Spirit power auto refresh summons/auras

This commit is contained in:
Pedro Gomes 2025-02-19 12:10:58 +00:00
parent 30aa3f807d
commit d670515cda
52 changed files with 3451 additions and 645 deletions

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@ -25,6 +25,7 @@ namespace Kryz.CharacterStats.Examples
Health health; Health health;
Mana mana; Mana mana;
SpiritPower spiritPower;
[Header("Runtime Data:")] [Header("Runtime Data:")]
public List<int> AllocatedStatPoints = new List<int>(); public List<int> AllocatedStatPoints = new List<int>();
@ -42,6 +43,7 @@ namespace Kryz.CharacterStats.Examples
photonView = GetComponentInParent<PhotonView>(); photonView = GetComponentInParent<PhotonView>();
health = player.GetComponent<Health>(); health = player.GetComponent<Health>();
mana = player.GetComponent<Mana>(); mana = player.GetComponent<Mana>();
spiritPower = player.GetComponent<SpiritPower>();
level = new Level(); level = new Level();

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addedObject: {fileID: 9128563494464626181} addedObject: {fileID: 9128563494464626181}
m_AddedComponents: [] m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 9c432d220280f704684a6d5b9354c782, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 9c432d220280f704684a6d5b9354c782, type: 3}
--- !u!114 &670987031289585449 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 3393006372492297274, guid: 9c432d220280f704684a6d5b9354c782, type: 3}
m_PrefabInstance: {fileID: 2763436073792215827}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 96b7af24550accb4595e004a4977e512, type: 3}
m_Name:
m_EditorClassIdentifier:
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MonoBehaviour: MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 3993657840148777867, guid: 9c432d220280f704684a6d5b9354c782, type: 3} m_CorrespondingSourceObject: {fileID: 3993657840148777867, guid: 9c432d220280f704684a6d5b9354c782, type: 3}

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@ -342,6 +342,7 @@ GameObject:
- component: {fileID: 8273564744905798527} - component: {fileID: 8273564744905798527}
- component: {fileID: 9176951908243474339} - component: {fileID: 9176951908243474339}
- component: {fileID: 9115515025738910048} - component: {fileID: 9115515025738910048}
- component: {fileID: 3393006372492297274}
- component: {fileID: 1869432520870514277} - component: {fileID: 1869432520870514277}
- component: {fileID: 4217372937522934288} - component: {fileID: 4217372937522934288}
- component: {fileID: 3247240039285484624} - component: {fileID: 3247240039285484624}
@ -426,6 +427,7 @@ MonoBehaviour:
- {fileID: 7931791360169622515} - {fileID: 7931791360169622515}
- {fileID: 9176951908243474339} - {fileID: 9176951908243474339}
- {fileID: 9115515025738910048} - {fileID: 9115515025738910048}
- {fileID: 3393006372492297274}
- {fileID: 1869432520870514277} - {fileID: 1869432520870514277}
- {fileID: 3993657840148777867} - {fileID: 3993657840148777867}
sceneViewId: 0 sceneViewId: 0
@ -757,6 +759,34 @@ MonoBehaviour:
OnNoManaCostStateChanged: OnNoManaCostStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
--- !u!114 &3393006372492297274
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 480331571121010796}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 96b7af24550accb4595e004a4977e512, type: 3}
m_Name:
m_EditorClassIdentifier:
currentValue: 0
maxValue: 10
baseMaxValue: 10
flatRegen: 1
percentRegen: 0
timeBetweenRegens: 1
onResourceChanged:
m_PersistentCalls:
m_Calls: []
onMaxSpiritPowerChanged:
m_PersistentCalls:
m_Calls: []
photonView: {fileID: 0}
OnNoSpiritPowerCostStateChanged:
m_PersistentCalls:
m_Calls: []
--- !u!114 &1869432520870514277 --- !u!114 &1869432520870514277
MonoBehaviour: MonoBehaviour:
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@ -23,7 +23,7 @@ MonoBehaviour:
classResourceCost: 0 classResourceCost: 0
percentMaxManaCost: 0 percentMaxManaCost: 0
percentMaxHealthCost: 0 percentMaxHealthCost: 0
cooldown: 20 cooldown: 10
castableWhileMoving: 0 castableWhileMoving: 0
animationType: 4 animationType: 4
minionPrefab: {fileID: 6321488985172632352, guid: 421cfe4470c6f304b8f30f9451f8467c, type: 3} minionPrefab: {fileID: 6321488985172632352, guid: 421cfe4470c6f304b8f30f9451f8467c, type: 3}

