Melee Punch/kick human abilities
- Frontal punch ability - Uppercut ability - kick ability - new animations for unharmed combat - updated cast state on melee/unharmed ability casts
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35020
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35020
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File diff suppressed because it is too large
Load Diff
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25104
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25104
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39966
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39966
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AlliedTargetMultiplier: 1
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EnemyTargetMultiplier: 1
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applyToSelfResourceInsteadOfHit: 1
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@ -71,9 +71,10 @@ public class CastingStateController : MonoBehaviour
|
||||
//cast animation
|
||||
yield return new WaitForSeconds(ability.castTime);
|
||||
|
||||
if (ability.animationType != AbilityAnimationType.Melee && ability.animationType != AbilityAnimationType.Shoot)
|
||||
if (!GameConstants.Animation.IsAnimationEventBasedAbility(ability.animationType))
|
||||
{
|
||||
abilityExecution.Invoke();
|
||||
}
|
||||
|
||||
isCasting = false;
|
||||
if (!ability.castableWhileMoving)
|
||||
@ -81,7 +82,7 @@ public class CastingStateController : MonoBehaviour
|
||||
movementSpeedModifier.ToggleCastPenalty(false);
|
||||
//playerMovement.ToggleAgentMoving(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Debug.Log("$$sCastbar Done casting");
|
||||
}
|
||||
|
@ -30,6 +30,8 @@ public class BuildLibrary : MonoBehaviour
|
||||
}
|
||||
#endregion
|
||||
|
||||
[SerializeField] private bool humanCanLearnAll = false;
|
||||
|
||||
[SerializeField] private GameEvent_Int onAbilityTomePageLearned;
|
||||
[SerializeField] private GameEvent_Int onAbilityUnlocked;
|
||||
|
||||
@ -89,7 +91,7 @@ public class BuildLibrary : MonoBehaviour
|
||||
abilityTomeInstances.Add(initAbilityTomePageInstance);
|
||||
classSpecificTomeInstances[classBuildLibraries[i].characterClass].Add(initAbilityTomePageInstance);
|
||||
|
||||
if (i != 0) //add non-human to possible human playable abilities
|
||||
if (i != 0 && humanCanLearnAll) //add non-human to possible human playable abilities
|
||||
{
|
||||
if (classBuildLibraries[i].possibleClassAbilities[j] is not SimpleMeleeSlashAbility && !classAbilitiesDictionary[classBuildLibraries[0].characterClass].Contains(classBuildLibraries[i].possibleClassAbilities[j]))
|
||||
classAbilitiesDictionary[classBuildLibraries[0].characterClass].Add(classBuildLibraries[i].possibleClassAbilities[j]);
|
||||
|
@ -155,6 +155,19 @@ public class CharacterAnimatorController : MonoBehaviour
|
||||
anim.SetTrigger("pickup");
|
||||
}
|
||||
|
||||
public void SetPunchATrigger()
|
||||
{
|
||||
anim.SetTrigger("puncha");
|
||||
}
|
||||
public void SetPunchBTrigger()
|
||||
{
|
||||
anim.SetTrigger("punchb");
|
||||
}
|
||||
public void SetKickTrigger()
|
||||
{
|
||||
anim.SetTrigger("kick");
|
||||
}
|
||||
|
||||
public void OnFishingEnding()
|
||||
{
|
||||
onFishingEnding.Invoke();
|
||||
@ -178,16 +191,16 @@ public class CharacterAnimatorController : MonoBehaviour
|
||||
|
||||
//Debug.Log("$$melee Animation event casting true");
|
||||
|
||||
if (CastBarHandler.Instance.currentAbility.animationType == AbilityAnimationType.Melee)
|
||||
if (GameConstants.Animation.IsAnimationEventBasedAbility(CastBarHandler.Instance.currentAbility.animationType))
|
||||
{
|
||||
CastBarHandler.Instance.ExecuteQueuedCastOnAnimationEvent();
|
||||
parentController.castingStateController.ResetCastingOnMeleeAnimationEvent();
|
||||
}
|
||||
else if (CastBarHandler.Instance.currentAbility.animationType == AbilityAnimationType.Shoot)
|
||||
{
|
||||
CastBarHandler.Instance.ExecuteQueuedCastOnAnimationEvent();
|
||||
parentController.castingStateController.ResetCastingOnMeleeAnimationEvent();
|
||||
//parentController.castingStateController.ResetCastingOnMeleeAnimationEvent();
|
||||
}
|
||||
//else if (CastBarHandler.Instance.currentAbility.animationType == AbilityAnimationType.Shoot)
|
||||
//{
|
||||
// CastBarHandler.Instance.ExecuteQueuedCastOnAnimationEvent();
|
||||
// parentController.castingStateController.ResetCastingOnMeleeAnimationEvent();
|
||||
//}
|
||||
}
|
||||
|
||||
public void SetTriggerBasedOnAbility(AbilityAnimationType animationType, bool spinning = false)
|
||||
@ -225,11 +238,28 @@ public class CharacterAnimatorController : MonoBehaviour
|
||||
case AbilityAnimationType.Shoot:
|
||||
anim.SetTrigger("shoot");
|
||||
break;
|
||||
case AbilityAnimationType.PunchA:
|
||||
anim.SetBool("mirror", MirrorAnimationAtRandom());
|
||||
anim.SetTrigger("puncha");
|
||||
break;
|
||||
case AbilityAnimationType.PunchB:
|
||||
anim.SetBool("mirror", MirrorAnimationAtRandom());
|
||||
anim.SetTrigger("punchb");
|
||||
break;
|
||||
case AbilityAnimationType.Kick:
|
||||
anim.SetBool("mirror", MirrorAnimationAtRandom());
|
||||
anim.SetTrigger("kick");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private bool MirrorAnimationAtRandom()
|
||||
{
|
||||
return Random.Range(0, 100) < 49;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -243,5 +273,8 @@ public enum AbilityAnimationType
|
||||
Jump,
|
||||
Casting,
|
||||
Potion,
|
||||
Shoot
|
||||
Shoot,
|
||||
PunchA,
|
||||
PunchB,
|
||||
Kick
|
||||
}
|
@ -358,6 +358,16 @@ public static class GameConstants
|
||||
public const int TotalBuildSlots = 4;
|
||||
}
|
||||
|
||||
public static class Animation
|
||||
{
|
||||
public static bool IsAnimationEventBasedAbility(AbilityAnimationType anim)
|
||||
{
|
||||
return anim == AbilityAnimationType.Melee || anim == AbilityAnimationType.Shoot
|
||||
|| anim == AbilityAnimationType.PunchA || anim == AbilityAnimationType.PunchB
|
||||
|| anim == AbilityAnimationType.Kick;
|
||||
}
|
||||
}
|
||||
|
||||
public static class Scenes
|
||||
{
|
||||
public const string CharacterList = "2-CharacterList";
|
||||
|
@ -94,7 +94,7 @@ Material:
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
|
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- _Rotation: 3619.9219
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- _Rotation: 5.264184
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- _SmoothnessTextureChannel: 0
|
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- _SpecularHighlights: 1
|
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- _SrcBlend: 1
|
||||
|
Loading…
x
Reference in New Issue
Block a user