public const int MinimumQuantityCraziedOrcGrunt = 5;
|
||||||
|
public const int MaximumQuantityCraziedOrcGrunt = 8;
|
||||||
|
|
||||||
public const float RiftStartSpawningDelay = 1.5f;
|
public const float RiftStartSpawningDelay = 1.5f;
|
||||||
public const float RiftDelayBetweenSpawns = 0.5f;
|
public const float RiftDelayBetweenSpawns = 0.5f;
|
||||||
@ -197,6 +200,7 @@ public static class GameConstants
|
|||||||
EnemyID.VineGolem => MinimumQuantityVineGolem,
|
EnemyID.VineGolem => MinimumQuantityVineGolem,
|
||||||
EnemyID.PolygonGolem => MinimumQuantityPolygonGolem,
|
EnemyID.PolygonGolem => MinimumQuantityPolygonGolem,
|
||||||
EnemyID.Lich => MinimumQuantityLich,
|
EnemyID.Lich => MinimumQuantityLich,
|
||||||
|
EnemyID.CraziedOrcGrunt => MinimumQuantityCraziedOrcGrunt,
|
||||||
EnemyID.Count => 0,
|
EnemyID.Count => 0,
|
||||||
_ => 0,
|
_ => 0,
|
||||||
};
|
};
|
||||||
@ -210,6 +214,7 @@ public static class GameConstants
|
|||||||
EnemyID.VineGolem => MaximumQuantityVineGolem,
|
EnemyID.VineGolem => MaximumQuantityVineGolem,
|
||||||
EnemyID.PolygonGolem => MaximumQuantityPolygonGolem,
|
EnemyID.PolygonGolem => MaximumQuantityPolygonGolem,
|
||||||
EnemyID.Lich => MaximumQuantityLich,
|
EnemyID.Lich => MaximumQuantityLich,
|
||||||
|
EnemyID.CraziedOrcGrunt => MaximumQuantityCraziedOrcGrunt,
|
||||||
EnemyID.Count => 0,
|
EnemyID.Count => 0,
|
||||||
_ => 0,
|
_ => 0,
|
||||||
};
|
};
|
||||||
@ -227,6 +232,7 @@ public static class GameConstants
|
|||||||
VineGolem = 2,
|
VineGolem = 2,
|
||||||
PolygonGolem = 3,
|
PolygonGolem = 3,
|
||||||
Lich = 4,
|
Lich = 4,
|
||||||
|
CraziedOrcGrunt = 5,
|
||||||
Count
|
Count
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ public class FakeProceduralMap : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] private List<Transform> possibleMaps = new List<Transform>();
|
[SerializeField] private List<Transform> possibleMaps = new List<Transform>();
|
||||||
[SerializeField] private Transform riftMapPivot;
|
[SerializeField] private Transform riftMapPivot;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
if (PhotonNetwork.IsMasterClient)
|
if (PhotonNetwork.IsMasterClient)
|
||||||
|
@ -4,7 +4,7 @@ MonoImporter:
|
|||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 0
|
executionOrder: -1
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
@ -94,7 +94,7 @@ Material:
|
|||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _OcclusionStrength: 1
|
- _OcclusionStrength: 1
|
||||||
- _Parallax: 0.02
|
- _Parallax: 0.02
|
||||||
- _Rotation: 9.865139
|
- _Rotation: 0.35333335
|
||||||
- _SmoothnessTextureChannel: 0
|
- _SmoothnessTextureChannel: 0
|
||||||
- _SpecularHighlights: 1
|
- _SpecularHighlights: 1
|
||||||
- _SrcBlend: 1
|
- _SrcBlend: 1
|
||||||
|
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user