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@ -18,12 +18,12 @@ MonoBehaviour:
tags: [] tags: []
abilityEffects: [] abilityEffects: []
castTime: 0 castTime: 0
manaCost: 5 manaCost: 0
healthCost: 0 healthCost: 0
classResourceCost: 10 classResourceCost: 5
percentMaxManaCost: 0 percentMaxManaCost: 0
percentMaxHealthCost: 0 percentMaxHealthCost: 0
cooldown: 8 cooldown: 4
castableWhileMoving: 0 castableWhileMoving: 0
animationType: 1 animationType: 1
minionPrefab: {fileID: 5182193148598858814, guid: a23c3bbe3a299bc4fb87a4645ea4a8c2, type: 3} minionPrefab: {fileID: 5182193148598858814, guid: a23c3bbe3a299bc4fb87a4645ea4a8c2, type: 3}

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@ -18,12 +18,12 @@ MonoBehaviour:
tags: [] tags: []
abilityEffects: [] abilityEffects: []
castTime: 0 castTime: 0
manaCost: 5 manaCost: 0
healthCost: 0 healthCost: 0
classResourceCost: 10 classResourceCost: 5
percentMaxManaCost: 0 percentMaxManaCost: 0
percentMaxHealthCost: 0 percentMaxHealthCost: 0
cooldown: 8 cooldown: 4
castableWhileMoving: 0 castableWhileMoving: 0
animationType: 1 animationType: 1
minionPrefab: {fileID: 3704396325418192251, guid: baa2ee7657d7f4f48b3f5ae8dab11efe, type: 3} minionPrefab: {fileID: 3704396325418192251, guid: baa2ee7657d7f4f48b3f5ae8dab11efe, type: 3}

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@ -18,12 +18,12 @@ MonoBehaviour:
tags: [] tags: []
abilityEffects: [] abilityEffects: []
castTime: 0 castTime: 0
manaCost: 5 manaCost: 0
healthCost: 0 healthCost: 0
classResourceCost: 10 classResourceCost: 5
percentMaxManaCost: 0 percentMaxManaCost: 0
percentMaxHealthCost: 0 percentMaxHealthCost: 0
cooldown: 8 cooldown: 4
castableWhileMoving: 0 castableWhileMoving: 0
animationType: 1 animationType: 1
minionPrefab: {fileID: 4457675943992054240, guid: aba296cc1f703a74fb09bb0f6b31e2ba, type: 3} minionPrefab: {fileID: 4457675943992054240, guid: aba296cc1f703a74fb09bb0f6b31e2ba, type: 3}

View File

@ -18,12 +18,12 @@ MonoBehaviour:
tags: [] tags: []
abilityEffects: [] abilityEffects: []
castTime: 0 castTime: 0
manaCost: 5 manaCost: 0
healthCost: 0 healthCost: 0
classResourceCost: 10 classResourceCost: 5
percentMaxManaCost: 0 percentMaxManaCost: 0
percentMaxHealthCost: 0 percentMaxHealthCost: 0
cooldown: 8 cooldown: 4
castableWhileMoving: 0 castableWhileMoving: 0
animationType: 1 animationType: 1
minionPrefab: {fileID: 5113932649102621176, guid: 205e3d0d6f1a8b94fb06103f9a47bb27, type: 3} minionPrefab: {fileID: 5113932649102621176, guid: 205e3d0d6f1a8b94fb06103f9a47bb27, type: 3}

