Melee Punch/kick human abilities
- Frontal punch ability - Uppercut ability - kick ability - new animations for unharmed combat - updated cast state on melee/unharmed ability casts
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@ -103,6 +103,33 @@ AnimatorStateTransition:
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@ -503,6 +579,28 @@ AnimatorStateTransition:
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@ -716,6 +814,30 @@ AnimatorController:
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35020
Assets/Resources/Abilities/SimpleKickPrefab.prefab
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35020
Assets/Resources/Abilities/SimpleKickPrefab.prefab
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File diff suppressed because it is too large
Load Diff
7
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25104
Assets/Resources/Abilities/SimplePunchAPrefab.prefab
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25104
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39966
Assets/Resources/Abilities/SimplePunchBPrefab.prefab
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39966
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@ -71,9 +71,10 @@ public class CastingStateController : MonoBehaviour
|
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//cast animation
|
//cast animation
|
||||||
yield return new WaitForSeconds(ability.castTime);
|
yield return new WaitForSeconds(ability.castTime);
|
||||||
|
|
||||||
if (ability.animationType != AbilityAnimationType.Melee && ability.animationType != AbilityAnimationType.Shoot)
|
if (!GameConstants.Animation.IsAnimationEventBasedAbility(ability.animationType))
|
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{
|
{
|
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abilityExecution.Invoke();
|
abilityExecution.Invoke();
|
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|
}
|
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|
|
||||||
isCasting = false;
|
isCasting = false;
|
||||||
if (!ability.castableWhileMoving)
|
if (!ability.castableWhileMoving)
|
||||||
@ -81,7 +82,7 @@ public class CastingStateController : MonoBehaviour
|
|||||||
movementSpeedModifier.ToggleCastPenalty(false);
|
movementSpeedModifier.ToggleCastPenalty(false);
|
||||||
//playerMovement.ToggleAgentMoving(false);
|
//playerMovement.ToggleAgentMoving(false);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
//Debug.Log("$$sCastbar Done casting");
|
//Debug.Log("$$sCastbar Done casting");
|
||||||
}
|
}
|
||||||
|
@ -30,6 +30,8 @@ public class BuildLibrary : MonoBehaviour
|
|||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
[SerializeField] private bool humanCanLearnAll = false;
|
||||||
|
|
||||||
[SerializeField] private GameEvent_Int onAbilityTomePageLearned;
|
[SerializeField] private GameEvent_Int onAbilityTomePageLearned;
|
||||||
[SerializeField] private GameEvent_Int onAbilityUnlocked;
|
[SerializeField] private GameEvent_Int onAbilityUnlocked;
|
||||||
|
|
||||||
@ -89,7 +91,7 @@ public class BuildLibrary : MonoBehaviour
|
|||||||
abilityTomeInstances.Add(initAbilityTomePageInstance);
|
abilityTomeInstances.Add(initAbilityTomePageInstance);
|
||||||
classSpecificTomeInstances[classBuildLibraries[i].characterClass].Add(initAbilityTomePageInstance);
|
classSpecificTomeInstances[classBuildLibraries[i].characterClass].Add(initAbilityTomePageInstance);
|
||||||
|
|
||||||
if (i != 0) //add non-human to possible human playable abilities
|
if (i != 0 && humanCanLearnAll) //add non-human to possible human playable abilities
|
||||||
{
|
{
|
||||||
if (classBuildLibraries[i].possibleClassAbilities[j] is not SimpleMeleeSlashAbility && !classAbilitiesDictionary[classBuildLibraries[0].characterClass].Contains(classBuildLibraries[i].possibleClassAbilities[j]))
|
if (classBuildLibraries[i].possibleClassAbilities[j] is not SimpleMeleeSlashAbility && !classAbilitiesDictionary[classBuildLibraries[0].characterClass].Contains(classBuildLibraries[i].possibleClassAbilities[j]))
|
||||||
classAbilitiesDictionary[classBuildLibraries[0].characterClass].Add(classBuildLibraries[i].possibleClassAbilities[j]);
|
classAbilitiesDictionary[classBuildLibraries[0].characterClass].Add(classBuildLibraries[i].possibleClassAbilities[j]);
|
||||||
|
@ -155,6 +155,19 @@ public class CharacterAnimatorController : MonoBehaviour
|
|||||||
anim.SetTrigger("pickup");
|
anim.SetTrigger("pickup");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetPunchATrigger()
