bugfix blizzard
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@ -77,7 +77,7 @@ public class NetworkedAreaOfEffect : MonoBehaviour, IPunObservable
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protected virtual void CheckSurroundings()
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{
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hits = Physics.OverlapSphere(this.transform.position, radius, abilityHitLayer);
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targets.Clear();
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foreach (Collider collider in hits)
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{
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Debug.Log("hit collider " + collider.name);
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