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@ -35,6 +35,7 @@ public class SummonAbility : BaseAbility
private GameObject instantiatedMinion; private GameObject instantiatedMinion;
private CharacterStats ownerStats; private CharacterStats ownerStats;
private CharacterStats minionStats; private CharacterStats minionStats;
private MinionSpiritPowerDrainController minionSpiritPowerDrainController;
public override void Execute(PhotonView user, Taggable userTag) public override void Execute(PhotonView user, Taggable userTag)
{ {
@ -46,6 +47,7 @@ public class SummonAbility : BaseAbility
{ {
instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position + Vector3.one * i, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation); instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position + Vector3.one * i, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation);
InitializeStatsBasedOnOwner(user); InitializeStatsBasedOnOwner(user);
SetupMinionManaDrainController(user);
} }
} }
@ -58,6 +60,7 @@ public class SummonAbility : BaseAbility
{ {
instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position + Vector3.one * i, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation); instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position + Vector3.one * i, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation);
InitializeStatsBasedOnOwner(user); InitializeStatsBasedOnOwner(user);
SetupMinionManaDrainController(user);
} }
} }
@ -71,6 +74,7 @@ public class SummonAbility : BaseAbility
{ {
instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position + Vector3.one * i, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation); instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position + Vector3.one * i, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation);
InitializeStatsBasedOnOwner(user); InitializeStatsBasedOnOwner(user);
SetupMinionManaDrainController(user);
} }
} }
@ -78,6 +82,15 @@ public class SummonAbility : BaseAbility
{ {
instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation); instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation);
InitializeStatsBasedOnOwner(user); InitializeStatsBasedOnOwner(user);
SetupMinionManaDrainController(user);
}
private void SetupMinionManaDrainController(PhotonView owner)
{
minionSpiritPowerDrainController = instantiatedMinion.GetComponentInChildren<MinionSpiritPowerDrainController>();
if (minionSpiritPowerDrainController == null) return;
minionSpiritPowerDrainController.OwnerSpiritPower = owner.GetComponent<SpiritPower>();
} }
private void InitializeStatsBasedOnOwner(PhotonView user) private void InitializeStatsBasedOnOwner(PhotonView user)

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@ -135,7 +135,7 @@ public static class GameConstants
public const float ArmorIncreaseFromVitality = 0.3f; //30% vit => Armor public const float ArmorIncreaseFromVitality = 0.3f; //30% vit => Armor
public const float MagicResistanceIncreaseFromIntelligence = 0.1f; // 10% int => MagicRess public const float MagicResistanceIncreaseFromIntelligence = 0.1f; // 10% int => MagicRess
public const float MagicResistanceIncreaseFromSpirit = 0.45f; //45% spi => MagicRes public const float MagicResistanceIncreaseFromSpirit = 0.35f; //35% spi => MagicRes
public const float MagicResistanceIncreaseFromVitality = 0.2f; //20% vit => MagicRes public const float MagicResistanceIncreaseFromVitality = 0.2f; //20% vit => MagicRes
public const float PercentArmorIntoDamageReduction = 0.01f; //each point of armor == 0.01% attack dmg reduction public const float PercentArmorIntoDamageReduction = 0.01f; //each point of armor == 0.01% attack dmg reduction
@ -148,13 +148,17 @@ public static class GameConstants
//public const float VitalityToHealthRate = 10f; //public const float VitalityToHealthRate = 10f;
public const float IntelligenceToManaRate = 0.5f; public const float IntelligenceToManaRate = 0.5f;
public const float SpiritToSpiritPowerRate = 0.5f;
public const float BonusStrengthToFlatRegenRate = 0.05f; public const float BonusStrengthToFlatRegenRate = 0.05f;
public const float BonusVitalityToFlatRegenRate = 0.05f; public const float BonusVitalityToFlatRegenRate = 0.05f;
public const float BonusSpiritToFlatRegenRate = 0.5f; public const float BonusSpiritToFlatRegenRate = 0.05f;
public const float BonusSpiritToPercentRegenRate = 0.01f; public const float BonusSpiritToPercentRegenRate = 0.01f;
public const float RelativePowerToSpiritCostPercent = 0.05f;
public const float HealthDecayOnSpiritExhaustion = 0.15f;
public const int StatPointsPerLevel = 3; public const int StatPointsPerLevel = 3;
public const int StatPointsPerReputationLevel = 3; public const int StatPointsPerReputationLevel = 3;