|
||||||
|
{
|
||||||
|
anim.SetTrigger("puncha");
|
||||||
|
}
|
||||||
|
public void SetPunchBTrigger()
|
||||||
|
{
|
||||||
|
anim.SetTrigger("punchb");
|
||||||
|
}
|
||||||
|
public void SetKickTrigger()
|
||||||
|
{
|
||||||
|
anim.SetTrigger("kick");
|
||||||
|
}
|
||||||
|
|
||||||
public void OnFishingEnding()
|
public void OnFishingEnding()
|
||||||
{
|
{
|
||||||
onFishingEnding.Invoke();
|
onFishingEnding.Invoke();
|
||||||
@ -178,16 +191,16 @@ public class CharacterAnimatorController : MonoBehaviour
|
|||||||
|
|
||||||
//Debug.Log("$$melee Animation event casting true");
|
//Debug.Log("$$melee Animation event casting true");
|
||||||
|
|
||||||
if (CastBarHandler.Instance.currentAbility.animationType == AbilityAnimationType.Melee)
|
if (GameConstants.Animation.IsAnimationEventBasedAbility(CastBarHandler.Instance.currentAbility.animationType))
|
||||||
{
|
{
|
||||||
CastBarHandler.Instance.ExecuteQueuedCastOnAnimationEvent();
|
CastBarHandler.Instance.ExecuteQueuedCastOnAnimationEvent();
|
||||||
parentController.castingStateController.ResetCastingOnMeleeAnimationEvent();
|
//parentController.castingStateController.ResetCastingOnMeleeAnimationEvent();
|
||||||
}
|
|
||||||
else if (CastBarHandler.Instance.currentAbility.animationType == AbilityAnimationType.Shoot)
|
|
||||||
{
|
|
||||||
CastBarHandler.Instance.ExecuteQueuedCastOnAnimationEvent();
|
|
||||||
parentController.castingStateController.ResetCastingOnMeleeAnimationEvent();
|
|
||||||
}
|
}
|
||||||
|
//else if (CastBarHandler.Instance.currentAbility.animationType == AbilityAnimationType.Shoot)
|
||||||
|
//{
|
||||||
|
// CastBarHandler.Instance.ExecuteQueuedCastOnAnimationEvent();
|
||||||
|
// parentController.castingStateController.ResetCastingOnMeleeAnimationEvent();
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTriggerBasedOnAbility(AbilityAnimationType animationType, bool spinning = false)
|
public void SetTriggerBasedOnAbility(AbilityAnimationType animationType, bool spinning = false)
|
||||||
@ -225,11 +238,28 @@ public class CharacterAnimatorController : MonoBehaviour
|
|||||||
case AbilityAnimationType.Shoot:
|
case AbilityAnimationType.Shoot:
|
||||||
anim.SetTrigger("shoot");
|
anim.SetTrigger("shoot");
|
||||||
break;
|
break;
|
||||||
|
case AbilityAnimationType.PunchA:
|
||||||
|
anim.SetBool("mirror", MirrorAnimationAtRandom());
|
||||||
|
anim.SetTrigger("puncha");
|
||||||
|
break;
|
||||||
|
case AbilityAnimationType.PunchB:
|
||||||
|
anim.SetBool("mirror", MirrorAnimationAtRandom());
|
||||||
|
anim.SetTrigger("punchb");
|
||||||
|
break;
|
||||||
|
case AbilityAnimationType.Kick:
|
||||||
|
anim.SetBool("mirror", MirrorAnimationAtRandom());
|
||||||
|
anim.SetTrigger("kick");
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool MirrorAnimationAtRandom()
|
||||||
|
{
|
||||||
|
return Random.Range(0, 100) < 49;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -243,5 +273,8 @@ public enum AbilityAnimationType
|
|||||||
Jump,
|
Jump,
|
||||||
Casting,
|
Casting,
|
||||||
Potion,
|
Potion,
|
||||||
Shoot
|
Shoot,
|
||||||
|
PunchA,
|
||||||
|
PunchB,
|
||||||
|
Kick
|
||||||
}
|
}
|
@ -358,6 +358,16 @@ public static class GameConstants
|
|||||||
public const int TotalBuildSlots = 4;
|
public const int TotalBuildSlots = 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static class Animation
|
||||||
|
{
|
||||||
|
public static bool IsAnimationEventBasedAbility(AbilityAnimationType anim)
|
||||||
|
{
|
||||||
|
return anim == AbilityAnimationType.Melee || anim == AbilityAnimationType.Shoot
|
||||||
|
|| anim == AbilityAnimationType.PunchA || anim == AbilityAnimationType.PunchB
|
||||||
|
|| anim == AbilityAnimationType.Kick;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static class Scenes
|
public static class Scenes
|
||||||
{
|
{
|
||||||
public const string CharacterList = "2-CharacterList";
|
public const string CharacterList = "2-CharacterList";
|
||||||
|
@ -94,7 +94,7 @@ Material:
|
|||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _OcclusionStrength: 1
|
- _OcclusionStrength: 1
|
||||||
- _Parallax: 0.02
|
- _Parallax: 0.02
|
||||||
- _Rotation: 3619.9219
|
- _Rotation: 5.264184
|
||||||
- _SmoothnessTextureChannel: 0
|
- _SmoothnessTextureChannel: 0
|
||||||
- _SpecularHighlights: 1
|
- _SpecularHighlights: 1
|
||||||
- _SrcBlend: 1
|
- _SrcBlend: 1
|
||||||
|
Loading…
x
Reference in New Issue
Block a user