More items & inventory load bugfix

This commit is contained in:
Pedro Gomes 2024-08-11 14:38:48 +01:00
parent 5adce736df
commit aff066813c
32 changed files with 991 additions and 25 deletions

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@ -132,10 +132,13 @@ namespace Kryz.CharacterStats.Examples
public void LoadInventory()
{
items.Clear();
inventoryData = PlayerDataHandler.Instance.LoadCharacterInventoryData(PlayerDataHandler.Instance.currentPlayerName.Value, PlayerDataHandler.Instance.currentCharacterName.Value);
if (inventoryData != null)
{
Debug.Log("Success Loading Inventory");
for (int i = 0; i < inventoryData.inventoryItems.Length; i++)
{
@ -150,9 +153,8 @@ namespace Kryz.CharacterStats.Examples
{
inventoryData = new InventoryData();
items.Clear();
PlayerDataHandler.Instance.SaveCharacterInventoryData(PlayerDataHandler.Instance.currentPlayerName.Value, PlayerDataHandler.Instance.currentCharacterName.Value, inventoryData);
RefreshUI(true);
//PlayerDataHandler.Instance.SaveCharacterInventoryData(PlayerDataHandler.Instance.currentPlayerName.Value, PlayerDataHandler.Instance.currentCharacterName.Value, inventoryData);
}
}

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@ -76,14 +76,14 @@ public class Health : Resource
if (damageIncomeModifierEffectInstance.IsActive)
{
Debug.Log("Incoming damage b4 mitigation: " + incomingValue);
//Debug.Log("Incoming damage b4 mitigation: " + incomingValue);
incomingValue = damageIncomeModifierEffectInstance.ModifyDamageIncome(incomingValue);
if (incomingValue > 0) //avoid damage ultra mitigated turning into healing
incomingValue = 0;
}
Debug.Log("Incoming damage after mitigation: " + incomingValue);
//Debug.Log("Incoming damage after mitigation: " + incomingValue);
}
}
@ -93,14 +93,14 @@ public class Health : Resource
{
if (absorbEffectInstance.IsActive)
{
Debug.Log("Incoming damage b4 absorbs: " + incomingValue);
//Debug.Log("Incoming damage b4 absorbs: " + incomingValue);
incomingValue = absorbEffectInstance.AbsorbDamage(incomingValue);
if (incomingValue > 0) //avoid complete absorbs turning into healing
incomingValue = 0;
}
Debug.Log("Incoming damage after absorbs: " + incomingValue);
//Debug.Log("Incoming damage after absorbs: " + incomingValue);
}
}
@ -143,7 +143,7 @@ public class Health : Resource
public void RPC_ChangeValueHealth(float value)
{
if (!photonView.IsMine) return;
Debug.Log("Received ChangeValue from RPC from someone");
//Debug.Log("Received ChangeValue from RPC from someone");
ChangeValue(value);
}

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@ -94,7 +94,7 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Rotation: 6.526123
- _Rotation: 51.168888
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1