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@ -170,6 +170,29 @@ public class Health : Resource
onResourceChanged.Invoke(currentValue); onResourceChanged.Invoke(currentValue);
} }
public void ChangeValueDirect(float value)
{
if (!photonView.IsMine) return;
//Debug.Log("Value to change: " + value);
if (isDead) return;
incomingValue = value;
if (invulnerable && incomingValue < 0) return;
currentValue += incomingValue;
currentValue = Mathf.Clamp(currentValue, 0, maxValue);
if (currentValue == 0)
{
//dead;
onDeath.Invoke();
}
//Debug.Log("CurrentHealth: " + currentValue);
onResourceChanged.Invoke(currentValue);
}
public void ChangeValue(float value, int dmgType) public void ChangeValue(float value, int dmgType)
{ {
if (!photonView.IsMine) return; if (!photonView.IsMine) return;

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@ -33,5 +33,6 @@ public enum ClassAbilityCastConditionType
Mana, Mana,
Health, Health,
Cooldown, Cooldown,
SpiritPower,
ClassResource ClassResource
} }

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@ -89,6 +89,13 @@ public class ClassAbilityConditionManager
continue; continue;
else return false; else return false;
} }
case ClassAbilityCastConditionType.SpiritPower:
{
if (player.spiritPower.EnoughSpiritPower(ability.classResourceCost))
continue;
else return false;
}
} }
} }
return true; return true;

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@ -48,7 +48,7 @@ public class MinionNPCController : BasicEnemyNPCController
counter += Time.deltaTime; counter += Time.deltaTime;
if (Input.GetKey(KeyCode.A)) if (Input.GetKey(KeyCode.E))
{ {
ray = cam.ScreenPointToRay(Input.mousePosition); ray = cam.ScreenPointToRay(Input.mousePosition);

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@ -0,0 +1,64 @@
using Kryz.CharacterStats.Examples;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class MinionSpiritPowerDrainController : MonoBehaviour
{
[SerializeField] private bool shouldDrainMana;
public SpiritPower OwnerSpiritPower;
public Health minionHealth;
public CharacterStats minionStats;
private bool isDead;
private void Awake()
{
minionHealth = GetComponentInParent<Health>();
minionStats = GetComponentInParent<CharacterStats>();
minionHealth.onDeath.AddListener(() => isDead = true);
}
private void Start()
{
isDead = false;
TryDrainMana();
}
public async void TryDrainMana()
{
if (isDead) return;
if (EnoughManaToDrain())
DrainMana();
else
LoseHealth();
await Task.Delay(1000);
TryDrainMana();
}
private bool EnoughManaToDrain()
{
return OwnerSpiritPower.GetCurrentValue() - (minionStats.GetRelativePowerLevel() * GameConstants.CharacterStatsBalancing.RelativePowerToSpiritCostPercent) >= 0f;
}
private void DrainMana()
{
OwnerSpiritPower.ChangeValue(-(minionStats.GetRelativePowerLevel() * GameConstants.CharacterStatsBalancing.RelativePowerToSpiritCostPercent));
}
private void LoseHealth()
{
minionHealth.ChangeValueDirect(-(minionHealth.GetMaxValue() * GameConstants.CharacterStatsBalancing.HealthDecayOnSpiritExhaustion));
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,42 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpiritPowerSpender : MonoBehaviour
{
protected RiftPlayer player;
protected Taggable playerTag;
protected SpiritPower spiritPower;
protected ClassAbilityPriorityManager abilityPriorityManager;
protected AbilityCooldownTracker abilityCooldownTracker;
protected virtual void Awake()
{
player = GetComponentInParent<RiftPlayer>();
abilityPriorityManager = player.GetComponentInChildren<ClassAbilityPriorityManager>();
abilityCooldownTracker = player.GetComponentInChildren<AbilityCooldownTracker>();
playerTag = player.GetComponent<Taggable>();
spiritPower = player.GetComponent<SpiritPower>();
spiritPower.onResourceChanged.AddListener(OnClassResourceValueChanged);
}
public virtual void OnClassResourceValueChanged(float value)
{
BaseAbility autocastAbility = abilityPriorityManager.GetHighestPriorityAvailableAbility();
if (autocastAbility == null)
{
Debug.Log("No abilities available for current conditional state");
return;
}
autocastAbility.Execute(player.photonView, playerTag);
if (autocastAbility.cooldown > 0)
abilityCooldownTracker.StartAbilityCooldown(autocastAbility);
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
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@ -26,6 +26,8 @@ public class RiftPlayer : MonoBehaviour
[HideInInspector] [HideInInspector]
public ClassResource classResource; public ClassResource classResource;
[HideInInspector] [HideInInspector]
public SpiritPower spiritPower;
[HideInInspector]
public AbilityCooldownTracker abilityCooldownTracker; public AbilityCooldownTracker abilityCooldownTracker;
PlayerDeathManager playerDeathManager; PlayerDeathManager playerDeathManager;
@ -38,6 +40,7 @@ public class RiftPlayer : MonoBehaviour
abilityCooldownTracker = GetComponentInChildren<AbilityCooldownTracker>(); abilityCooldownTracker = GetComponentInChildren<AbilityCooldownTracker>();
health = GetComponent<Health>(); health = GetComponent<Health>();
mana = GetComponent<Mana>(); mana = GetComponent<Mana>();
spiritPower = GetComponent<SpiritPower>();
classResource = GetComponent<ClassResource>(); classResource = GetComponent<ClassResource>();
health.onDeath.AddListener(OnDeath); health.onDeath.AddListener(OnDeath);

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@ -0,0 +1,107 @@
using Kryz.CharacterStats.Examples;
using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class SpiritPower : Resource
{
CharacterStats character;
public UnityEvent<float> onMaxSpiritPowerChanged = new UnityEvent<float>();
[HideInInspector]
public PhotonView photonView;
private bool noCost = false;
public bool NoCost => noCost;
public UnityEvent<bool> OnNoSpiritPowerCostStateChanged = new UnityEvent<bool>();
private void Awake()
{
character = GetComponent<CharacterStats>();
photonView = GetComponent<PhotonView>();
baseFlatRegen = flatRegen;
character.onUpdateStatValues.AddListener(CalculateMaxValueBasedOnStat);
}
protected override void Start()
{
if (!photonView.IsMine) return;
base.Start();
}
public void SetNoCostState(bool noManaCost)
{
if (!photonView.IsMine) return;
photonView.RPC(nameof(RPC_SetNoCostState), RpcTarget.All, noManaCost);
}
[PunRPC]
public void RPC_SetNoCostState(bool noManaCost)
{
noCost = noManaCost;
OnNoSpiritPowerCostStateChanged.Invoke(noCost);
}
public override void ChangeValue(float value)
{
if (!photonView.IsMine) return;
if (noCost && value < 0) return;
currentValue += value;
currentValue = Mathf.Clamp(currentValue, 0, maxValue);
onResourceChanged.Invoke(currentValue);
}
[PunRPC]
public void RPC_ChangeValueSpiritPower (float value)
{
if (!photonView.IsMine) return;
//Debug.Log("Received ChangeValue from RPC from someone");
ChangeValue(value);
}
public override float GetMaxValue()
{
return base.GetMaxValue();
}
public bool EnoughSpiritPower(float cost)
{
if (noCost) return true;
return cost <= currentValue;
}
public void CalculateMaxValueBasedOnStat()
{
maxValue = baseMaxValue + character.Spirit.Value * GameConstants.CharacterStatsBalancing.SpiritToSpiritPowerRate;
CalculateRegenValueBasedOnStat();
onMaxSpiritPowerChanged.Invoke(maxValue);
}
public void CalculateRegenValueBasedOnStat()
{
flatRegen = baseFlatRegen + (character.Spirit.Value - character.Spirit.BaseValue) * GameConstants.CharacterStatsBalancing.BonusSpiritToFlatRegenRate;
//percentRegen = (character.Spirit.Value - character.Spirit.BaseValue) * GameConstants.CharacterBalancing.BonusSpiritToPercentRegenRate;
}
public override void SetMaxValue(float value)
{
base.SetMaxValue(value);
onMaxSpiritPowerChanged.Invoke(maxValue);
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
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@ -63,7 +63,7 @@ public class ExperienceBarUI : MonoBehaviour
{ {
level.text = isRepBar ? player.reputationLevel.currentLevel.ToString() : player.level.currentLevel.ToString(); level.text = isRepBar ? player.reputationLevel.currentLevel.ToString() : player.level.currentLevel.ToString();
nextLevel.text = isRepBar ? (player.reputationLevel.currentLevel + 1).ToString() : (player.level.currentLevel + 1).ToString(); nextLevel.text = isRepBar ? (player.reputationLevel.currentLevel + 1).ToString() : (player.level.currentLevel + 1).ToString();
experienceBar.text = isRepBar ? $"{player.reputationLevel.GetCurrentExperience().ToString("F1")}/{player.reputationLevel.FinalExperienceThreshold.ToString("F1")}" : $"{player.level.GetCurrentExperience().ToString("F1")}/{player.level.FinalExperienceThreshold.ToString("F1")}"; experienceBar.text = isRepBar ? $"{player.reputationLevel.GetCurrentExperience().ToString("F0")}/{player.reputationLevel.FinalExperienceThreshold.ToString("F0")}" : $"{player.level.GetCurrentExperience().ToString("F0")}/{player.level.FinalExperienceThreshold.ToString("F0")}";
SetCurrentFill(); SetCurrentFill();
} }

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@ -0,0 +1,90 @@
Shader "Sprites/ScrollingNoise"
{
Properties
{
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
_Color("Tint", Color) = (1,1,1,1)
[Header(Scrolling Noise)]
_NoiseTex("Noise Texture", 2D) = "white" {}
_SpeedX("Scroll Speed X", Range(-20,20)) = 0.003
_SpeedY("Scroll Speed Y", Range(-20,20)) = 0.003
_NoiseIntensity("Noise Intensity", Range(0,1)) = 0.5
}
SubShader
{
Tags
{
"Queue" = "Transparent"
"IgnoreProjector" = "True"
"RenderType" = "Transparent"
"PreviewType" = "Plane"
"CanUseSpriteAtlas" = "True"
}
Cull Off
Lighting Off
ZWrite Off
Blend One OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _Color;
sampler2D _NoiseTex;
uniform float4 _NoiseTex_ST;
float _SpeedX;
float _SpeedY;
float _NoiseIntensity;
v2f vert(appdata_t IN)
{
v2f OUT;
OUT.vertex = UnityObjectToClipPos(IN.vertex);
OUT.texcoord = TRANSFORM_TEX(IN.texcoord, _MainTex);
OUT.color = IN.color;
return OUT;
}
fixed4 frag(v2f IN) : SV_Target
{
// Sample the base sprite texture
fixed4 col = tex2D(_MainTex, IN.texcoord) * _Color;
// Compute scrolling noise coordinates using _Time.x
float2 noiseUV = TRANSFORM_TEX(IN.texcoord, _NoiseTex) + float2(_Time.x * _SpeedX, _Time.x * _SpeedY);
fixed4 noise = tex2D(_NoiseTex, noiseUV);
// Blend the noise effect with the sprite.
// You can adjust blending; here we use a linear interpolation
col.rgb = lerp(col.rgb, noise.rgb, _NoiseIntensity);
return col;
}
ENDCG
}
}
}

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@ -0,0 +1,9 @@
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@ -14,6 +14,9 @@ public class ResourceOrbUI : MonoBehaviour
[Header("Mana:")] [Header("Mana:")]
[SerializeField] private Image manaFill; [SerializeField] private Image manaFill;
[SerializeField] private TMP_Text mana_TMP; [SerializeField] private TMP_Text mana_TMP;
[Header("SpiritPower:")]
[SerializeField] private Image spiritPowerFill;
[SerializeField] private TMP_Text spiritPower_TMP;
[Header("Absorb:")] [Header("Absorb:")]
[SerializeField] private Image absorbFill; [SerializeField] private Image absorbFill;
@ -22,6 +25,7 @@ public class ResourceOrbUI : MonoBehaviour
Health health; Health health;
Mana mana; Mana mana;
SpiritPower spiritPower;
AbsorbEffectInstance absorb; AbsorbEffectInstance absorb;
@ -43,6 +47,7 @@ public class ResourceOrbUI : MonoBehaviour
health = ((RiftPlayer)spawnedPlayer.Owner.TagObject).GetComponent<Health>(); health = ((RiftPlayer)spawnedPlayer.Owner.TagObject).GetComponent<Health>();
mana = ((RiftPlayer)spawnedPlayer.Owner.TagObject).GetComponent<Mana>(); mana = ((RiftPlayer)spawnedPlayer.Owner.TagObject).GetComponent<Mana>();
absorb = ((RiftPlayer)spawnedPlayer.Owner.TagObject).GetComponent<AbsorbEffectInstance>(); absorb = ((RiftPlayer)spawnedPlayer.Owner.TagObject).GetComponent<AbsorbEffectInstance>();
spiritPower = ((RiftPlayer)spawnedPlayer.Owner.TagObject).GetComponent<SpiritPower>();
health.onResourceChanged.AddListener(UpdateCurrentHealth); health.onResourceChanged.AddListener(UpdateCurrentHealth);
health.onMaxHealthChanged.AddListener(UpdateMaxHealth); health.onMaxHealthChanged.AddListener(UpdateMaxHealth);
@ -51,6 +56,9 @@ public class ResourceOrbUI : MonoBehaviour
mana.onResourceChanged.AddListener(UpdateCurrentMana); mana.onResourceChanged.AddListener(UpdateCurrentMana);
mana.onMaxManaChanged.AddListener(UpdateMaxMana); mana.onMaxManaChanged.AddListener(UpdateMaxMana);
spiritPower.onResourceChanged.AddListener(UpdateCurrentSpiritPower);
spiritPower.onMaxSpiritPowerChanged.AddListener(UpdateMaxSpiritPower);
absorb.OnEffectStackAddedEvent.AddListener(UpdateCurrentAbsorb); absorb.OnEffectStackAddedEvent.AddListener(UpdateCurrentAbsorb);
absorb.OnAbsorbDamage.AddListener(UpdateCurrentAbsorb); absorb.OnAbsorbDamage.AddListener(UpdateCurrentAbsorb);
absorb.OnEffectEnded.AddListener(UpdateCurrentAbsorb); absorb.OnEffectEnded.AddListener(UpdateCurrentAbsorb);
@ -77,7 +85,7 @@ public class ResourceOrbUI : MonoBehaviour
public void UpdateHealthTMP() public void UpdateHealthTMP()
{ {
health_TMP.text = $"{health.GetCurrentValue().ToString("F1")}/{health.GetMaxValue().ToString("F1")}"; health_TMP.text = $"{health.GetCurrentValue().ToString("F0")}/{health.GetMaxValue().ToString("F0")}";
} }
public void UpdateCurrentMana(float value) public void UpdateCurrentMana(float value)
@ -91,9 +99,25 @@ public class ResourceOrbUI : MonoBehaviour
UpdateManaTMP(); UpdateManaTMP();
} }
public void UpdateCurrentSpiritPower(float value)
{
spiritPowerFill.fillAmount = value / spiritPower.GetMaxValue();
UpdateSpiritPowerTMP();
}
public void UpdateMaxSpiritPower(float value)
{
spiritPowerFill.fillAmount = spiritPower.GetCurrentValue() / value;
UpdateSpiritPowerTMP();
}
public void UpdateManaTMP() public void UpdateManaTMP()
{ {
mana_TMP.text = $"{mana.GetCurrentValue().ToString("F1")}/{mana.GetMaxValue().ToString("F1")}"; mana_TMP.text = $"{mana.GetCurrentValue().ToString("F0")}/{mana.GetMaxValue().ToString("F0")}";
}
public void UpdateSpiritPowerTMP()
{
spiritPower_TMP.text = $"{spiritPower.GetCurrentValue().ToString("F0")}/{spiritPower.GetMaxValue().ToString("F0")}";
} }
public void UpdateCurrentAbsorb() public void UpdateCurrentAbsorb()

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